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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Join Date: May 2006
Posts: 2
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Those who have played custom games on warcraft 3 might reconize this from games such as Escape Shroom World, Run Kitty Run, Escape the Cartoon Maze, Polar Escape, etc etc..
Those who dont know what this is about, its like a maze, when you cut corners, you will die. Certain npcs that walks back and forth, or how ever you do it with teleporters and waypoints. So for you as player, you need to stick with the path, avoid all the npcs "guards", becouse as fast as you touch one, you instantly die (the range is set-able ingame) The package comes with the Instant Kill "aura" npc, the instant kill tile so players will stick to the path, and a teleporter that will only teleport alive players, good if you dont want some cheating players maybe go to the next check point area. You can see on the pictures some ways you can make your paths, and even pimp it all up with some effect controllers, even tho you might need to be admin to change accesslevel on the npcs so they can walk hidden (pic 2) I made the set-able range ingame so if you make the npc into a ogre or dragon that "looks" bigger then one tile, then you can set killrange to 1 or 2. The npcs is invul, and they will not actually attack and will walk there lines of waypoints even if they kill players. This event would be best setup with the region controller / custom regions, ive forgot who made it but thumbs up for it! (making players as dead unable to move to next area instead of adding alot of blockers, if your making it in a free area as me, if you got a empty dungeon it would be perfect!) And also this event is "best played" in trammel, where you can just walk over npcs and players, aswell with some checkpoints as i mentioned, basicly a safe room with a resgate or something, and a lever or so to open a gate so all players can easily enter there from the checkpoint all were at, so they all can continue and try on the second checkpoint.(good to have alive-only teleport so u make sure alive people can enter and cheaters will get a message that dead may not enter.. ^^... oh yea, since they will die frequently, they should have event armor or something, no need becouse they will get instant killed but look nicer then run naked, also if u want to make it harder for them, have something that removes all the players stamina so they will only walk. Would like to thanks Vorspire for a bit help in this, and hope you guys that liked the custom games in warcraft 3 can enjoy em even in uo, and the rest that havnt tryed em, can enjoy this as well ^^. Escape Lord Blackthorne's Jail.zip ![]() ![]() Last edited by NollKoll; 05-05-2006 at 05:44 AM. |
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#2 (permalink) | |
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Forum Novice
Join Date: Feb 2006
Location: The land down under
Posts: 122
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images are broken?
I cant see them for some reason and upon clicking its asking me to login, yet im logged in and posting now.... Anyway prolly just me ![]()
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#3 (permalink) | |
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Forum Expert
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Thanks for this NollKoll, looks sweet!
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#4 (permalink) |
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Forum Expert
Join Date: Jul 2005
Age: 31
Posts: 410
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RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (3 errors, 0 warnings) - Error: Scripts\Customs\EscapeEventNPC.cs: CS0234: (line 5, column 22) The type or namespace name 'Level' does not exist in the class or namespace 'Server.Engines' (are you missing an assembly reference?) - Error: Scripts\Customs\InstaKillTile.cs: CS0246: (line 7, column 31) The type or namespace name 'BaseItem' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Customs\TeleportAliveOnly.cs: CS0246: (line 12, column 41) The type or namespace name 'BaseItem' could not be found (are you missing a using directive or an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. finally got this to work without errors i had a bit more modifying than just the lil bit you thought but main thing is i got it installed ill set it up later on but thank you for the submit.........good job very nice scripts Last edited by wulf monat; 05-05-2006 at 06:17 PM. |
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#5 (permalink) |
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Join Date: May 2006
Posts: 2
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ah right, having a level system on the server so thats probably why.
i guess you just need to remove the engines.level at the top and ur fine. and try remove Base from BaseItem, got some custom scripts here as i said^^. otherwise you should be fun, gonna upload the images on some site and post the link in the first message. Last edited by NollKoll; 05-05-2006 at 05:45 AM. |
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#6 (permalink) |
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Join Date: Mar 2006
Posts: 6
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yeah i used to play those maps on wc3 and i hate them...but...funny idea
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Smaragdi-OSI&Custom http://smaragdi.altervista.org Admin "An incredible Italian shard..." :D |
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