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Old 06-22-2006, 12:28 PM   #1 (permalink)
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Post [2.0] Rainbow horse

Original author "Valdis" & script ->Custom Mounts

Updated code
Code:
public RainbowHorse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
Once tamed it's color depends on what it is fed. here is a list.

Apple = Red
Lime = Green
Lemon = Yellow
Grapes = Light purple
Dates = Dark Purple
Pear = Light Green
Squash = Light Yellow
Cantaloupe = Blazing Yellow
Peach = Umm, Peach.
Cocnut = White
Banana = Greenish Yellow
Carrot = Blaze
Watermelon = Pink
Gold = Returns Horse to normal color
Attached Files
File Type: rar RainbowHorse.rar (1.2 KB, 255 views)
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Old 06-22-2006, 04:44 PM   #2 (permalink)
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Default Fast update

Thanks for taking the time to update this script. Was going to sit down and update it this weekend... Very fast update. Thanks again.

+ Karma to you
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Old 06-22-2006, 05:22 PM   #3 (permalink)
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Default Thank you

Thank you for creating it. Was an easy fix and I love the script. Any mobile with fightmode.agressor will have to be changed to fightmode.aggressor.
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Old 06-22-2006, 05:24 PM   #4 (permalink)
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Default lol

Quote:
Originally Posted by otimpyre
Thank you for creating it. Was an easy fix and I love the script. Any mobile with fightmode.agressor will have to be changed to fightmode.aggressor.
Haven't even take'n the time to look at 2.0 yet. Nice to know that alot of my things can be fixed this way... Thanks again for the update.

Valdis
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Old 06-23-2006, 01:52 PM   #5 (permalink)
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Default

The first one compiled for me the way it was to being with, so what was the prob

Last edited by supernova72611; 06-23-2006 at 01:54 PM.
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Old 06-23-2006, 02:19 PM   #6 (permalink)
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Default The first one

The first wouldn't work because fightmode.agressor must be fightmode.aggressor. Don't know how yours worked without fixing.
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Old 06-23-2006, 02:20 PM   #7 (permalink)
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Default nice idea

original idea..
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Old 06-23-2006, 06:12 PM   #8 (permalink)
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Default Runuo 1.0

Quote:
Originally Posted by otimpyre
The first wouldn't work because fightmode.agressor must be fightmode.aggressor. Don't know how yours worked without fixing.
The only way the first one worked is if he was running runuo 1.0 still. But just an FYI if you want to upgrade to runuo 2.0 you'll need to d/l this update. I will still support this upgrade as well..

Valdis
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Old 06-24-2006, 02:07 AM   #9 (permalink)
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Default

mine had fightmode Closest and worked in 2.0 just wanted to make sure about it thats all not tryin to hack on anyone, just letting you know that referance to closest works to
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Old 06-29-2006, 01:40 AM   #10 (permalink)
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Talking closest vs aggressor

No problem

But take a look at base creature fightmodes
Your horses are mean
The original scripted rainbow horse only attacks when provoked.

Your giving rainbows a bad name lol.

Code:
 public enum FightMode
 {
  None,   // Never focus on others
  Aggressor,  // Only attack aggressors = Rainbow Horses
 Strongest,  // Attack the strongest
  Weakest,  // Attack the weakest
  Closest,   // Attack the closest = Hells Angels
  Evil   // Only attack aggressor -or- negative karma
 }
Could make any creature rainbow with any food type and fightmode tho.
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Last edited by otimpyre; 06-29-2006 at 02:24 AM.
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Old 06-29-2006, 03:48 PM   #11 (permalink)
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Default Right

Quote:
Originally Posted by otimpyre
No problem

But take a look at base creature fightmodes
Your horses are mean
The original scripted rainbow horse only attacks when provoked.

Your giving rainbows a bad name lol.

Code:
 public enum FightMode
 {
  None,   // Never focus on others
  Aggressor,  // Only attack aggressors = Rainbow Horses
 Strongest,  // Attack the strongest
  Weakest,  // Attack the weakest
  Closest,   // Attack the closest = Hells Angels
  Evil   // Only attack aggressor -or- negative karma
 }
Could make any creature rainbow with any food type and fightmode tho.
Right, the idea for them was that no one would know if they had a rainbow horse till after they try'd to change it's color... And anyways. It's just a horse, No need to make it attack people....
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