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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 07-02-2006, 01:04 AM   #26 (permalink)
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i tryed adding bolt's to the quiver and got this crash

Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 7/1/2006 11:19:27 PM
Mobiles: 3120
Items: 107159
Clients:
- Count: 2
+ 69.195.85.205: (account = xxxx) (mobile = 0x4 'Lara Croft')
+ 70.54.52.160: (account = xxxx) (mobile = 0xB72 'Ultra Light')

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseQuiver.CheckItem(Item item)
at Server.Items.BaseQuiver.OnDragDropInto(Mobile from, Item item, Point3D p)
at Server.Item.OnDroppedInto(Mobile from, Container target, Point3D p)
at Server.Item.DropToItem(Mobile from, Item target, Point3D p)
at Server.Mobile.Drop(Item to, Point3D loc)
at Server.Network.PacketHandlers.DropReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
I stated that this could happen and the reason you haven't seen another update yet is cause I'm trying to rebuild the BaseQuiver and CBaseRanged.
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Old 07-02-2006, 03:05 AM   #27 (permalink)
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ur right u did, sorry my bad, im having a blonde moment, plz forgive me
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Old 07-02-2006, 03:11 AM   #28 (permalink)
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ur right u did, sorry my bad, im having a blonde moment, plz forgive me
No it's no biggie. I am stuck on the weight reduction issue right now and it is a pain.
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Old 07-02-2006, 04:12 AM   #29 (permalink)
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Default Works 90%

oki all the arrows work with no crashes. but when you drop into the quivver you get this crash.
*********************************
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseQuiver.CheckItem(Item item)
at Server.Items.BaseQuiver.OnDragDropInto(Mobile from, Item item, Point3D p)
at Server.Item.OnDroppedInto(Mobile from, Container target, Point3D p)
at Server.Item.DropToItem(Mobile from, Item target, Point3D p)
at Server.Mobile.Drop(Item to, Point3D loc)
at Server.Network.PacketHandlers.DropReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
**********************************
so as long as you dont use the quivver all is good.
Here is what I am useing.
[2.0]Lucid Nagual's Advanced Archery Beta2.zip

I hope this helps all of you.
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Old 07-02-2006, 05:49 AM   #30 (permalink)
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Quote:
oki all the arrows work with no crashes. but when you drop into the quivver you get this crash.
*********************************
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Items.BaseQuiver.CheckItem(Item item)
at Server.Items.BaseQuiver.OnDragDropInto(Mobile from, Item item, Point3D p)
at Server.Item.OnDroppedInto(Mobile from, Container target, Point3D p)
at Server.Item.DropToItem(Mobile from, Item target, Point3D p)
at Server.Mobile.Drop(Item to, Point3D loc)
at Server.Network.PacketHandlers.DropReq(NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)
**********************************
so as long as you dont use the quivver all is good.
Here is what I am useing.
[2.0]Lucid Nagual's Advanced Archery Beta2.zip

I hope this helps all of you.
You don't have the scripts to make it work proper just hang in there. This weight reduction issue is keeping me from releasing the update.
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Old 07-02-2006, 07:30 AM   #31 (permalink)
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Exclamation Update (as promised):

~Updated to Beta 3~

~Located in post #1 for download.~

*Fixed the weight reduction issue with the BaseQuiver.
*Fixed the Quiver ID's.
*Fixed the tubs so that they use a base reference.
*Fixed the arrow and bolts so that they use a base reference.
*Fixed the BaseTub warning.
*Reduced a much code as possible.
*NO MORE NULL CRASHES!!!

Known Issues that I am working on still:
*Ammo isn't being used from the quiver (got an idea for the fix).
*The quivers are supposed to only allow one bow but allows many.
*I have tried and keep failing with the serialization fix, so I may use the CBaseRanged to correct the issue.
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Old 07-02-2006, 02:08 PM   #32 (permalink)
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Exclamation Attention:

~Updated to Beta 4~

I'm really excited about this release. I was able to do some major overhauling. I had ideas from the last several months and was able to use them in this release. I have eliminated serialization in the distro bows and reduced the amount of editing that was needed in them. The CBaseRanged is now the major backbone behind Advanced Archery. The BaseQuiver has been updated and will support the new weight reduction that I introduced in the last beta version. The weight reduction will be displayed properly (GetProperties) in the future update. Take a looksie at the code and I'm sure you will be a excited as I am. If there are any problems or if you find a better method of coding you are welcome to report it. Many thanks for your patience.
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Last edited by Lucid Nagual; 07-02-2006 at 05:02 PM.
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Old 07-02-2006, 06:27 PM   #33 (permalink)
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Everything work's awesome, ty sooo much for all ur hard work into this system , only problem i see is the bow's seem to fire slowwww, but it don't have anything to do with ur system, i'll have to go look into this somewhere to fix this Karma babes
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Old 07-02-2006, 06:34 PM   #34 (permalink)
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Everything work's awesome, ty sooo much for all ur hard work into this system , only problem i see is the bow's seem to fire slowwww, but it don't have anything to do with ur system, i'll have to go look into this somewhere to fix this Karma babes
I haven't found what is causing the bows to fire so slow. I will continue to look into the matter. And thanks I only had one day off this week and I have dedicated it to script upgrades.
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Old 07-02-2006, 07:59 PM   #35 (permalink)
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Tks for all ur hard work u r putting into this system, I will be looking forward to the next upgrade
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Old 07-02-2006, 11:24 PM   #36 (permalink)
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sweet work man
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Old 07-03-2006, 09:25 AM   #37 (permalink)
 
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hm i just loaded the newest update and it compiled perfectly, but my bows dont shoot ingame now... anyone else experiencing this or is it my fault somewhere ? using rev64


EDIT* okay well it seems to work if you put on a quiver... did i miss that this is intended somewhere ?

