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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: Dec 2005
Posts: 53
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HTML Code:
/////////////////////////////////////
//**Generated by Ryan**//
/////////////////////////////////////
using System;
using Server;
namespace Server.Items
{
public class SlasherofSatan : Dagger
{
public override int ArtifactRarity{ get{ return 50; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SlasherofSatan()
{
Name = "Slasher Of Satan";
Hue = 1157;
Slayer = SlayerName.Repond;
WeaponAttributes.HitFireball = 120;
WeaponAttributes.HitHarm = 100;
WeaponAttributes.HitLeechHits = 100;
WeaponAttributes.HitLeechMana = 100;
WeaponAttributes.HitLeechStam = 100;
WeaponAttributes.HitLightning = 100;
WeaponAttributes.HitLowerAttack = 100;
WeaponAttributes.HitLowerDefend = 100;
WeaponAttributes.HitMagicArrow = 100;
WeaponAttributes.SelfRepair = 100;
Attributes.AttackChance = 100;
Attributes.DefendChance = 100;
Attributes.RegenHits = 120;
Attributes.RegenMana = 100;
Attributes.RegenStam = 100;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 10;
Attributes.WeaponSpeed = 40;
Attributes.WeaponDamage = 75;
}
public SlasherofSatan(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
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