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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: Feb 2006
Posts: 25
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Ok, my first script I'm releasing. Just a set of mustangs, similar in stats and skills to warhorses.
Use "[add mustang" to add a normal mustang, or "[add mustang <type>" to add a specific one. Not sure about adding them to standard runuo spawners, but with the XMLSpawners put "mustang/type/<type>" for whichever one you want. You can also use [props to change the type after you add it. The taming requirement is dependant on the type, so some require more taming than others. I am using a custom hues.mul file, so you may need to change the hues to fit with your hues file. To do this search for Code:
private static mustanginfo[] m_Table = new mustanginfo[]
{
new mustanginfo( "a mustang", 29.9, 0x0 ),
You can also add more by adding them to the Code:
public enum mustangtype Not all of the mustangs will bond to players unless they have the required taming. But if you want them to, search for Code:
if ( m_dMinTameSkill <= 29.1 || master.Skills[SkillName.AnimalTaming].Value >= Just change it from .txt to .cs and drop into your scripts folder. Have fun =) |
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