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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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Thread Tools | Display Modes |
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#1 (permalink) |
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Forum Expert
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Basicly what this script does if you log first time into ML shard and your last shard was SE for example, it will display SE splash but if you start your UO next time it will display ML splash.*PS* This won't active to choice Elfs thought since that part needs to be scripted. Not sure if anyone has released this but ive not seen it here just place this script in your custom folder restart server and you are set.
*PS* if you want ML House foundation to work must keep ML one and by adding The Eight Ages instead of seeing ML Splash you will get the Eight Ages Splash. Last edited by Erica; 02-21-2006 at 12:04 PM. Reason: As requested |
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#3 (permalink) |
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Forum Expert
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Oh btw almost forgot this script also will let you customize your house with the ML walls and floor tiles only thing is that the ML doors you can add it to by customizing but its static tile meaning wont open those new doors but that can be added in script for the new ML Doors to not be static tile .
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#5 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#7 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#8 (permalink) |
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Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
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The Ultima Online Client has the capability to display any Splash Screen OSI has made. Because... the simple fact that some people still play preAOS, AOS, SE, ML, and the 8th Age. Depending on what level they play on and have purchased ie. entered a code for with EA/OSI they get a different Splash Screen. Also if the 8th age was bought instead of UOML, ML is not activated until UOML is purchased. Hence you got AOS and SE but deicded to skip ML but wanted 8th age. You would get the 8th age items and such but ML ie. House Tiles, Elf selection, entry to Heartwood and other Newer Dungeons....would not be allowed.
Get InsideUO and go to Gumps Section scroll down to 0000010F the Splash Screens start there and go to 00000115. Also this ML.cs allows the walls and ceiling tiles but not the foundation types or doors to properly work I submit. This to make the new foundations available. in HouseFoundation.cs Code:
namespace Server.Multis
{
public enum FoundationType
{
Stone,
DarkWood,
LightWood,
Dungeon,
Brick,
ElvenStone,
ElvenWood
}
public static void GetFoundationGraphics section near line 388 or so after the last entry Code:
case FoundationType.ElvenStone: corner = 0x2DF7; east = 0x2DF9; south = 0x2DFA; post = 0x2DF8; break; case FoundationType.ElvenWood: corner = 0x2DFB; east = 0x2DFD; south = 0x2DFE; post = 0x2DFC; break; Last edited by dashiznit_76; 02-10-2006 at 07:26 AM. |
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#9 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Those are helpfull and all but still don't make them usable, cause they need to be added to the customization page under Foundation Style. Since that hasn't been updated for any of the new client stuff then you won't be able to see the new foundations or have a button to select the option to change your foundation to one of the new Elven ones. But thanks for that info though.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#10 (permalink) |
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Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
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After using the Enable ML PAcket, and adding these lines to my HouseFoundation.cs the 2 new foundation styles work fine. Do a little research before you post false information.
And they appear on the customization Menu after these edits because AOSHouseGump.cs finds them and adds them to the Menu. |
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#11 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Also Note to dashiznit_76, don't attack someone untill YOU are sure you posted all relivent information. I've also been trying to get the doors to work, but at this point have had no success.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." Last edited by Greystar; 02-10-2006 at 07:20 PM. |
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#13 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
in the script HouseGumpAOS.cs (located in the Gumps folder change the following code Code:
private static int[] m_FoundationNumbers = new int[]
{
20, 189, 765, 65, 101
};
Code:
private static int[] m_FoundationNumbers = new int[]
{
20, 189, 765, 65, 101, 11767, 11771
};
also around line 1241 change Code:
switch ( index )
{
case 0: newType = FoundationType.DarkWood; break;
case 1: newType = FoundationType.LightWood; break;
case 2: newType = FoundationType.Dungeon; break;
case 3: newType = FoundationType.Brick; break;
case 4: newType = FoundationType.Stone; break;
default: return;
}
Code:
switch ( index )
{
case 0: newType = FoundationType.DarkWood; break;
case 1: newType = FoundationType.LightWood; break;
case 2: newType = FoundationType.Dungeon; break;
case 3: newType = FoundationType.Brick; break;
case 4: newType = FoundationType.Stone; break;
case 5: newType = FoundationType.ElvenStone; break;
case 6: newType = FoundationType.ElvenWood; break;
default: return;
}
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." Last edited by Greystar; 02-10-2006 at 08:12 PM. |
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#14 (permalink) |
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Forum Master
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that did the foundations - worked like a charm
now to figure out how to get the doors to work - instead of just being fancy walls (that people will dbl click for ever trying to open - sounds like a nice trick lol) thanks for the fix for the foundations ![]() |
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#15 (permalink) |
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Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
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My sincerest apologies Greystar. I did forget that edit I made it so long ago I was trying to remember what all I did.
I have the doors coding begun but it is being a pain because of the way the facing is laid out I gotta figure out the math or something. LOL |
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#16 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
I also see the 8th Age splash screen you are talking about dashiznit_76 I started creating a gump and was looking for button I'ds to use and came accross other Splash screens, not sure exactly how to get them to show though. PS: Erica sorry we hijacked you thread.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." Last edited by Greystar; 02-11-2006 at 03:47 AM. |
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#17 (permalink) | |
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Forum Expert
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Quote:
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#18 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Code:
Network.SupportedFeatures.Value &= 0x100; Code:
using System;
using Server;
using Server.Network;
namespace Server
{
public class ML
{
public const bool Enabled = true;
public static void Initialize( )
{
if ( Enabled )
{
Network.SupportedFeatures.Value |= 0x0080;
Network.SupportedFeatures.Value &= 0x100;
}
}
}
}
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#19 (permalink) |
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Join Date: Sep 2005
Location: Roxboro, NC, USA
Age: 32
Posts: 139
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I totally forgot about this thread {sorry} LOL I already got it working a couple days ago. doing a similar thing. I used the MLEnabled Script modified MLEnabled to EighthAgeEnabled and used value |=100 now it shows the 8th age screen. so if I wanna switch splash screens I can just disable the 8thAge.cs
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#23 (permalink) |
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Join Date: Oct 2002
Age: 23
Posts: 4,689
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Its interseting because when they first put the splash screen up, mine would switch from LBR to AOS to SE to ML, so I was led to believe that its random. I do run an ML shard as well. I haven't checked lately, but I do remember seeing a consistency in ML splash screens. I should confirm this though.
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