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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Novice
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I dont release my stuff very often.. call my selfish if you want, but I had so much fun making this, and playing with it in game, I wanted to share it with you guys.
This is the new Mongbat Dartboard from one of the latest UO patches. The only information I found about it on Stratics was you could throw a dagger at it (like the dartboard) and it would animate. Well, I took it further. Not only can you throw a knife (any BaseKnife) at it and get a point system like the dart board.. If you stand next to it without a weapon, you can punch it too! I have the timers on animation just about perfect to where the mongbat doesnt animate untill the player actually looks like he hits it. I also added sounds to it, death sound for a Bullseye, random hit/miss attack sounds for other hits, and the wander type sounds for a miss. Punching it will simply give the hit/miss random sounds. Hope you all like it as much as I do From my fairly limited testing, I have found no issues with it, but I will support any bugs you might find. I thought of adding a house check on it, but that would limit its use to a house, rather than a GM placing one unmovable in a tavern (like I did). I could add that in by request later. *oh, drop in custom folder (anywhere in scripts folder) and restart your shard. [add MongbatDartBoard true adds east facing mongbat [add MongbatDartBoard false adds south facing mongbat Last edited by Dian; 02-18-2006 at 12:52 AM. Reason: Had commented display message in script |
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#2 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Nice job. Thanks for sharing
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__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#7 (permalink) |
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Join Date: Aug 2005
Age: 19
Posts: 45
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I look at the whole script yesterday and i saw that you get this script from someone else... I know you probably add some little thing, but you could at least tell its his script and put his name. There is the link: Mongbat Dartboard.
Last edited by Copie; 02-22-2006 at 01:45 PM. |
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#8 (permalink) |
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Forum Novice
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oh, yeah, they are so very similar... they use the same ItemID... shame on me for not giving the guy credit for using an ItemID that he used in a script too.
You obviously are blind, there two scripts are in no way alike. Last edited by Dian; 02-22-2006 at 02:40 PM. |
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#10 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 29
Posts: 950
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*sighs* You are wrong. The guy didn't have any idea. The mongbat dartboard was introduced in the official UO. Dian made it work on RunUO, the other guy just made it animated, so Dian didn't took ANYTHING from this guy. I would suggest to apologize.
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#13 (permalink) |
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Forum Novice
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That property is set in the tiledata.mul.. so client related. You could get a mul editing tool and change the tiledata for that item.. so yea, its posible.
I am unsure you can adjust that sort of property through the RunUO scripts.. maybe someone else knows for certain.. Id like to know myself, but never really thought about it. |
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#14 (permalink) |
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Newbie
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Here is a little something you can do that will make it so you CANNOT walk through it. There is a tile that you can walk ON, it's itemid is 8600, but if you place that at least 4 above the floor/ground where you are, then you cannot walk into that space, and it is INVISIBLE. So you can use this anywhere you want to be unpassable!
OR! You can make a line of these in places that you want a walkway but you dont want it to be seen! ;oP Invisible catwalks, how evil! ;oP |
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#15 (permalink) | |
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Account Terminated
Join Date: Jan 2006
Posts: 138
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Quote:
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#16 (permalink) |
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Forum Novice
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Thanks Camerous.
Back to the walking through the item bit.. I was braindead and tired last night.. and my somehow was only thinking of the tiledata as the only answer. for just a quick hint, you could have a look in the moongate.cs and use that same method of MoveOver = false... (not correct def.) |
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#17 (permalink) | |
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ConnectUO Creator
Join Date: Jan 2004
Age: 28
Posts: 4,952
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Quote:
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Jeff Boulanger ConnectUO - Creator/Core Developer Please do not pm me for support. If you are having issues please post in the appropriate forum. Thanks for your continued support of both ConnectUO and RunUO |
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#18 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
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I made it animated after seeing the post with the IDs using the distro dartboard.cs and your right I didn't have any clue what I was doing as I stated in the post.
Glad someone did it the right way. Thnx for the correct version. I was tickled pink to see someone even noticed I attempted to script it. I just never got the sound stuff right. I wanted him to have speech events too. Like "You throw like a girl." ect...Last edited by otimpyre; 05-15-2006 at 08:23 AM. |
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#19 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 1,834
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Oh very nice Dian... If you would have put the word spring decor somewhere in this thread I'd seen this earlier. :P
Code:
Timer.DelayCall( TimeSpan.FromSeconds( 0.45 ), new TimerCallback( OnMongbatReset ) ); Code:
public bool East{ get{ return this.ItemID == 0x1953; } }
public int RndHitSound{ get{ return Utility.RandomList( 424, 425 ); } }
public int RndMissSound{ get{ return Utility.RandomList( 422, 423 ); } }
public int DirectHitSound{ get{ return 426; } }
And I didn't even think of making custom messages! *slaps himself even more* All I do is being paranoid and thinking everyone - even staff - would try to break whatever I script. *lol* |
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