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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#51 (permalink) |
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Forum Newbie
Join Date: Mar 2006
Age: 25
Posts: 7
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Your work is greatly appreciated. You've done an excellent job thus far. The only other thing that I don't understand is why you can't drag and drop arrows and bolts into the quivers. You can drag a bow into them, but if you try to do so with arrows they will dissapear. Thanks for the great work!
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#52 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Post Removed.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 07-11-2006 at 01:15 PM. |
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#55 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 30
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Quivers are broaken they dont show up in 3d wich means instead of modding the already there code you did something fun and custom... also did you take juka bows into account? or spellcrafting code those might be some of the reasons i cannot shoot. Funny when i double click ettins with my oner accesslevel player the ettins now run away from me there is something majorly incompatable with this script i think.
If you have any insight let me know pleas |
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#56 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
And... I don't use 3D so why would I test it? There are many things that don't work in 3D including a hue, so why use it? EA Games has done a craptastic job with that client. Code:
public class JukaBow : Bow ...And my bows have nothing to do with clicking on Ettins. Check an AI that you might have edited. ...Or don't use this system. I will work on this when I get done with my current project, or when I get a day off which won't be for another 3 days. Then I go back for another 6.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#57 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 30
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the bow cannot change to a type of arrow at all it give the message it has already been modified.
I have 3d user and like the 3d client if some you work with whats there it can run smoothly for both users... Also noticed that yes i am firing something at 100dex it took forever to even hit the ettins i find it funny because i have played on a server that had arrows close to this that work for both clients the hues on the arrows show up fin in 3d but the elvan quiver shows up as black on the paper doll... also the custom quiver is non existent for 3d which is silly because you can hue mod quivers that are pre existing love the code but it can be friendly to both clients. |
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#58 (permalink) | ||
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#59 (permalink) | |
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Forum Newbie
Join Date: Dec 2005
Posts: 30
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Quote:
BTW i love this script i am going to do my best to get it working with 3d |
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#60 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#61 (permalink) |
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Forum Newbie
Join Date: Dec 2005
Posts: 30
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I am not talking the juka king bow and this problem has nothing to do with 3d juka bows are non-id on drop you have to double click them then click on a gear and it adds the slayer mod to them.
with this sys it thinks your trying to id them again not change arrows. You might want to look into it? FYI I do love this code and am going to work danm hard to get it implemented and working |
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#62 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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I have no clue as to what you just said.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#63 (permalink) |
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Forum Master
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the juka king bows come with no slayer listed on them, as loot you can get different gears reprsenting different monster types - when you dbl click the bow - you can them click a gear and its slayer type is set to that then
so in the juka king bow needs a an ondoubleclick override that is no slayer is selected then choose gear - if slayer allready in there then choose arrow type or to have the targeting system look for a gear & if juka king bow also and set the slayer type then - else ignor gears (think of the gears as the cams on a compound bow on modern bows - sets different power levels for poundage)
__________________
http://www.AoAUO.com
:) ..... Come for the Customs, Play for the Fun. Return to see your new Friends ..... :) |
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#64 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#66 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Anyone know the graphic ID# for the gears?
I think I just finished the CFTB!!!
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#67 (permalink) |
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Forum Expert
Join Date: Feb 2004
Age: 27
Posts: 1,834
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The Juka bows are those with no slayer on them and they are already implemented OSI style in base RunUO - see JukaBow.cs
BowOfTheJukaKing is the minor artifact and it's reptile slayer. Gear.cs has the itemID for the gear, but the problem really isn't one. There are worse problems to be taken care of first :P |
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#68 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
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My pick is in red
Axle with Gears 4177 (0x1051) Axle with Gears 4178 (0x1052) Flipable Gears 4179 (0x1053) 4180 (0x1054) I Looked for other items that would suit the image not really anythat look good. Some where Millstone looks like a cam but to large ID 6276 Seeker token same deal ID 6463
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#69 (permalink) |
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Forum Expert
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
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For your contributions to the community I wanted to give you this. I would be honored if you used it.
Gift excepted and removed
__________________
Last edited by otimpyre; 07-14-2006 at 09:11 PM. |
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#70 (permalink) | ||
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
------------------------------------------------------- Quote:
------------------------------------------------------- I need a web host badly. I'll prolly take some of this extra money I'm making and buy one. I don't get a day off til Saturday and have been working since Wends.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
Last edited by Lucid Nagual; 07-13-2006 at 11:08 PM. |
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#71 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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~CBaseRanged~ Here is an updated CBaseRanged.cs. It seems like this version is working proper and I need some people to test it for me. Many thanks.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#73 (permalink) |
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Forum Newbie
Join Date: Mar 2006
Age: 25
Posts: 7
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Lucid my friend you have done excellent work. I spent some time to test the updated CBasedRanged script that you released. It works beautifully. On both the elven and ultimate quivers they fire arrows, bolts, and the special ammo correctly, and the lower ammo cost works great, the ammon no longer just gradually runs out without firing shots. I'm glad to see this working. Great work!
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