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So it probabbly wasnt a huge thing to do... but it took a while to sort out the hair (Thanks to everyone who helped me with that). This is just the old Praetorians and Senators upgraded to work on 2.0... I've also added a Gladius for the Praetorians.
Praetorians.cs (Mobile) Back in the times of Rome, the Praetorians were the 'elite' of the roman Legions, they were put together as a personal guard force for the Emperor and Rome in general. As such the Praetorian in this script has high skills for a NPC (atleast on my shard anyway). [add praetorian Praetorian Armor & Clothing (A few scripts here). The Praetorian armor is basically modified parts of standard armor, ringmail tunics and such, all have their own name's such as 'Praetorian Lorica Chest'[add Praetorian*Item* (Look in the Praetorian Items to see what you can add) Senators.cs (Mobile) Senators do nothing special, we have them spawning around the 'Senate Chambers' (or the Magincian Parliment building which we have redesigned). The reason the Senators have skills is because we have completely disabled Guards on our server... so it's only fair the poor Senators can try to defend them selves. names.xml (Optional) I've added 'names.xml' here because this version contains a list of Roman names, it also contains the all the names you get in the standard names.xml Installation: Simple unzip into your 'custom scripts'. If you want to use the Roman Names, replace the names.xml located in \RunUO-2.0-RCI\Data with the one you downloaded, then go in to the Praetorian.cs and Senator.cs and look for this line (located at line 23): Code:
Name = NameList.RandomName( "male" ); Code:
Name = NameList.RandomName( "Rmale" ); And viola! You have Roman named Senators and Praetorians. Enjoy
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My Scripts (I'm a newb at it):
A Hint of Rome Last edited by Montac; 06-19-2006 at 10:50 AM. |
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