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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Account Terminated
Join Date: Dec 2005
Posts: 116
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Living Statues V1.1 By : Chinook Description: This is a package containing three statues, when players walk by the statues they will come to life and attack the player that walked by the statue. These statues can be placed on spawners or can be placed manually by using the [add [name of statue] command. Statues:(This is just a start, I hope to add more in the future) ~TitanStatue[N,S,E,W,U,D,L,R] (8 directions) ~DaemonStatue[N,S,E,W,U,D,L,R] (8 directions) ~HumanStatue[N,S,E,W,U,D,L,R] (8 directions) Bugs & Fixes: *None as of Feb 08/06 *Updated System to V1.1 Installation: Simply drop the scripts into your scripts folder and restart server, add to spawner or place manually. Enjoy!!! Last edited by Chinook; 02-10-2006 at 09:05 PM. |
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#2 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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I luv the idea thanks!!!
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Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#4 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: UK
Age: 29
Posts: 781
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here i put the scripts into my custom folder, but when i added it and clicked on it nothing happend, so i got a player to try it and the same nothing. is there something im doing wrong. thanks
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*+ MW Admin Naturescorpse +* |
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#5 (permalink) | |
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Account Terminated
Join Date: Dec 2005
Posts: 116
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Quote:
Make sure your standing right beside it, within one tile. This can be changed in the ondoubleclick within each of the statue scripts: Code:
if ( m_from.InRange( this, 1 ) ) |
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#6 (permalink) |
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Forum Expert
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cool, reminds me of the suits of armor in D&D that come to life when you walk in front of them.
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#7 (permalink) |
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Forum Expert
Join Date: Oct 2002
Location: Germany (american though)
Age: 33
Posts: 957
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or where it spawns the mob, do this
Code:
m_from.SendMessage("The stone crumbles at your touch and a monster is released!!");
}
else
m_from.SendMessage("You see small cracks in the stone.. perhaps you should take a closer look...");
Last edited by Jarrod; 02-09-2006 at 12:20 PM. |
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#8 (permalink) | |
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Forum Expert
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Quote:
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#10 (permalink) |
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Account Terminated
Join Date: Dec 2005
Posts: 116
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I'm not sure what your doing wrong then, I just went and tested them again and when you stand right in front of the statue and double click it, it should change to a mobile.
Has anyone DLed these and has them working for them like I've described, just wanna see if this is a problem with everyone or just a few. |
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#15 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
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Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#16 (permalink) | |
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Account Terminated
Join Date: Dec 2005
Posts: 116
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Quote:
Updated to V1.1, changed the statues to react on movement and not on doubleclick. Also added the human statue which is a stone knight. |
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