|
||
|
|||||||
| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
|
|
Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
|
Original author "Valdis" & script ->Custom Mounts
Updated code Code:
public RainbowHorse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) Apple = Red Lime = Green Lemon = Yellow Grapes = Light purple Dates = Dark Purple Pear = Light Green Squash = Light Yellow Cantaloupe = Blazing Yellow Peach = Umm, Peach. Cocnut = White Banana = Greenish Yellow Carrot = Blaze Watermelon = Pink Gold = Returns Horse to normal color |
|
|
|
|
#4 (permalink) | |
|
Forum Newbie
Join Date: Oct 2004
Age: 32
Posts: 35
|
Quote:
Valdis |
|
|
|
|
|
#8 (permalink) | |
|
Forum Newbie
Join Date: Oct 2004
Age: 32
Posts: 35
|
Quote:
Valdis |
|
|
|
|
|
#10 (permalink) |
|
Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
|
No problem
But take a look at base creature fightmodes Your horses are mean The original scripted rainbow horse only attacks when provoked. Your giving rainbows a bad name lol. Code:
public enum FightMode
{
None, // Never focus on others
Aggressor, // Only attack aggressors = Rainbow Horses
Strongest, // Attack the strongest
Weakest, // Attack the weakest
Closest, // Attack the closest = Hells Angels
Evil // Only attack aggressor -or- negative karma
}
__________________
Last edited by otimpyre; 06-29-2006 at 02:24 AM. |
|
|
|
|
#11 (permalink) | |
|
Forum Newbie
Join Date: Oct 2004
Age: 32
Posts: 35
|
Quote:
|
|
|
|
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|