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| Custom Script Release Archive This is a pre-script database archive of what our users had released. |
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#1 (permalink) |
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Newbie
Join Date: Jan 2006
Age: 32
Posts: 45
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Labyrinth
This is for the Labyrinth in Malas central area. Where the Minotaurs spawn. Now occasionally there will be the spawn of a Rare Mob called Mistral. Which will appear from the Labyrinth system based on a number of killed minotaurs. Updated June 26th, 2006 *Due to lack of sleep. I didnt name the Labyrinth boss file or boss the right name. It was called Minstral and has been replaced with Tormented Minotaur. *Removed the ML Set item loot for easier conversion. Basically so you can just drop this in and it works. Files Included Minotaur.cs MinotaurScout.cs MinotaurCaptain.cs TormentedMinotaurcs Labyrinth.cs Also Tormented Minotaur is a base champion so she can distro powerscrolls if you have the proper lines commented out in the BaseChampion for the Felucca Map check. In the Labyrinth.cs File youll notice the constant m_KillsToAppear. This is how many Minotaur,MinotuarScout and MinotuarCaptain you have to kill total in order for Tormented Minotaur to spawn. Code:
private const int m_KillsToAppear = 600; In Addition I will add the Reptalon.cs File. This file is the creature scripted off Uo.Stratics.Com hunters guide. Anywho This is useful to me. Might be useful to others. Enjoy. My contribution to 2.0. Probably more to come. As any system. You dont have to modify anything for this to work. As long as you make sure you put everything in the labyrinth. Because thats where Tormanted Minotaur spawns. Also if you cant find the correct spot goto malas and do this [go 383 1931 50 which is the default spot where Tormented Minotaur will spawn. If you ran the TelGen command already. The access teleporters will already be in place to leave. But not enter. Anywho Enjoy. Last edited by ABCGizmo; 06-26-2006 at 03:09 AM. |
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#4 (permalink) |
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Forum Novice
Join Date: May 2004
Location: Canada
Age: 35
Posts: 158
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i have a ? where can i find these
btw this is awesome tks for sharing itGrizzleChest DeathEssenceArms AcolyteGloves MyrmidonHelm MageArmorChest GrizzleChest PlateOfHonorHelm AcolyteGloves MyrmidonGorget MageArmorChest |
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#5 (permalink) | |
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Newbie
Join Date: Jan 2006
Age: 32
Posts: 45
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Quote:
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#6 (permalink) |
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Forum Novice
Join Date: May 2004
Location: Canada
Age: 35
Posts: 158
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maybe i'll find it somewhere, did a serch but come up wth nothing, i noticed that u have the GrizzleChest 2 times in ur random part
, nm sorry didn't see ur post until after, my bad ![]() Last edited by dragonlady; 06-26-2006 at 03:18 AM. |
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#9 (permalink) |
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Join Date: May 2005
Posts: 26
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RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 2 processors Scripts: Compiling C# scripts...failed (1 errors, 1 warnings) Warnings: + Custom/GMSystem.cs: CS0219: Line 338: The variable 'line' is assigned but its value is never used Errors: + Custom/Gizmos Labyrinth System/Labyrinth.cs: CS0246: Line 38: The type or namespace name 'Mistral' could not be found (are you missing a using directive or an assembly reference?) CS0246: Line 38: The type or namespace name 'Mistral' could not be found (are you missing a using directive or an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#10 (permalink) | |
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Forum Newbie
Join Date: Jun 2006
Posts: 2
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Quote:
Mistral m = new Mistral(); to TormentedMinotaur m = new TormentedMinotaur(); I did that and it seemed to work fine for me. ![]() |
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