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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Newbie
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2-24-06
changed file they have the names now this is a taxidermy kit with the mounted pixies and the mounted dread horn, the dread horn mobile not sure who wrote it, only known problem is i can't find where to name the addons and deeds, if anyone could help me with this problem be greatly appreicated Last edited by Soul Taker; 02-24-2006 at 01:33 PM. |
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#3 (permalink) |
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Forum Newbie
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and if u change these lines in the craftitem cs it will make ur elven stoves work
private static int[] m_HeatSources = new int[] { 0x461, 0x48E, // Sandstone oven/fireplace 0x92B, 0x96C, // Stone oven/fireplace //Elven Stove/// 0x2DDB, 0x2DDC, // ElvenStove/fireplace //Elven Stove/// 0xDE3, 0xDE9, // Campfire 0xFAC, 0xFAC, // Firepit 0x184A, 0x184C, // Heating stand (left) 0x184E, 0x1850, // Heating stand (right) 0x398C, 0x399F // Fire field }; private static int[] m_Ovens = new int[] { 0x461, 0x46F, // Sandstone oven 0x92B, 0x93F, // Stone oven //Elven Stove/// 0x2DDB, 0x2DDC // ElvenStove //Elven Stove/// }; |
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#6 (permalink) |
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Forum Newbie
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not sure if anyone still uses d2 socketing system but have the ml stuff craftable and socketable just will need some of the item ids changed on the socketables, there are scripts for the socketables to be lootable but i'm using lucid's all spells, so if your not using them u'll have to change them urself, or trash, there are also 2 seperate versions one using daat's 99 owltr resources and version without
Last edited by Soul Taker; 02-24-2006 at 03:39 PM. |
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#9 (permalink) |
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Account Terminated
Join Date: Sep 2005
Age: 39
Posts: 96
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From your taxidermy.cs
Code:
private static object[,] m_Table = new object[,]
{
{ typeof( BrownBear ), 0x1E60, 1041093, 1041107 },
{ typeof( GreatHart ), 0x1E61, 1041095, 1041109 },
{ typeof( BigFish ), 0x1E62, 1041096, 1041110 },
{ typeof( Gorilla ), 0x1E63, 1041091, 1041105 },
{ typeof( Orc ), 0x1E64, 1041090, 1041104 },
{ typeof( PolarBear ), 0x1E65, 1041094, 1041108 },
{ typeof( BluePixie ), 0x2A75, 0x2A75, 0x2A76 },
{ typeof( GreenPixie2 ), 0x2A77, 0x2A77, 0x2A78 },
{ typeof( GreenPixie ), 0x2A71, 0x2A71, 0x2A72 },
{ typeof( OrangePixie ), 0x2A73, 0x2A73, 0x2A74 },
{ typeof( PinkPixie ), 0x2A79, 0x2A79, 0x2A7A },
{ typeof( DreadHorn ), 0x3158, 0x3158, 0x3159 },
{ typeof( Troll ), 0x1E66, 1041092, 1041106 }
};
So, extrapolating, I tried this: Code:
{ typeof( BluePixie ), 0x2A75, "a pixie trophy deed", 1074482 },
{ typeof( GreenPixie2 ), 0x2A77, "a pixie trophy deed", 1074482 },
{ typeof( GreenPixie ), 0x2A71, "a pixie trophy deed", 1074482 },
{ typeof( OrangePixie ), 0x2A73, "a pixie trophy deed", 1074482 },
{ typeof( PinkPixie ), 0x2A79, "a pixie trophy deed", 1074482 },
{ typeof( DreadHorn ), 0x3158, "a dread horn trophy deed", 1074482 },
Code:
Exception: System.InvalidCastException: Specified cast is not valid. at Server.Items.CorpseTarget.OnTarget(Mobile from, Object targeted) at Server.Targeting.Target.Invoke(Mobile from, Object targeted) at Server.Network.PacketHandlers.TargetResponse(NetState state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) The dread horn trophy when placed on a north wall faces east. If you place it on a west wall it is some strange graphic in the floor. Some of the pixie trophies work ok while a couple of them will be a mirror or a piece of furniture if placed the wrong direction. Do these same issues exist on your shard? BTW, your veteran reward modifications worked great. You must be using custom hues, because some of the hues for the reward cloaks, you had changed. They returned a solid black hue on my shard. Thanks for your efforts! Last edited by LowCastle; 02-24-2006 at 02:56 PM. |
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#11 (permalink) |
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Forum Newbie
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thanks Low Castle fixed the ML Carpentry, and yeah using custom hues sorry why itemids need to be changed on alot of it, the taxidermy redownload the version i posted this morning and friend help me figure out how to get the names in, so posted that version should work fine, thanks for letting me know and posting hope you enjoy, will still need the id fixed
Last edited by Soul Taker; 02-24-2006 at 03:09 PM. |
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#12 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
Thanks for posting the scripts ![]()
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#13 (permalink) |
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Account Terminated
Join Date: Sep 2005
Age: 39
Posts: 96
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Nice! Thanks for the quick reply. I installed the updated version, and tried it out. When I use the kit on a dread horn, I get a dreadful dread horn trophy deed. I can use that deed and the result is named a Dreadful DreadHorn trophy. But if I re-deed it, then the deed has the megacliloc error "string not found: -6"
The same thing happens with the mounted pixies. I'm too sleepy to look at it myself right now. This will be awesome once we get the itemid thing figured out. I had tried to make a decorative shield reward (with a menu similar to the banner deed) a while back and gave up after a similar problem stumped me. I wish I could help with this, but I'm not a scripter. The mod for the elven stoves worked great! Thanks! |
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#14 (permalink) |
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Forum Newbie
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this is what i ended up doing on my shard for the banners just made a weaving skill using them and the rugs and stuff if you want to check it out here it is, wanting to try and use the elven bow stringer for a skill also tring to figure out how to make the bows need strings and then a use rate not sure yet but just started looking at it if you have any ideas on this or would like to help me let me know
Last edited by Soul Taker; 03-14-2006 at 06:42 AM. |
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#15 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
![]() I did find some warnings that the TaxidermyKit was giving and fixed it. Here is the script: Oh and found one problem. If the wall mount is added in the house and is demolished the deed appears on the ground in deed form but says: "Error [MegaCliloc]: String Not Found: -6 Edit: Updated the TaxidermyKit 02-26-06
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 02-26-2006 at 06:17 AM. |
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#17 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#19 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Quote:
![]()
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#22 (permalink) | |
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Account Terminated
Join Date: Sep 2005
Age: 39
Posts: 96
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Quote:
The YinYang tapestry must be a custom on your shard. The ItemID is not used. Silk Cloth is not named correctly on my shard (looks like normal cloth) but this may have to do with AOS being disabled. I'm not sure. This is something I still need to look at. I am taking this idea a step further for my shard. I created a weaving book called "Weaving for Dummies" that NPC weavers will sell and grandmaster tailors can use to learn the weaving skill. The carpets in your weaving system are just single-tile carpet items. I created add-ons using the add-on generator instead. Your system offers more flexibility for the players to create custom carpets, but I prefer the add-on route. I created four sizes of each carpet, each size having a south or east direction. I am considering making rug addons. But it would be nice if I could make the rugs dyable. Would anyone interested in this slightly different system? If so I could upload the scripts when I'm finished. |
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