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Old 02-08-2006, 08:38 PM   #1 (permalink)
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Default Living Statues V1.X

Living Statues V1.1
By : Chinook

Description: This is a package containing three statues, when players walk by the statues they will come to life and attack the player that walked by the statue. These statues can be placed on spawners or can be placed manually by using the [add [name of statue] command.

Statues:(This is just a start, I hope to add more in the future)
~TitanStatue[N,S,E,W,U,D,L,R] (8 directions)
~DaemonStatue[N,S,E,W,U,D,L,R] (8 directions)
~HumanStatue[N,S,E,W,U,D,L,R] (8 directions)

Bugs & Fixes:
*None as of Feb 08/06
*Updated System to V1.1

Installation: Simply drop the scripts into your scripts folder and restart server, add to spawner or place manually.

Enjoy!!!
Attached Files
File Type: zip LivingStatues V1.1.zip (26.6 KB, 208 views)

Last edited by Chinook; 02-10-2006 at 09:05 PM.
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Old 02-08-2006, 08:49 PM   #2 (permalink)
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I luv the idea thanks!!!
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Old 02-08-2006, 09:37 PM   #3 (permalink)
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looks great to me - will check it out tonight
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Old 02-09-2006, 12:16 AM   #4 (permalink)
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here i put the scripts into my custom folder, but when i added it and clicked on it nothing happend, so i got a player to try it and the same nothing. is there something im doing wrong. thanks
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Old 02-09-2006, 01:54 AM   #5 (permalink)
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Quote:
Originally Posted by WonderlandADnc
here i put the scripts into my custom folder, but when i added it and clicked on it nothing happend, so i got a player to try it and the same nothing. is there something im doing wrong. thanks

Make sure your standing right beside it, within one tile. This can be changed in the ondoubleclick within each of the statue scripts:

Code:
if ( m_from.InRange( this, 1 ) )
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Old 02-09-2006, 12:10 PM   #6 (permalink)
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cool, reminds me of the suits of armor in D&D that come to life when you walk in front of them.
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Old 02-09-2006, 12:16 PM   #7 (permalink)
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or where it spawns the mob, do this


Code:
				m_from.SendMessage("The stone crumbles at your touch and a monster is released!!");
			}
			else
				m_from.SendMessage("You see small cracks in the stone.. perhaps you should take a closer look...");

Last edited by Jarrod; 02-09-2006 at 12:20 PM.
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Old 02-09-2006, 12:43 PM   #8 (permalink)
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Quote:
Originally Posted by Chinook
Make sure your standing right beside it, within one tile. This can be changed in the ondoubleclick within each of the statue scripts:

Code:
if ( m_from.InRange( this, 1 ) )
Hmm thats odd i also tryed double click those statues and nothing spawns out i even made the if ( m_from.InRange( this, 3 ) ) i tryed with range 1 and 2 and nothing seems to spawn out.
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Old 02-09-2006, 06:01 PM   #9 (permalink)
 
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yah nothing spawning for me either
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Old 02-09-2006, 07:13 PM   #10 (permalink)
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I'm not sure what your doing wrong then, I just went and tested them again and when you stand right in front of the statue and double click it, it should change to a mobile.

Has anyone DLed these and has them working for them like I've described, just wanna see if this is a problem with everyone or just a few.
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Old 02-09-2006, 07:15 PM   #11 (permalink)
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Default Same here

Same here. Nothing
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Old 02-09-2006, 09:11 PM   #12 (permalink)
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Yup me too.
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Old 02-09-2006, 10:15 PM   #13 (permalink)
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Default Statues

I changed my range to 10 and double clicked it and it still didn't come alive.. not sure if it helps or not but when you dbl click on it is says "statue"
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Old 02-09-2006, 10:38 PM   #14 (permalink)
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I found the problem...working on a fix as I write this post.
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Old 02-10-2006, 02:54 AM   #15 (permalink)
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Quote:
Originally Posted by Chinook
I found the problem...working on a fix as I write this post.
heh once you get the new version posted, I'll probably download it, although I think a good mod for this, which I will probably do is change it from a OnDoubleClick method to use a movement detection, because me "as a player" would never for any reason I can think of DoubleClick a statue, unless it was in the form of a statuette in my pack (ie Ethy Mounts). if you use a Movement detection method then as soon as a player comes in range have it turn the statue invisible and spawn the demon or whatever, then once the demon/or player is dead have the statue reappear and have a delay for next use using DateTime that way you also avoid timers. But I think a statue that becomes animated and attacks would be of slight interest and worth downloading to see what I can do with it.
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Old 02-10-2006, 03:34 AM   #16 (permalink)
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Quote:
Originally Posted by Greystar
heh once you get the new version posted, I'll probably download it, although I think a good mod for this, which I will probably do is change it from a OnDoubleClick method to use a movement detection, because me "as a player" would never for any reason I can think of DoubleClick a statue, unless it was in the form of a statuette in my pack (ie Ethy Mounts). if you use a Movement detection method then as soon as a player comes in range have it turn the statue invisible and spawn the demon or whatever, then once the demon/or player is dead have the statue reappear and have a delay for next use using DateTime that way you also avoid timers. But I think a statue that becomes animated and attacks would be of slight interest and worth downloading to see what I can do with it.

Updated to V1.1, changed the statues to react on movement and not on doubleclick. Also added the human statue which is a stone knight.
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