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Old 02-04-2006, 11:09 AM   #1 (permalink)
 
Join Date: Feb 2006
Posts: 25
Default Mustangs

Ok, my first script I'm releasing. Just a set of mustangs, similar in stats and skills to warhorses.

Use "[add mustang" to add a normal mustang, or "[add mustang <type>" to add a specific one. Not sure about adding them to standard runuo spawners, but with the XMLSpawners put "mustang/type/<type>" for whichever one you want.

You can also use [props to change the type after you add it. The taming requirement is dependant on the type, so some require more taming than others.

I am using a custom hues.mul file, so you may need to change the hues to fit with your hues file. To do this search for
Code:
private static mustanginfo[] m_Table = new mustanginfo[]
		{
			new mustanginfo( "a mustang", 29.9, 0x0 ),
The 0x0 column is the hue, so change these to suit your shard.

You can also add more by adding them to the
Code:
public enum mustangtype
at the top, then adding them to the mustanginfo table.

Not all of the mustangs will bond to players unless they have the required taming. But if you want them to, search for
Code:
if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Value >=
in basecreature.cs and add "|| this is mustang" to the end of the line.

Just change it from .txt to .cs and drop into your scripts folder.

Have fun =)
Attached Files
File Type: txt mustang.txt (3.7 KB, 135 views)
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Old 02-04-2006, 01:34 PM   #2 (permalink)
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Thx for the addition to this community!

Great job!
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Old 02-04-2006, 08:44 PM   #3 (permalink)
 
Join Date: Dec 2005
Posts: 5
Default nice script

hi i dont wanna sound stupid but im not very good at scripting so can u tell me how i can change it from .txt to .cs im sry if this question sounds stupid.
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Old 02-04-2006, 09:20 PM   #4 (permalink)
 
Join Date: Feb 2006
Posts: 25
Default

Save the file somewhere then right click it. Select "rename", delete the "txt" and replace it with "cs". If you get a warning message asking if you are sure you wish to change the extension click yes.
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