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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Novice
Join Date: Oct 2004
Location: New York
Age: 29
Posts: 688
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Thanks To: TMSTKSBK, and his: Universal Dye Tub (in or out of pack): Universal Dye Tub (in or out of pack) Features: I liked the idea of having more control over the dye tubs, and giving the server admin the option in the script to make the dye tubs charged, or plain, and for them to spawn with a random hue, using my All Hues system: All Hues This package contains 24 different dye tubs such as: All - dyes everything Armor - dyes all types of armor Armor Bone - dyes only bone armor ...all the other types of armor... Weapons - dyes all types of weapons weapons bashing - dyes only bashing weapons ...all the other types of weapon attacks... shields mount mount ethereal book spell book rune recall rune .... Installing: You will need the All Hues system for this compile properly: All Hues Other: I'm working on a Skin hue tub, which is included, and its not working properly. If someone could give that a try that would be great, if not I'll mess with it more on the weekend. X-SirSly-X |
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#5 (permalink) |
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Forum Novice
Join Date: May 2004
Location: Canada
Age: 36
Posts: 158
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Tks for sharing these, but u might want to fix ur AllDyeTubsMount.cs at line 157, gave me a error
![]() if ( targ.Controled == false ) i had to fix mine to if ( targ.Controlled == false )Many Karma to u for this ![]() |
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#6 (permalink) |
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Forum Novice
Join Date: Jul 2005
Age: 33
Posts: 410
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this script was obviously writtien for 1.0 and your errors were with 2.0 but thats the fix we needed thanks
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LoveTheGame...ClickHere. Owner Of SecretsOfClones Feel free to check it out so far... |
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