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Old 02-13-2006, 11:25 PM   #1 (permalink)
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Default TaxidermyKit With New Mounted Stuff

2-24-06
changed file they have the names now

this is a taxidermy kit with the mounted pixies and the mounted dread horn, the dread horn mobile not sure who wrote it, only known problem is i can't find where to name the addons and deeds, if anyone could help me with this problem be greatly appreicated
Attached Files
File Type: zip Taxidermy.zip (8.0 KB, 200 views)

Last edited by Soul Taker; 02-24-2006 at 01:33 PM.
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Old 02-14-2006, 12:55 AM   #2 (permalink)
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here some more ml stuff this is a anvilforge to make the anvils and forges work
Attached Files
File Type: cs ElvenAnvilForge.cs (1.1 KB, 105 views)
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Old 02-14-2006, 12:58 AM   #3 (permalink)
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and if u change these lines in the craftitem cs it will make ur elven stoves work



private static int[] m_HeatSources = new int[]
{
0x461, 0x48E, // Sandstone oven/fireplace
0x92B, 0x96C, // Stone oven/fireplace
//Elven Stove///
0x2DDB, 0x2DDC, // ElvenStove/fireplace
//Elven Stove///
0xDE3, 0xDE9, // Campfire
0xFAC, 0xFAC, // Firepit
0x184A, 0x184C, // Heating stand (left)
0x184E, 0x1850, // Heating stand (right)
0x398C, 0x399F // Fire field
};

private static int[] m_Ovens = new int[]
{
0x461, 0x46F, // Sandstone oven
0x92B, 0x93F, // Stone oven
//Elven Stove///
0x2DDB, 0x2DDC // ElvenStove
//Elven Stove///
};
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Old 02-14-2006, 11:06 AM   #4 (permalink)
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here's a revamped rewards script with the new ML stuff, there is also another version for those of you using the SE ridables posted here on RunUO, you must have the patch for them
Attached Files
File Type: cs EtherealSeaHorse.cs (1.1 KB, 78 views)
File Type: cs RewardSystem.cs (14.0 KB, 65 views)
File Type: zip se rewards.zip (3.1 KB, 81 views)

Last edited by Soul Taker; 02-24-2006 at 02:43 PM.
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Old 02-24-2006, 01:01 PM   #5 (permalink)
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Thank you SoulTaker! I haven't tried these yet but they are just what I need.
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Old 02-24-2006, 01:11 PM   #6 (permalink)
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not sure if anyone still uses d2 socketing system but have the ml stuff craftable and socketable just will need some of the item ids changed on the socketables, there are scripts for the socketables to be lootable but i'm using lucid's all spells, so if your not using them u'll have to change them urself, or trash, there are also 2 seperate versions one using daat's 99 owltr resources and version without
Attached Files
File Type: zip ML Socketables.zip (60.9 KB, 45 views)

Last edited by Soul Taker; 02-24-2006 at 03:39 PM.
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Old 02-24-2006, 02:09 PM   #7 (permalink)
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Default Elven bow stringer

this is the elven bow stringer using bow fletching itemid may not be right
Attached Files
File Type: cs ElvenBowStringer.cs (790 Bytes, 48 views)
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Old 02-24-2006, 02:15 PM   #8 (permalink)
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Default carpentry

this is a ml carpentry one version using daat's 99 owltr system the other not
Attached Files
File Type: zip ML Carpenty.zip (8.9 KB, 61 views)

