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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Master
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Ok - I searched the forums, the archives, etc, but i was unable to find an Interior decorator Tool with North, South, East & West also on it
So i made one ![]() It works (after i sent 1 chest to a z location it could not handle )But it is easy to pop in - just overwrite the existing one ![]() or if you have one all ready modified - I have well commented the areas that I changed with start and end points This is my 1st true script that I have modified (other than minor changes) (but some one propably has beat me to the punch on this one - just can't locate it in the searches) (I am a VB guy - so learning C# is just a little bit of a curve for me) Hope you guys enjoy it! Also a note on using it - you can move stuff to the outside of your house using it - then you can not move them because they are outside of your house ![]() I have no Idea of how to check for house boundries (and if there is evan a what to do it) So if it happens - all you can do is page a GM to move it back Ok - new one has been uploaded now It has a fix for the mouse overs and other weird stuff popping up on it (thanks greystar for that info and how to fix)Last edited by Lord_Greywolf; 02-11-2006 at 11:37 AM. |
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#2 (permalink) |
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Join Date: Oct 2005
Posts: 82
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very cool, I was planning to do one myself so you saved me some time hehe I'm gonna try this out later tonight! Thanks for your time and effort
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http://www.circleofthesilverwolf.com |
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#6 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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I discovered when using this that is displays some really funky things in the GetPropeties when you choose one of the alternate directions. I am posting my fix for that here.
Code:
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Command == DecorateCommand.North )
list.Add( "North" );
else if ( m_Command == DecorateCommand.East )
list.Add( "East" );
else if ( m_Command == DecorateCommand.South )
list.Add( "South" );
else if ( m_Command == DecorateCommand.West )
list.Add( "West" );
else if ( m_Command != DecorateCommand.None )
list.Add( 1018322 + (int)m_Command ); // Turn/Up/Down
}
before when you click North,South,East,West it would talk about redeeding a skull or something silly on the mouseover props.
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Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#9 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Vermont
Age: 49
Posts: 225
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I just loaded this tool today. It works fabulously; however, the gump menu has the following error(s) when it comes to the new north/south/east/west parts of the gump.
Error Mega Cliloc I have looked in the cliloc.enu file and do not see the #s you have listed nor do I see any cliloc #s for north/south/east/west Did you modify the cliloc to add the #s you are using or did you find another way to make the gump read properly? If you modified the cliloc file, how would you patch it so that your players will have it as well?
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:p Back up and save a world! :p
Last edited by Roseanne; 04-09-2006 at 10:03 AM. |
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#10 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Vermont
Age: 49
Posts: 225
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I fingered it out
So for those of you that are like me, you have to add cliloc #s that will read North/South/East/West. Save the file, rar it up & patch it just like you would patch your maps and what not ![]()
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:p Back up and save a world! :p
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#12 (permalink) |
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Forum Novice
Join Date: Jul 2004
Location: Vermont
Age: 49
Posts: 225
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Thanks. I hadn't realized that I had a outdated/bad UO patch. Had to uninstall & reinstall UO, but now have a valid/current UO patch & the cliloc #s in your script work great
![]()
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:p Back up and save a world! :p
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