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Old 01-29-2006, 03:15 PM   #1 (permalink)
 
Join Date: Dec 2005
Posts: 53
Default Staff Of Darkness

This is my most recent script-Its a custom staff hope you enjoy it.


HTML Code:
/////////////////////////////////////
//**Generated by Ryan**//
/////////////////////////////////////
using System;
using Server;

namespace Server.Items
{
	public class StaffofDarkness : Blackstaff
	{
	 	public override int ArtifactRarity{ get{ return 25; } }
	 	public override int InitMinHits{ get{ return 255; } }
	 	public override int InitMaxHits{ get{ return 255; } }
	 	[Constructable]
	 	public StaffofDarkness()
	 	{
			Name = "Staff Of Darkness";
	 	 	Hue = 1175;
	 	 	weaponAttributes.HitLightning = 85;
			WeaponAttributes.HitHarm = 76;
	 	 	WeaponAttributes.HitLeechMana = 53;
	 	 	WeaponAttributes.SelfRepair = 23;
	 	 	Attributes.AttackChance = 25;
	 	 	Attributes.CastRecovery = 7;
	 	 	Attributes.CastSpeed = 9;
	 	 	Attributes.DefendChance = 25;
	 	 	Attributes.LowerManaCost = 29;
	 	 	Attributes.RegenHits = 15;
	 	 	Attributes.RegenMana = 12;
	 	 	Attributes.RegenStam = 12;
	 	 	Attributes.SpellChanneling = 1;
	 	 	Attributes.SpellDamage = 25;
	 	 	Attributes.WeaponSpeed = 15;
			Attributes.WeaponDamage = 30;
	 	 	Attributes.NightSight = 1;
	 	}
	 	public StaffofDarkness(Serial serial) : base( serial )
	 	{
	 	}
	 	public override void Serialize( GenericWriter writer )
	 	{
	 	 	base.Serialize( writer );

	 	 	writer.Write( (int) 0 );
	 	}
	 	public override void Deserialize(GenericReader reader)
	 	{
	 	 	base.Deserialize( reader );

	 	 	int version = reader.ReadInt();
	 	}
	}
}
Enjoy
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