Last edited by Soul Taker; 02-25-2006 at 08:55 AM.
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Old 02-24-2006, 02:53 PM   #9 (permalink)
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From your taxidermy.cs
Code:
private static object[,] m_Table = new object[,]
			{
				{ typeof( BrownBear ),		0x1E60,		1041093, 1041107 },
				{ typeof( GreatHart ),		0x1E61,		1041095, 1041109 },
				{ typeof( BigFish ),		0x1E62,		1041096, 1041110 },
				{ typeof( Gorilla ),		0x1E63,		1041091, 1041105 },
				{ typeof( Orc ),			0x1E64,		1041090, 1041104 },
				{ typeof( PolarBear ),		0x1E65,		1041094, 1041108 },
                        { typeof( BluePixie ),	      0x2A75,		0x2A75, 0x2A76 },
                        { typeof( GreenPixie2 ),	0x2A77,		0x2A77, 0x2A78 },
                        { typeof( GreenPixie ),	      0x2A71,		0x2A71, 0x2A72 },
                        { typeof( OrangePixie ),	0x2A73,		0x2A73, 0x2A74 },
                        { typeof( PinkPixie ),	      0x2A79,		0x2A79, 0x2A7A },
                        { typeof( DreadHorn ),	      0x3158,		0x3158, 0x3159 },
                        { typeof( Troll ),	      0x1E66,		1041092, 1041106 }
			};
The above code doesn't seem to work correctly. It compiles ok on my server, but the trophies and trophy deeds for the pixies and dread horn return a megacliloc error instead of a name. I looked up the cliloc numbers used above for the troll. The number 1041092 is for the troll trophy deed, and the number 1041106 is for the troll trophy.
So, extrapolating, I tried this:
Code:
{ typeof( BluePixie ),	      0x2A75,		"a pixie trophy deed", 1074482 },
                        { typeof( GreenPixie2 ),	0x2A77,		"a pixie trophy deed", 1074482 },
                        { typeof( GreenPixie ),	      0x2A71,		"a pixie trophy deed", 1074482 },
                        { typeof( OrangePixie ),	0x2A73,		"a pixie trophy deed", 1074482 },
                        { typeof( PinkPixie ),	      0x2A79,		"a pixie trophy deed", 1074482 },
                        { typeof( DreadHorn ),	      0x3158,		"a dread horn trophy deed", 1074482 },
This also compiled, but the first time I targeted a pixie with the taxidermy kit (was a bluepixie) the server crashed.
Code:
Exception:
System.InvalidCastException: Specified cast is not valid.
   at Server.Items.CorpseTarget.OnTarget(Mobile from, Object targeted)
   at Server.Targeting.Target.Invoke(Mobile from, Object targeted)
   at Server.Network.PacketHandlers.TargetResponse(NetState state, PacketReader pvSrc)
   at Server.Network.MessagePump.HandleReceive(NetState ns)
   at Server.Network.MessagePump.Slice()
   at Server.Core.Main(String[] args)
So I took the strings out. I decided to put up with the string not found errors and test things further.
The dread horn trophy when placed on a north wall faces east. If you place it on a west wall it is some strange graphic in the floor. Some of the pixie trophies work ok while a couple of them will be a mirror or a piece of furniture if placed the wrong direction.
Do these same issues exist on your shard?

BTW, your veteran reward modifications worked great. You must be using custom hues, because some of the hues for the reward cloaks, you had changed. They returned a solid black hue on my shard. Thanks for your efforts!

Last edited by LowCastle; 02-24-2006 at 02:56 PM.
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Old 02-24-2006, 02:58 PM   #10 (permalink)
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Your ML Carpentry zip has a owltr folder but it is empty. I thought you might like to know.
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Old 02-24-2006, 03:07 PM   #11 (permalink)
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thanks Low Castle fixed the ML Carpentry, and yeah using custom hues sorry why itemids need to be changed on alot of it, the taxidermy redownload the version i posted this morning and friend help me figure out how to get the names in, so posted that version should work fine, thanks for letting me know and posting hope you enjoy, will still need the id fixed

Last edited by Soul Taker; 02-24-2006 at 03:09 PM.
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Old 02-24-2006, 03:33 PM   #12 (permalink)
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Quote:
thanks Low Castle fixed the ML Carpentry, and yeah using custom hues sorry why itemids need to be changed on alot of it, the taxidermy redownload the version i posted this morning and friend help me figure out how to get the names in, so posted that version should work fine, thanks for letting me know and posting hope you enjoy, will still need the id fixed
Yeah I noticed that the hues were different. I also left out the custom ethereals. Here is one that goes with Daats OWLTR:

Thanks for posting the scripts
Attached Files
File Type: cs RewardSystem.cs (13.2 KB, 37 views)
File Type: cs EtherealMondainsMounts.cs (2.5 KB, 53 views)
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Old 02-24-2006, 05:01 PM   #13 (permalink)
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Nice! Thanks for the quick reply. I installed the updated version, and tried it out. When I use the kit on a dread horn, I get a dreadful dread horn trophy deed. I can use that deed and the result is named a Dreadful DreadHorn trophy. But if I re-deed it, then the deed has the megacliloc error "string not found: -6"
The same thing happens with the mounted pixies.

I'm too sleepy to look at it myself right now. This will be awesome once we get the itemid thing figured out. I had tried to make a decorative shield reward (with a menu similar to the banner deed) a while back and gave up after a similar problem stumped me. I wish I could help with this, but I'm not a scripter.

