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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#26 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
Do you have the latest version of xmlspawner2 for 2.0 installed? Did you check for the attachments using [xmlfind? Sounds like they arent being restored. Attachments have their own serialization independent of items/mobiles done after item/mobile serialization. If you shut down the server by killing the server process before the save is complete instead of going through the admin gump it is possible to corrupt the attachment save. You could also check to see if there is an error log for attachment deser in your RunUO directory.
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#27 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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I reinstalled the XMLSpawner just before adding the siege system to be sure. There was part of the XMLSpawner I could not get to install right, was throwing me errors, all the parts dealing with: originaldamage in BaseWeapon. Install instructuions about that had it listed in three places, in base weapon, and I tripple checked it and still couldn't get it to compile so I removed them. Everything else all the other features, even the ones I thought I may not use, I installed anyways.
As far as restarting, I used the [Restart command, There any diffrence between that and the one on the admin gump? *EDIT* if its just me having this problem, would you want me to move this to a Support Tread somewhere? Last edited by MetallicSomber; 06-20-2006 at 05:03 PM. |
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#28 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
using [restart is perfectly fine. did you try using [xmlfind before and after restarting to see if the attachments are still there? Did you look to see if there is any attachment error log in the main RunUO directory?
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#29 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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Probably a really stupid question but what would the error log be called if there was one and where would it be?
When I do [xmlfind and search for xmlsiege it dont show anything, and when I do [xmlfind basemulti 20 it only shows the houses I placed after the last restart. sorry I forgot to include that in last post. I really do think alot about the help you do by the way ya get like this and you get nervious sometimes, and forget things.Last edited by MetallicSomber; 06-21-2006 at 04:29 AM. |
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#30 (permalink) |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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If there was an attachment deserialization error, it would add a log file that was named something like 'Attachment Error 3-6-2006-19-39-20.log'. If you had emailing of crash logs enabled, then that file would also be emailed to the same staff that got crash notices.
the next thing that I would check is to see if the attachments are being saved by looking in your RunUO Saves folder and looking in the folder named Attachments to see if you have the attachments.ima, attachments.fpi, and attachments.bin files and that they are not zero length.
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#31 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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I gota be missing something somewhere then, cause only thing I got any any of those three files is this:
Code:
$Server.Engines.XmlSpawner2.XmlDialog ¹ €µ!\(ˆÇ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ Dracondar's lute
ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ ÿÿÿÿ £á @ Õ<,ˆÇ samantha 999 0Have you heard about the king's bard Winthrop?. rumor 33 ®I can scarcely believe it myself. The rumor is that he stole a magical lute from the dragon Dracondar, and Dracondar is offering a handsome reward to anyone that returns it. 1 4Now who in their right mind would help out a dragon? 2 !You might consider helping him?. help,mind,would 3 ’Well, in that case, I happened to overhear someone who claimed to have seen Winthrop in Lord British's castle. That's where I would start looking.aye,yes 4 ]But let me give you a tip. If you dont remain hidden, I doubt you will be able to catch him. kGIVE/<questnote/name/Dracondar's lute/notestring/Return Dracondar's magical lute/objective1/Find Winthrop.>5
GI don't blame you. You dont look like the adventuring sort. 'Bit pasty.no 4 ! ! !Could the rumor possibly be true? -1 " ! He was so trustworthy. -1 # ! A fine day! -1 $ ! Hmmm, what's that smell? -1 % ! It looks like rain. -1 & ! .I wish I hadn't drunk so much last night. hic! -1
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#32 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
That looks like the dialog for the Dracondar's lute quest. Do you have that loaded on your system now? Generally crashes related to the xmldialogs are due to other custom scripts that have speech handlers that assume that all speech is coming from players and make improper casts. The xmldialogs allow npcs to generate speech that those scripts will also catch. They are pretty easy to fix by just making the correct checks for playermobiles before casting in those custom scripts. (edit) try adding in this debugging code to the Serialize method in XmlSiege.cs Code:
public override void Serialize(GenericWriter writer)
{
Console.WriteLine("Serializing {0} on {1}", this, this.AttachedTo);
base.Serialize(writer);
This might have something to do with the 2.0 changes in saving.
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum Last edited by ArteGordon; 06-21-2006 at 09:50 AM. |
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#33 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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Not sure what that did, but it works
wheew, good part is I only got to replace one house that beloged to a player lol. a few of the test siege equipment also quit working, but thats just stuff I was using. Anything else I should do you think? *EDIT* no actually I just got a regular single proccessor. |
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#34 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#35 (permalink) | |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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Quote:
It is doing this between saves now, Before when I posted (I had restarted sevral times) after the auto save it does this: Code:
World: Saving...Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4001F5E1 "TownHouse" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x40001004 "SiegeCannon" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4000090E "SiegeRam" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x400008CE "SiegeCatapult" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x400006C6 "SmallOldHouse" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4002DA52 "TownHouseDoor" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4002DA51 "TownHouseDoor" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4002DA4F "TownHouse" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x40007697 "PirateCamp" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4000525F "SmallOldHouse" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4001F5E7 "TownHouseDoor" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x40000695 "SiegeCatapult" Serializing Server.Engines.XmlSpawner2.XmlSiege on 0x4001F5E5 "TownHouseDoor" Last edited by MetallicSomber; 06-21-2006 at 11:59 PM. |
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#36 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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so is the current situation that you have some objects (houses and weapons) that still are not having their xmlsiege attachments saved?
If so, do you know if they are being listed during saves by the debug code that was added? Note that you can also manually add the attachment to a house without having to demolish and rebuild it. Quote:
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#37 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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They wern't saveing before, but now they are, and I don't know what has changed, except that code for the seralization you had me add in. *shrugs* I know you said that was just for debug purposes, but does that force it to save the stuff? I'm not complaining either way, but I was wondering if I should just leave that alone now that it seems to be working, or should I remove it so it don't list all the houses in the server window after each save? (wouldnt save times still be the same regardless?)
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#38 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
I would go ahead and take it out. I will try to reproduce it as well.
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#39 (permalink) |
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Forum Novice
Join Date: May 2004
Age: 31
Posts: 358
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Just a final thought, but it may have happened when I added in the update, to make custom houses attackable too. *shrugs* if thats the case I guess all this was for nothing, hehe Thanks for your help though. and I'll be looking forward to any updates.
P.S. Does the bilista have a fireing animation, and all positions? if its only got two positions, it could be mounted on a castle wall where it would be most effective *shrugs* |
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#40 (permalink) | |
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Forum Master
Join Date: Aug 2003
Posts: 5,688
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Quote:
__________________
The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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