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Custom Script Release Archive This is a pre-script database archive of what our users had released.

 
 
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Old 02-09-2006, 12:52 AM   #1 (permalink)
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Default Bored lol i made a few scripts (sets)

Please tell me what you think
Attached Files
File Type: zip Magi.zip (5.0 KB, 65 views)
File Type: zip Savage.zip (4.1 KB, 61 views)
File Type: zip War.zip (4.1 KB, 60 views)
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Old 02-09-2006, 06:12 AM   #2 (permalink)
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My thoughts, hmm... a description of the scripts would be very nice here.
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Old 02-09-2006, 05:27 PM   #3 (permalink)
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Code:
// Created by Josh May

using System;
using Server.Items;

namespace Server.Mobiles

              {
              [CorpseName( " corpse of a Magi Mage" )]
              public class MagiMage : EvilMageLord
              {
                                 [Constructable]
                                    public MagiMage() : base()
                            {
                                               Name = "Magi Mage";
                                               Hue = 0;
                                               //Body = 125; // Uncomment these lines and input values
                                               //BaseSoundID = 0; // To use your own custom body and sound.                                              SetStr( 100 );
                                               SetDex( 100 );
                                               SetInt( 555 );
                                               SetHits( 3000 );
                                               SetDamage( 250 );
                                               SetDamageType( ResistanceType.Physical, 100 );
                                               SetDamageType( ResistanceType.Cold, 25 );
                                               SetDamageType( ResistanceType.Fire, 25 );
                                               SetDamageType( ResistanceType.Energy, 25 );
                                               SetDamageType( ResistanceType.Poison, 25 );

                                               SetResistance( ResistanceType.Physical, 100 );
                                               SetResistance( ResistanceType.Cold, 50 );
                                               SetResistance( ResistanceType.Fire, 50 );
                                               SetResistance( ResistanceType.Energy, 50 );
                                               SetResistance( ResistanceType.Poison, 50 );
                                               Fame = 0;
                                               Karma = 0;
                                               VirtualArmor = 50;
     
                                               PackGold( 1000, 2500 );
                                               PackItem( new MagiSword() ); 
                                               PackItem( new MagiGorget() );
					       PackItem( new MagiLegs() );
					       PackItem( new MagiChest() );
					       PackItem( new MagiGloves() );
					       PackItem( new Magiarms() );
					       PackItem( new MagiShield() ); 

                            }
                                 public override bool AutoDispel{ get{ return true; } }
                                 public override Poison HitPoison{ get{ return Poison. Greater ; } }

public MagiMage( Serial serial ) : base( serial )
                      {
                      }

public override void Serialize( GenericWriter writer )
                      {
                                        base.Serialize( writer );
                                        writer.Write( (int) 0 );
                      }

        public override void Deserialize( GenericReader reader )
                      {
                                        base.Deserialize( reader );
                                        int version = reader.ReadInt();
                      }
    }
}
All these scripts were created by script creator... If I were you, I'd take out these comments "//" shown in red. Not bad though. Keep it up and youll be a great scripter in the future.
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Old 02-09-2006, 06:58 PM   #4 (permalink)
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Who cares. He made em. That's what counts. It gives something to those who dont have that ability. Every lil bit helps.
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Old 02-10-2006, 08:33 PM   #5 (permalink)
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Quote:
He didn't script any of the code, so how can be a "great" scripter unless he actually codes the freaking classes himself.
You may download and look at every script. But considering I don't just download and look at randomly named scripts I didn't know if they were NPC's, weapons, armor, or pink bunnines with tutus as loot.

Get it?
Description are good things, and required. If I am not mistaken here.
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Old 02-12-2006, 11:28 PM   #6 (permalink)
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Seanchen.net how did you know what the scripts were? I don't see any indications that let me know in the initial post.
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Old 02-12-2006, 11:41 PM   #7 (permalink)
 
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Dude what are these scripts?
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Old 02-12-2006, 11:57 PM   #8 (permalink)
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A for effort, F for execution
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Old 02-13-2006, 01:57 AM   #9 (permalink)
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Quote:
Originally Posted by Ajantis
Dude what are these scripts?
lol I am not the only one that was confused at first.
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Old 02-13-2006, 06:57 AM   #10 (permalink)
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i was confused to but nevertheless well done! even if you didn't script these i bet or i should be able to safely bt that you looked at the scripts, which means you would have noticed a few things and rememebr them.

Well done

Kieran

PS: i'm not having a go but next time just say what they are ie: These are NPCs
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