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Old 05-10-2006, 12:05 AM   #1 (permalink)
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Default [1.0] Old Style Moongates

Summary:
A modified RunUO 1.0 distro script that provides Moongates that send the Player to another Moongate depending upon the "phase of the moon" as per old OSI fashion.

Description:
Process based on information from Stratics archive http://web.archive.org/web/199901250....stratics.com/ Look on the left under Strategy and Lore and click on Moongates, there is a nice graphic toward the bottom that explains the rotation very well.

The altered behavior only applies to Trammel and Felucca, other map regions will get the regular gump. Even those two are not 100% correct--I believe Haven/Buc's Den did not have Moongates back in the day. To correct edit out the commented lines 313 and 328 to remove those gates from the list, and then regen the gates. As is, the script includes the gates and simply has an extra stop in the cycle.

Notes:
Although the idea is that the Moongates cycle with the phases of the moons, they in-fact simply step based on the current local UO time. (See the graphic mentioned above.) Also please realize that UO has timezones of a sense, the current time changes as you move around the world.

Installation:
Locate the distro Moongate.cs in Scripts\Items\Misc and rename it to Moongate.org. Then copy this script into your Custom Scripts folder and restart the server. Fully compatible with existing Moongates.
Attached Files
File Type: zip PublicMoongate.zip (4.2 KB, 96 views)
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Last edited by David; 06-18-2006 at 07:14 PM. Reason: added version header to script
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Old 05-10-2006, 04:50 AM   #2 (permalink)
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One day I'm gonna throw that in and watch our players stumble around in confusion and grief... MUAHAHAHAHA

You the man!
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doc-chaos.dyndns.org - Status: Gathering ideas, working out the concept
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Old 05-10-2006, 05:38 AM   #3 (permalink)
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Thumbs up David

Sweet just like the older Ultima games. Thanks David!
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Old 05-10-2006, 02:34 PM   #4 (permalink)
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Cool Awesome

Nice idea. I personally miss the days of never knowing where the moongate was going to take me. It made the game a bit more fun... if somewhat agrivating.... Thanks David.
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