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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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Summary:
RunUO 2.0 Script When a Player moves over this item a creature or item is spawned. Description: When a Player steps on this spawner, a creature or item is spawned at a given location. Optionally, a message is shown over the creatures head. Has the following properties available to GM's: Active - an on/off switch Message - the text to appear over the spawned creature or item SpawnPoint - the exact loaction the subject will spawn HomeRange - how far from the SpawnPoint the creature can wander Limit - how many creatures can be spawned at any one time Team - the creature's team, same as a regular spawner Creature - the Type of creature/item to be spawned Delay - The minimum time between spawns SpawnChance - a percentage (0-100) of chance the spawn will occur Has the following constructors: [Add MoveSpawner [Add MoveSpawner creature [Add MoveSpawner creature msg [Add MoveSpawner creature msg limit [Add MoveSpawner creature msg limit chance [Add MoveSpawner creature msg limit range team [Add MoveSpawner creature msg limit chance range team For example [Add MoveSpawner orc "An orc springs from hiding!" 3 50 will create a Movement Spawner with a 50/50 chance of spawning an orc. After the default delay of 5 minutes another orc may be spawned if the spawner is stepped on again, then another after 5 more minutes. Each time the given message will appear over the orc's head. 2.0 Update Notes: Thanks to Liacs for the initial conversion. This update also cleans up the code a bit and updates the NextSpawn time when the Delay setting is changed. Installation: Extract to your Scripts\Custom folder and restart the server.
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David Forum Moderator The RunUO.com Forum Moderator Team Forum Rules and Guidelines RunUO Forum Search Engine Download RunUO 2.0 RC2 |
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#2 (permalink) | |
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Twisted Intel
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First let me say thank you for all the great work over the years.
When I download the script there are two files in the zip one is 7k larger than the other... both same name seemingly same function. which did you intend as the final release?
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Two roads diverged in a wood, and I- I took the one less traveled by, And that has made all the difference. - Robert Frost Yes I am a damn Trammie! - Silver Wolfe If You do not have anything good to say, say nothing at all. - Unknown _______________________________ Quote:
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#3 (permalink) |
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Moderate
Join Date: Nov 2002
Location: USA
Posts: 6,598
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I just looked and only see one script in the zip. The header should say it is a RunUO 2.0 script version 1.2.
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David Forum Moderator The RunUO.com Forum Moderator Team Forum Rules and Guidelines RunUO Forum Search Engine Download RunUO 2.0 RC2 |
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#4 (permalink) | |
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Twisted Intel
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LOL my mistake I have the origional script in my working folder in a folder called MoveSpawner\MoveSpawner. When I downloaded and unzipped the script it placed the script in the first folder. Thank you for clarifying and sorry for the confusion.
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Two roads diverged in a wood, and I- I took the one less traveled by, And that has made all the difference. - Robert Frost Yes I am a damn Trammie! - Silver Wolfe If You do not have anything good to say, say nothing at all. - Unknown _______________________________ Quote:
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#5 (permalink) |
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Forum Expert
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hey! Thanks to you David it exists!
I am just playing around with the stuff ![]()
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;)My C# Bookshelf (carpented by Soultaker);) BTW: Please ask questions in the adequat forum and not on a private message! Otherwise nobody can learn from it!
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