The mod for the elven stoves worked great! Thanks!
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Old 02-25-2006, 01:47 AM   #14 (permalink)
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Default banners

this is what i ended up doing on my shard for the banners just made a weaving skill using them and the rugs and stuff if you want to check it out here it is, wanting to try and use the elven bow stringer for a skill also tring to figure out how to make the bows need strings and then a use rate not sure yet but just started looking at it if you have any ideas on this or would like to help me let me know
Attached Files
File Type: zip Weaving.zip (137.2 KB, 39 views)

Last edited by Soul Taker; 03-14-2006 at 06:42 AM.
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Old 02-25-2006, 07:30 PM   #15 (permalink)
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Quote:
this is what i ended up doing on my shard for the banners just made a weaving skill using them and the rugs and stuff if you want to check it out here it is, wanting to try and use the elven bow stringer for a skill also tring to figure out how to make the bows need strings and then a use rate not sure yet but just started looking at it if you have any ideas on this or would like to help me let me know
The Weaving Craft is an excellent addition, thanks

I did find some warnings that the TaxidermyKit was giving and fixed it. Here is the script:

Oh and found one problem. If the wall mount is added in the house and is demolished the deed appears on the ground in deed form but says: "Error [MegaCliloc]: String Not Found: -6

Edit: Updated the TaxidermyKit 02-26-06
Attached Files
File Type: cs TaxidermyKit.cs (14.9 KB, 62 views)
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Last edited by Lucid Nagual; 02-26-2006 at 06:17 AM.
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Old 02-25-2006, 11:53 PM   #16 (permalink)
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Default eek

hey i downloaded you weaving and its saying im missing silkcloth where can i get this from
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Old 02-26-2006, 01:26 AM   #17 (permalink)
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Quote:
hey i downloaded you weaving and its saying im missing silkcloth where can i get this from
Oh yeah. I noticed that too and forgot to post this. Make sure you replace the looms with these.
Attached Files
File Type: zip New Tailoring System Resources.zip (6.4 KB, 69 views)
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Old 02-26-2006, 04:00 AM   #18 (permalink)
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thanks Lord Nagual been working butt off rl i forgot that part. and thank you for fixing the taxidermy really appricate it :]

Last edited by Soul Taker; 02-26-2006 at 04:03 AM.
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Old 02-26-2006, 05:44 AM   #19 (permalink)
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Quote:
thanks Lord Nagual been working butt off rl i forgot that part. and thank you for fixing the taxidermy really appricate it :]
NP, I like where you are going with these scripts. These are scripts are much needed. I have very little time to work on ML
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Old 03-14-2006, 06:30 AM   #20 (permalink)
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Default Welcome Mats

the welcome mates come up as unused tile for some reason how can i fix this?

Last edited by bryant; 03-14-2006 at 06:35 AM.
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Old 03-14-2006, 06:36 AM   #21 (permalink)
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Default welcome mats

those are custom graphics, forgot those were in there, loaded a new version without

Last edited by Soul Taker; 03-14-2006 at 06:43 AM.
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Old 04-12-2006, 03:01 PM   #22 (permalink)
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Default Weaving Skill

Quote:
Originally Posted by Soul Taker
this is what i ended up doing on my shard for the banners just made a weaving skill using them and the rugs and stuff if you want to check it out here it is, wanting to try and use the elven bow stringer for a skill also tring to figure out how to make the bows need strings and then a use rate not sure yet but just started looking at it if you have any ideas on this or would like to help me let me know
I really liked your weaving idea. I downloaded the scripts and tested them on my test shard. There was a cliloc number used in the DefWeaving.cs (1044037) that would tell the player they needed metal when in fact they needed leather. No biggie.
The YinYang tapestry must be a custom on your shard. The ItemID is not used.
Silk Cloth is not named correctly on my shard (looks like normal cloth) but this may have to do with AOS being disabled. I'm not sure. This is something I still need to look at.

I am taking this idea a step further for my shard. I created a weaving book called "Weaving for Dummies" that NPC weavers will sell and grandmaster tailors can use to learn the weaving skill.

The carpets in your weaving system are just single-tile carpet items. I created add-ons using the add-on generator instead. Your system offers more flexibility for the players to create custom carpets, but I prefer the add-on route. I created four sizes of each carpet, each size having a south or east direction.

I am considering making rug addons. But it would be nice if I could make the rugs dyable.

Would anyone interested in this slightly different system? If so I could upload the scripts when I'm finished.
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