I've been aching to do some BOD modifications, and haven't seen what I was looking for here...so, I did it myself. This is what I came up with:
- Bulk Order Books can now be tagged to hold only Smith Deeds (BookType = 0), only Tailor Deeds (BookType = 1), or both (BookType = 2).
- You can now drop a Bulk Order Deed Book onto another Bulk Order Deed Book to move all the deeds from one to the other. Makes moving BODs a hell of a lot easier.
- New context menu entry to remove all the BODs from the book into your backpack. I hated all that damn clicking just to empty the book.

What else these scripts do:- Setting the BookType to only Tailor or only Smith will cause the filter Gump to only show the appropriate filter options.
- Dropping a normal Bulk Order Book onto a Tailor only Bulk Order Book will cause the Tailor only BODs to move over. Same goes for the Smith BODs.
- The books are hued according to their type: Green for Tailor, and Grey/Silver for Smith (as well as the ugly brown for the normal one).
Installation:- Unzip the 4 files in the zip to your custom folder.
- Find and rename the following: BOBGump.cs and BulkOrderBook.cs. Rename them to something so that they don't get compiled (i.e. BOBGump.cs.old and BulkOrderBook.cs.old).
- That's it...unless you have already modified either of these 2 files. In that case, I have all my changes/additions in between commented lines such as //Modified By Kevin Wiegand or //Added By Kevin Wiegand. You're going to have to do it manually then...
Creating the Books:
In game, type: [add BulkOrderBook or [add BulkOrderBook [int intType].
Notes:
The books currently unavailable to the crafting Gump. I decided to leave it out for now. I'm toying with the notion of allowing the players to dynamically change the BookType of the books.
Questions/Comments?