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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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~Easy Level System~ Original author & created by: Bacaw New author & co-creator: Lucid Nagual Alpha Version [2].0.1 (c) RunUO 2.0[RC1] Compliant This system does not use PlayerMobile edits in serialization and deserialization. This system uses "Central Memory", so that PlayerMobile-like edits can be made without touching the PlayerMobile's sensitive areas!!! This means you can update RunUO worry free. Now that I have experience, class and race systems... I can take All Spells to a new level. The upcoming releases will provide plugins and offer some really nice options that no one has seen before. ELS [Easy Level System] is in it's ALPHA stages and may have a few bugs. I have tried to make the coding on this release a bit better than my previous releases, and have tested ELS extensively. However, that doesn't mean that there won't be issues. Please report any problems you come across and/or your personal fixes so that we can make this a better solid system. Thank you for chosing Bacaw's ELS! Special Thanks:
Helpers: [Those who have reported issues and helped test fixes.]
New Features:
ELS Commands:
What Is Needed for Installation: You will need to install Alien's Completely Custom/ ACC & Central Memory scripts. The Public Gates and Spell System are optional. They are located here: http://www.runuo.com/forums/showthread.php?t=62176 New users need the following:
Previous users need the following:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 06-28-2006 at 03:54 PM. |
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#2 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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My Update.cs Is now available!!! ____________________________________ MyUpdate.cs is for existing users who use v[1].1.1. To update level keepers to CM modules...players can use the command "[MyUpdate". This command transfers experience points from players level keepers to level keeper modules. The command also calculates experience points and assigns new levels. It also renames the level keepers to "Throw me away, please!", then makes the keeper visable and movable. Players can then throw out the keeper or keep it as a souvenir. --------------------------------------------------------
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 06-23-2006 at 03:11 PM. |
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#3 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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ELS Update Info _______________________________________________ Recent Fixes:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 06-28-2006 at 03:55 PM. |
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#5 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#6 (permalink) | |
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Forum Novice
Join Date: Dec 2004
Age: 26
Posts: 163
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Nice Can't wait to give it a try. however you know I am currently using the old system.. so will I need to wait for an update? or hmmm? lol
also I have no clue what this Quote:
__________________
--------------------------- Death is but a Breath away, so make the best of this day My Script Releases SkillCap Book Sky's GameHunting Terra Three's RUO Server
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#7 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
Completely Custom Link: A_Li_N - Completely Custom {Alpha}
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#8 (permalink) |
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Forum Novice
Join Date: Dec 2004
Age: 26
Posts: 163
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umm yeah, all I would need is the central memeory script right without all that extra stuff in his package? (not that its bad just dont really want added to my shard)
__________________
--------------------------- Death is but a Breath away, so make the best of this day My Script Releases SkillCap Book Sky's GameHunting Terra Three's RUO Server
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#9 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#10 (permalink) |
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Forum Novice
Join Date: Dec 2004
Age: 26
Posts: 163
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okay I'll work with it when you got the update.cs working
*Pokes Lucid* Hurrrrrrryyyyyyy lmao j/k seriously take your time as I always say better to have a compleated finish project then a project full of bugs ![]()
__________________
--------------------------- Death is but a Breath away, so make the best of this day My Script Releases SkillCap Book Sky's GameHunting Terra Three's RUO Server
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#11 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#12 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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I've got some good news! I have tested the Update Command and everything works except it doesn't figure out the new level proper. But so far it transfers the Exp Pts and renames the level keeper "Throw me away, please!", sets the level keeper to movable, and makes it visable. I wanted to delete it but couldn't figure out a way to do it, but doesn't matter this way is just as effective. Hopefully, I can release it 2nite sometime. Well...gotta goto an interview and possible drug test & physical
![]()
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#13 (permalink) |
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Forum Novice
Join Date: Dec 2005
Posts: 133
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====start off the topic comment=====
GOOD LUCK ON THE INTERVIEW!!!!!!!!! ====end of off topic comment ====== cannot wiat for the updates.. will the transfer from old system to new one be easy. and does this work ACC All Spells? and is it possible not to use the race/class system in this but just use the level system? or this release just the level system? |
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#14 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
![]() Second of all, this is not linked to All Spells. It is a stand alone script and I plan on keeping it that way. However, if I come up with a good way of merging them (some neato options) I will provide a plugin for All Spells. But I haven't done that at this time. I will be upgrading the class system though. The new modules will contain a custom skill point option so that the spell classes can become an actual skill. I will also be adding a farming system as a class in the near future. All looks good. And third....the updates will be super easy. All players have to do is type: "[myupdates" and the command will do all the work. All the players will have to do is trash their old level keepers or keep them if they wish. If you come up with any more questions I'll be happy to answer them.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 05-22-2006 at 02:05 PM. |
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#15 (permalink) |
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Forum Novice
Join Date: Dec 2004
Age: 26
Posts: 163
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hehe my question...
do you gain exp from Harvesting as well as fighting now?and are those kept seperate? like a person who wants to work sword skill wount be able to use Harvest exp for the swordsmenship skill?
__________________
--------------------------- Death is but a Breath away, so make the best of this day My Script Releases SkillCap Book Sky's GameHunting Terra Three's RUO Server
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#16 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
I think the Central Memory is clearly the awsome part of this first release. Alien and I (and others) have discussed the pain that PlayerMobile edits bring and they are very hard for newbs. This was Alien's solution to an age old problem. I look up to Alien and really admire his work with the Completely Custom System. As I go through most of my scripts I will be converting to the CM and avoiding PM edits and the orbs that would take up space, add weight and add count to the backpack as well as issues with events (removing backpack items). From here we will look at ways to improve and add to the system. Unfortunately, I will have to take a break and go back to All Spells to make some fixes and provide a new release. Right now I am stalling...waiting for David to release his new Harvesting System. I'd like to introduce the farmer class with that release.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#17 (permalink) | |
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Forum Expert
Join Date: Apr 2004
Location: Another state of mind
Age: 27
Posts: 2,875
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Quote:
![]() You need the ACC core files as well as the Central Memory...basically, download the entire package and extract it to your custom folder, then delete the public gates and Complete Spell System folders.
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#18 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#19 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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My Update.cs Is now available!!! MyUpdate.cs is for existing users who use v[1].1.1. To update level keepers to CM modules...players can use the command "[MyUpdate". This command transfers experience points from players level keepers to level keeper modules. The command also calculates experience points and assigns new levels. It also renames the level keepers to "Throw me away, please!", then makes the keeper visable and movable. Players can then throw out the keeper or keep it as a souvenir. The MyUpdate.cs can be found in post #2.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 05-22-2006 at 11:21 PM. |
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#20 (permalink) |
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Forum Novice
Join Date: Dec 2004
Age: 26
Posts: 163
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this is cool and I really like the updated system
![]() however I was never fond of having classes, I feel a character should and can become strong enough to use any skill weather its magic or swords lol, I just wanted to mainly keep harvest/craft exp being used towards fight/magic skills and vise versa lol
__________________
--------------------------- Death is but a Breath away, so make the best of this day My Script Releases SkillCap Book Sky's GameHunting Terra Three's RUO Server
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