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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Forum Novice
Join Date: Oct 2004
Location: Canada
Posts: 175
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I quit RunUO so I am no longer offering support for this, please don't PM me as I probably won't view them.
Well hello there! I made this script a whillle back, but I've never really thought about sticking it on Runuo because then it wouldn't make my server unique. After months to almost a year, I recently found it in my harddrive and figured that instead of deleting it, I might as well share it with the community. This is my first script that I made/shared so hopefully it works. You can make ANY mobile ridable with this, it just takes some patience. I made a guide for it in the FAQ if you want to make your own. (http://www.runuo.com/forums/showthre...249#post517249) Here is a little pack I made that I hope you will enjoy, pretty much just replace your monsters with these and stick this 1 mb patch into your UOGateway listing. It honestly takes like a sec to download unlike those huge Drake/ Dragon ridable patches. The only one in this pack that I don't think works is the polar bear. This pack contains ridable blade spirit, bull, centaur, gargoyle, giant toad, gorilla, great hart, harpy, phoidian matriarch, pack llama, polar bear, quagmire, red solen queen, red solen warrior, red solen worker, and a scorpion. The patch website is http://www.filelodge.com/files/room1...2/tiledata.rar. I suggest you use your own tiledata.mul and make your own monsters since my tiledata is a little messy but if you want a quick patch full of ridable monsters, you can just use this one. I included the patch so you can host it yourself. I would appreciate it if you don't take credit for it, and I hope you enjoy these custom mounts. Please reply if there's something not working because I did this in a rush. Here is a screenie just so you don't think i'm making this up http://img99.imageshack.us/my.php?image=centaur1rf.png Credits: Tannis for helping me understand Secmet's script and MUL and Secmet for the Ridables UO 2 script pack. It got me started on the idea, and after looking around for along time, I realized that instead of having to "Load from Directory", the monster was already loaded into UO by default! Jury Last edited by yuri99; 07-30-2006 at 10:49 PM. |
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#2 (permalink) |
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Forum Expert
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This looks awsome! I have to try it out tonight!
Thanks a lot for not throwing it away. Liacs
__________________
;)My C# Bookshelf (carpented by Soultaker);) BTW: Please ask questions in the adequat forum and not on a private message! Otherwise nobody can learn from it!
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#4 (permalink) | |
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Forum Novice
Join Date: Oct 2004
Location: Canada
Posts: 175
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Quote:
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#5 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 221
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THANK YOU FOR POSTING THIS!
I along with many hundreds of others here on the RuUO forums have always WONDERED how to make creatures ridable, and we either get flamed for posting the question in the wrong forum, or we get sent to another area of the forums here that give us documents that are either VERY HARD to understand, or that are absolutely NOT useful. |
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#7 (permalink) | |
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Forum Expert
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Quote:
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#9 (permalink) |
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Forum Novice
Join Date: May 2005
Age: 36
Posts: 175
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when I patched the tiledata file the mounts work fine but now none of the elf containes will open. any idea why ? I tried it with and without patching. Its defenatly something to do with the tiledata file.
Heres one of the chest that dont open after the tiledata patch Code:
using System;
namespace Server.Items
{
[FlipableAttribute( 0x2DF1, 0x2DF2 )]
public class OrnateElvenChest : LockableContainer
{
public override int DefaultGumpID{ get{ return 0x4A; } }
public override int DefaultDropSound{ get{ return 0x42; } }
public override Rectangle2D Bounds
{
get{ return new Rectangle2D( 20, 105, 150, 180 ); }
}
[Constructable]
public OrnateElvenChest() : base( 0x2DF1 )
{
}
public OrnateElvenChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
Last edited by PoolMan; 05-30-2006 at 01:52 AM. |
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#10 (permalink) |
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Forum Expert
Join Date: Mar 2005
Posts: 1,155
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The tiledata.mul that came with this "package" might be older then what's currently provided with the most recent OSI patch.
What you need to do is open both tiledata.mul's and compare them, make the necessary changes to the one provided by OSI and use that one. You'll need to do this any time the tiledata.mul is updated by OSI.
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