Last edited by psycomantis; 07-03-2006 at 09:43 AM.
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Old 07-03-2006, 10:32 AM   #38 (permalink)
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hm i just loaded the newest update and it compiled perfectly, but my bows dont shoot ingame now... anyone else experiencing this or is it my fault somewhere ? using rev64


EDIT* okay well it seems to work if you put on a quiver... did i miss that this is intended somewhere ?
The bows shoot super slow and I am working on the fix. Once that issue is resolved the system prolly won't need to be updated much.
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Old 07-03-2006, 11:19 AM   #39 (permalink)
 
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Default hm

hm for me they dont shoot at all when no quiver is equipped - and if it is then they shoot slow ^^
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Old 07-03-2006, 12:12 PM   #40 (permalink)
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i got this eror
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2213 items, 543 mobiles)
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
 - Type: Server.Items.Bow
 - Serial: 0x40018378
Delete the object? (y/n)
After pressing return an exception will be thrown and the server will terminate

Error:
System.Exception: Load failed (items=True, mobiles=False, guilds=False, type=Ser
ver.Items.Bow, serial=0x40018378) ---> System.Exception: ***** Bad serialize on
Server.Items.Bow *****
   at Server.World.Load()
   --- End of inner exception stack trace ---
   at Server.World.Load()
   at Server.ScriptCompiler.Compile(Boolean debug)
   at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
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Old 07-03-2006, 01:05 PM   #41 (permalink)
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Cool

See the installation instructions for the old 2.0.3c version of Advanced Archery in the Custom Script Archives:

Lucid Nagual's << Advanced Archery >>

Regards,
Ratzerna

Quote:
Originally Posted by tramper
i got this eror
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...done (0 errors, 0 warnings)
Scripts: Compiling VB.NET scripts...no files found.
Scripts: Verifying...done (2213 items, 543 mobiles)
Regions: Loading...done
World: Loading...An error was encountered while loading a saved object
 - Type: Server.Items.Bow
 - Serial: 0x40018378
Delete the object? (y/n)
After pressing return an exception will be thrown and the server will terminate

Error:
System.Exception: Load failed (items=True, mobiles=False, guilds=False, type=Ser
ver.Items.Bow, serial=0x40018378) ---> System.Exception: ***** Bad serialize on
Server.Items.Bow *****
   at Server.World.Load()
   --- End of inner exception stack trace ---
   at Server.World.Load()
   at Server.ScriptCompiler.Compile(Boolean debug)
   at Server.Core.Main(String[] args)
This exception is fatal, press return to exit
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Old 07-03-2006, 02:02 PM   #42 (permalink)
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See the installation instructions for the old 2.0.3c version of Advanced Archery in the Custom Script Archives:

Lucid Nagual's << Advanced Archery >>

Regards,
Ratzerna
No, no no!!! Don't do that. You need to reverse that installation. And revert back to zero.
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Old 07-03-2006, 03:08 PM   #43 (permalink)
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Woops... Sorry about that. I just let my server delete the items and restart after each one. But then again It's only my test server. I saw the previous Installation Instructions and saw reference to the additional steps, but didn't know which direction would have had to happen. Thanks for the clarification.

Thanks,
Ratzerna


Quote:
Originally Posted by Lucid Nagual
No, no no!!! Don't do that. You need to reverse that installation. And revert back to zero.
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Old 07-03-2006, 03:25 PM   #44 (permalink)
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Woops... Sorry about that. I just let my server delete the items and restart after each one. But then again It's only my test server. I saw the previous Installation Instructions and saw reference to the additional steps, but didn't know which direction would have had to happen. Thanks for the clarification.

Thanks,
Ratzerna
Those that have this system perviously and got it to work with 2.0 will have to do a rollback to version 0 again. I will give a set of instructions on how to do this when I get a chance.

This new system doesn't require any modifications in serialization.
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Old 07-03-2006, 08:47 PM   #45 (permalink)
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We installed this on our test shard to play around with and Tintamar noticed that while yes it is very very slow to shoot, if you hover your mouse over the arrows, the count goes down very steadily and much faster than you shoot. It doesn't seem like there's a pattern to it either. Starting from 100, it would shoot 2 in a row, then the arrow count would go steadily down to 90. One more shot and it counted down 20 arrows with no shot. This isn't a complaint, just wondering if this would help fix the problem or not. It doesn't seem like repeatedly opening and closing the quiver helps any either.
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Old 07-03-2006, 11:31 PM   #46 (permalink)
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We installed this on our test shard to play around with and Tintamar noticed that while yes it is very very slow to shoot, if you hover your mouse over the arrows, the count goes down very steadily and much faster than you shoot. It doesn't seem like there's a pattern to it either. Starting from 100, it would shoot 2 in a row, then the arrow count would go steadily down to 90. One more shot and it counted down 20 arrows with no shot. This isn't a complaint, just wondering if this would help fix the problem or not. It doesn't seem like repeatedly opening and closing the quiver helps any either.
Thanks for the report. Unfortunately, I jumped too quickly into updating the CFTB BOD system and have more than I bargained for lol. It will be a few days before I can jump back into this project again. However, there are a few people testing it for me and trying to find a solution. All ideas are welcome. Thanks.
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Old 07-04-2006, 02:42 PM   #47 (permalink)
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Exclamation Attention:

~Attention:~

I failed to mention that AOS needs to be ed