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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#3 (permalink) |
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Forum Novice
Join Date: Dec 2004
Location: Middle of nowhere
Posts: 632
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Code:
// Created by Josh May
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( " corpse of a Magi Mage" )]
public class MagiMage : EvilMageLord
{
[Constructable]
public MagiMage() : base()
{
Name = "Magi Mage";
Hue = 0;
//Body = 125; // Uncomment these lines and input values
//BaseSoundID = 0; // To use your own custom body and sound. SetStr( 100 );
SetDex( 100 );
SetInt( 555 );
SetHits( 3000 );
SetDamage( 250 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Cold, 25 );
SetDamageType( ResistanceType.Fire, 25 );
SetDamageType( ResistanceType.Energy, 25 );
SetDamageType( ResistanceType.Poison, 25 );
SetResistance( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Poison, 50 );
Fame = 0;
Karma = 0;
VirtualArmor = 50;
PackGold( 1000, 2500 );
PackItem( new MagiSword() );
PackItem( new MagiGorget() );
PackItem( new MagiLegs() );
PackItem( new MagiChest() );
PackItem( new MagiGloves() );
PackItem( new Magiarms() );
PackItem( new MagiShield() );
}
public override bool AutoDispel{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison. Greater ; } }
public MagiMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
__________________
sigtoobig Achilles Kingdom, Fun PvP/RP shard waiting for players.IP: 24.19.230.74, Port: 2593 |
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#5 (permalink) | |
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Forum Novice
Join Date: Jul 2005
Posts: 138
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Quote:
Get it? Description are good things, and required. If I am not mistaken here. |
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#10 (permalink) |
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Forum Expert
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i was confused to but nevertheless well done! even if you didn't script these i bet or i should be able to safely bt that you looked at the scripts, which means you would have noticed a few things and rememebr them.
Well done Kieran PS: i'm not having a go but next time just say what they are ie: These are NPCs |
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