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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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A quick note:
Sorry i have been away so long. My disappearance was not due to anything or anyone here at RunUO, i just got burned and need time away. I have really learned alot since i have been away from the community here for the last year and will be around alot more in the future. I have several awesome projects both finished and in the works, but want to wait until 2.0 is released to make sure they still work! Stay tuned! Here are a couple little things that i hope will inspire new creativity in addons I started these because i grew tired of addons that don't "do" anything.Animated fishtanks: some 1x1 addons of animated fishtanks that can be placed together to make bigger tanks *note that ANY animated tile will work including spell effect tiles!* Fishtank Lightbulbs: These change the light type given off from the "sand" hued lava tile for some player interactivity. Just doubleclick them and target the "sand" in the fishtanks. *note that if the player chops the addon, they will need to apply a new lightbulb...the old one broke AddonHelper: This is a tool to help players add their own items to addons. The player doubleclicks the item and then targets the tile in an addon that they wish the item placed on. The item is moved to that tiles x-y location and its z + height +1. The player then needs to lock down or secure the item. The item can then be moved up or down with the interior decorator. The main use for this is to add things to your fishtanks or other addons. We are used to having the move command for this effect, but players have had to "bounce" their items atop things.... *If the item being added is the same id as the tile in the addon, the player can move the item down, covering the original addontile, thus making containers and other items "replace" the unusable ones in an addon. A screenshot of the fishtanks and the gump of the addonhelper...pointer is pointed at the helper. ![]() Installation: Add to your custom scripts folder...no mods needed. Edit: about seven posts below this one contains more fishtanks. Other Fishtanks.zip added to this post to have them all in one place.
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. Last edited by Ashlar; 06-25-2006 at 06:37 PM. |
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#3 (permalink) |
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RunUO Forum Moderator
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Nice script and it's great to see you back here
![]() You never met me but I grew on your tutorials **wink wink** ![]()
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I always try to help
![]() Sometimes, I don't know how.... ![]() My Web Page Forum Rules ------------------------------------------------------------- Extensive OWLTR System | Token System | World Teleporters ------------------------------------------------------------- |
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#4 (permalink) |
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omg, this is awesome!
Ive been looking for this for awhile, i even attempted to script an entire fishtank using those animal graphics, kinda like the current osi system. It bombed horribly LOL. I based it off of the beekeeping system...
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"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve." - JRR Tolkien |
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#5 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Thanks for the welcome back
I have missed being here! Would you believe that the tutorial..(granite.cs) is how i taught myself...i checked and rechecked a thing and when i was sure of it i wrote it in the script as a reminder to myself! hehe Quote:
She, erm, borrows the gumps of other shards to see what she likes from the inside instead of playing that shard until she sees everything. We don't have a public shard ourselves, so we term it "research". However, I do know the entire process of gump, tile, anim, etc creation. From the sizes, colors, etc acceptable in a new piece to the adding and editing of them. So if you want to do something, let me know! ![]() Back when we did have a public shard, Mists of Twilight, the above was our login screen. (5500 is the gump # of a login screen in the gump muls.)
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. Last edited by Ashlar; 04-14-2006 at 05:10 PM. |
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#6 (permalink) | |
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Account Terminated
Join Date: Apr 2006
Age: 36
Posts: 11
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Quote:
heres a link to the package with the backpack art: LINK Æ |
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#7 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Quote:
just make a new script (or edit addonhelper) to allow the first target to be a mobile and then the second target to be the addon. after the move, make it moveable = false. bingo, mobile in the addon I didn't think there would be much demand for this though, so didnt include it.
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. |
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#8 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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here are some other fishtanks i tried...all animated, but i don't like the look of them that much...just some more ideas to throw out.
Glass fishtanks...attempt to put a hued paralysis filed in front of the tank for glass....too high for me. Interesting thing though...the nw corner piece...you cannot walk into it, but you can walk out of it. Scaffold fishtanks... it has a great frame, but it is just to cumbersome to me. Deepsea fishtanks... they work, and are great for adding sea mobiles to, but i wasn't posting about mobiles adding originally so.... Installation: add to custom scripts....no mods
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. |
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#10 (permalink) |
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Forum Expert
Join Date: Jan 2003
Location: California
Age: 39
Posts: 3,260
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Looks great!!
Welcome Back!!
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My Scripts: HoodableRobe CellarAddon SeigeUpdates Refresh/CloneMe Commands VooDoo Dolls Lost Alchemy SVN 187 Updates: Bard System + Upgrade Ultima VII |
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#11 (permalink) |
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I dont know you but "Welcome Back". I love the looks of the fishtanks. I was thinking would be nice for a new look of the fish that you pull when fishing. Gonna try something like that. Thanks
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*farts* oops!! My brain farted...hehehe....:D I have a book called C# For Dummies!! ;) !!! SMACK !!! BAD BRAIN!!! |
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#12 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Quote:
One thing though if you make your own...pay attention to the % chances of pulling each type of fish up...there are alot of them, and you may have to fine tune it alot! She is still looking for some pieces of info on how osi has theirs set up, so she isn't completely done yet...
