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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#3 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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Thanks!
v1.0 > v1.1 Alpha Gold Ledger v1.1 now posted, please replace the following: "Alpha Gold Ledger v1.0.cs" with the updated version. Info: fixed bug that would let players use the ledger while it was out of their pack. Last edited by Joeku; 01-31-2006 at 12:59 AM. |
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#5 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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v1.1 > v1.2
Alpha Gold Ledger v1.2 now posted, please replace the following: "Alpha Gold Ledger v1.1.cs" with the updated version. Info: fixed two null crashes. ***EDIT*** File actually posted now sorry!Last edited by Joeku; 02-01-2006 at 09:22 PM. |
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#7 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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v1.2 > v1.3
Alpha Gold Ledger v1.3 now posted, please replace the following: "Gold.cs, Container.cs" with the updated version. Info: added/removed some forgotten code in files (thanx blueocean). What happened: All of the files included with this Gold Ledger were already modified for my shard, so it looks like I forgot to add/remove some of the code. Again, thanx blueocean for the report. |
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#12 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 222
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Just installed this without reading all the posts about it, big mistake, because I use both Daat99 token ledgers and this, and for some reason it's not picking up the gold when I kill something, and it's not picking up the gold when I walk over it. Please tell me what I can do?
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#13 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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While my Gold Ledger was based on daat99's token system, it does not affect daat99's token system whatsoever. You need to make sure to distribute the distro files (BaseCreature.cs, Gold.cs) for the special abilities to work. If you want the rest of the stuff to work (only one ledger allowed per player, direct vendor buy from ledger) distribute the rest of the distro files. If you have daat99's full OWLTR, you will need to use WinMerge to merge the files.
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#14 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 222
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I did this. The server started fine with all of the merged files, but here's what I did to test it. I went to Destard and started fighting dragons. checked the gold ledger after I killed each dragon, and checked corpses and saw that the gold was still on them. Checked the ledger, no gold was in it. I then took the gold out of one of the corpses and placed it on te ground and walked on it and the ledger didn't pick it up.
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#15 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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Did you manually kill the dragon, or did you use the [Kill command?
Did you have the ledger in a sub-container in your pack, or was it straight in your pack? Did you have the ledger set to "Gold Auto-Loot: Enabled" and "Gold Sweeper: Enabled"? Edit: I just killed the dragon manually, worked fine. Tried it with the ledger in a sub-container, worked fine. Make sure that you have the Auto-Loot and Sweeper enabled. If you do and it still doesn't work, then you didn't install it right. If you refuse to accept that you installed it wrong, please show me your Gold.cs and BaseCreature.cs files. Last edited by Joeku; 02-11-2006 at 11:41 AM. |
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#17 (permalink) |
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Forum Novice
Join Date: Feb 2006
Location: Wisconsin USA
Posts: 211
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i in stalled Alpha gold ledger ran the server got this error: Scripts\Customs\New\Mule.cs:CS00115: <line 81, column 24 'Server.Mobiles.Mule.OnbeforeTame<>' : No suitable method found to override
not sure how to fix this Last edited by Boulder; 02-22-2006 at 11:16 AM. |
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#18 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#19 (permalink) |
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Forum Novice
Join Date: Feb 2006
Location: Wisconsin USA
Posts: 211
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ok got back had to get red of alpha gold ledger i conflic with Daat99sOwltr v2
would like to know how i can get the alpha ledger to work. thanks for you help Last edited by Boulder; 02-22-2006 at 08:06 PM. |
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#21 (permalink) | |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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Quote:
Code:
using System;
using System.Collections;
using Server;
using Server.Targeting;
using Server.Mobiles;
using Server.Gumps;
using Server.Misc;
using Server.Network;
namespace Server.Items
{
public class GoldLedger : Item
{
public bool b_open = false;
private int i_Gold;
private bool b_GoldAutoLoot = true;
private bool b_GoldSweeper = true;
public int i_Selection = 0;
public double d_WeightScale = 0.0002;
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#22 (permalink) |
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Join Date: May 2003
Posts: 303
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Ok, I'm having a small problem... I can get gold to automatically pick up off the ground but if the gold is inside a corpse it won't auto-loot it. Any idea why? I've gone through the installation time and time again... anyone else having this problem?
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#23 (permalink) |
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Forum Master
Join Date: Feb 2005
Location: ShatteredSosaria.com
Posts: 9,261
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It only currently loots the gold from corpses at the time of the creature's death, if the killer is within 15 tiles of the creature and the killer is carrying a gold ledger. It doesn't loot gold off of corpses that it doesn't have looting rights to, since that could lead to some really bad **** (ex. you are at a champ spawn, using Razor to auto-open corpses... automatically loots gold and makes you criminal, and then people gang up and kill you and take all of your stuff... bad scenario
)It'd be pretty easy to make a mod for this, but I'm not going to include it in the public release unless I can hear a good argument as to why... If you want me to help you make a mod for this, contact me in private. |
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