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. |
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#13 (permalink) |
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I have been working on adding a mermaid to my fishing system so players can fish it up but I havent been able to figure out how it fishes up yet. But hopefully your wife releases that fishing system here because I would definately use it. Thanks for your time.
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*farts* oops!! My brain farted...hehehe....:D I have a book called C# For Dummies!! ;) !!! SMACK !!! BAD BRAIN!!! |
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#14 (permalink) | ||
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Forum Expert
Join Date: Nov 2003
Location: The Internet
Age: 28
Posts: 3,510
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Quote:
Quote:
Last edited by stormwolff; 04-14-2006 at 08:22 PM. |
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#15 (permalink) |
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Account Terminated
Join Date: Jan 2006
Posts: 50
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pretty cool but you do know that uo now has an actual fish tank graphics and stuff right it actualy has a whole system that can be read about at www.uostuff.com
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#16 (permalink) |
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Forum Novice
Join Date: Jul 2005
Location: Finland! <3<3
Age: 17
Posts: 116
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This is kinda offtopick.. How can i put that "Celtic Desktop" from http://www.uo-desktop.uoo.ru/celtic_e.htm
to my server? (There is no more support for verdata?) So how is it possible? |
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#17 (permalink) | ||
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Quote:
East-west fishtank 0x3061 East piece 0x3060 West piece North - south fishtank 0x3063 North piece 0x3062 South piece It is not animated and it is just kind of there. It can be decorated like i did these, but it doesnt have much room on the outside to hold deco. As far as the Aquarium system goes... My submission here was more about bringing some life into addons... animations, adding effects to them, generally making them more interesting. I used the fishtanks as a vehicle to try to get the point across since the only other fishtank on RunUO that i could find is rather large and bulky, and has no interaction. That being said, the gump for the inside of the osi aquarium is 0x2C96. So if you wanted to make an aquarium that opens to the gump you could place (ingame) the tiles above so that they look right. Then [addongen it. Open up the newly created addon script and add something like: Code:
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
{
from.CloseGump( typeof( AquariumGump ) );
from.SendGump( new AquariumGump( from ) );
}
else
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
}
private class AquariumGump : Gump
{
public AquariumGump() : base( 50, 50 )
{
AddImage( 0, 0, 0x0x2C96 );
}
}
You now have an addon that, when doubleclicked will show the inside of the aquarium. For the reset of the functionality of the osi aquarium....I plan to wait untill RunUO 2.0 comes out and see if the devs put the aquarium code in. If they didn't, i am quite sure that either i or someone else here will ![]() Quote:
(just need to learn how)
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. |
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#18 (permalink) | |
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Forum Expert
Join Date: Mar 2005
Location: Hopefully not near you
Posts: 2,233
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Quote:
I noticed when I tried to add the scroll addon from there to my test shard that is verdata?.. can someone offer suggestions on how I can do this? I need to change bmp to mul...I know but where do I get the BMP from that?... ![]()
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All people have the right to be stupid but some abuse the privilege.
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#19 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Quote:
Open the MUO Patching Tool and hit File then Import. You get a popup window. On this, change Filetype to VerData and then select the patchdata.mul you got from the r_scrolls.zip. Hit the Import button. Now you just need to hit File then Save As and name your patch. You now have a MUO patch that can be added to your shard's UOGateway folder!
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. |
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#20 (permalink) |
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I like the way you put that. Short, Sweet and to the point. None of that complicated bull**** that other ppl throw in there that some people dont have the slightest idea what they are saying.
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*farts* oops!! My brain farted...hehehe....:D I have a book called C# For Dummies!! ;) !!! SMACK !!! BAD BRAIN!!! |
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#22 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 37
Posts: 3,509
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Welcome back Ashlar!
Wow! What a script! I just added this to my server and took a looksie and OMG the fishtanks look good. I haven't tried out the AddonHelper yet but I did try out the light bulbs for the tanks. Was real creative. Thanks for sharing this system. ![]() This definitely gets 5 tumbs up.
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Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#23 (permalink) |
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Forum Expert
Join Date: Mar 2005
Location: Hopefully not near you
Posts: 2,233
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Quote:
We can not get the tanks to chop with an axe...is there another way? will they redeed?
__________________
All people have the right to be stupid but some abuse the privilege.
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#24 (permalink) | ||
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Forum Expert
Join Date: Nov 2004
Location: Southeast Missouri USA
Age: 35
Posts: 283
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Edit: I downloaded a fresh distro RunUO 1.0 package, ran it with the fishtankaddons in it...and they wouldn't chop! I did a search on runuo about the problem and found that while there are serveral people that have had the problem, i did not see any solutions!
So i created a solution: In BaseAddon.cs find: Quote:
Quote:
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Ashlar, beloved of Morrigan Click here to goto a post containing links to each script i have released, each thread i have started and info about me. Last edited by Ashlar; 04-16-2006 at 10:46 PM. |
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