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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#76 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Here are a list of bow stringers I have completed:
Here are the pounds per pull based on fletchers skill:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#77 (permalink) |
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Forum Newbie
Join Date: Feb 2006
Posts: 30
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I just saw that you updated the script today. What has changed?
Edit: I also just tried to install the script and I received an error about the CraftItem.cs Code:
CS1502: Line 1350: The best overloaded method match for 'Server.Items.BaseRunicTool.ApplyAttributesTo<Server.Items.BaseWeapon> has some invalid arguments CS1502: Line 1350: Argument '1' : cannot convert from 'Server.Items.BaseJewel' to 'Server.Items.BaseWeapon' This is the section that causes the problem of Daat's script with this one. Code:
if ( Core.AOS && tool is BaseRunicTool && Daat99OWLTR.Ops[11].Setting) ((BaseRunicTool)tool).ApplyAttributesTo( jewel ); Last edited by Carlosos; 07-31-2006 at 10:03 AM. |
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#78 (permalink) |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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I added the new CBaseRanged from post #71.
I can't test anything for a while. I have a test server that doesn't produce any errors and have issues with two different versions of 2.0 out there.
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#79 (permalink) |
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Forum Newbie
Join Date: Jun 2004
Posts: 74
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I'm Runnin 1.0 and want to incorporate his archery into that, couldnt find a version for runuo1.0 so im trying to modify this kit he has to work with my server any help will be greatly appreciated.... New bug I edited the bugged part of the script out just to give it a trial run... the quivers look great, but if i try to put anything... arrows , or anything inside one my server crashes any clues?
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (2 errors, 0 warnings) - Error: Scripts\Custom\[2.0]Lucid Nagual's Advanced Archery Beta2\Quivers\Base Quiver.cs: CS0246: (line 148, column 50) The type or namespace name 'TotalType' could not be found (are you missing a using directive or an assembly reference?) - Error: Scripts\Custom\[2.0]Lucid Nagual's Advanced Archery Beta2\Quivers\Base Quiver.cs: CS0246: (line 162, column 33) The type or namespace name 'TotalType' could not be found (are you missing a using directive or an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Last edited by evilfreak; 08-01-2006 at 10:15 AM. |
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#80 (permalink) | |
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Newbie
Join Date: Nov 2003
Location: Where ducks live in VA
Age: 42
Posts: 55
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I just added it to my server too, same problem.
I've also got installed: All Spells 7.0.1(d) CFTB v4.0.1 I noticed All Spells and CFTB (daat99 system stuff) had some overlap on AOS.cs I think. Anybody figure this out? btw, I did edit the [2.0]AOS.cs to add the required AOS.cs changes. Quote:
Last edited by ratzerna; 08-01-2006 at 01:16 PM. |
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#81 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#82 (permalink) |
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Newbie
Join Date: Nov 2003
Location: Where ducks live in VA
Age: 42
Posts: 55
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I found the problem with my error above. I was missing this in the BaseRunicTool.cs
I don't remember replacing it today when I upgraded, but that was the difference in an old backup from last week. Code:
public void ApplyAttributesTo( BaseJewel jewelry )
{
CraftResourceInfo resInfo = CraftResources.GetInfo( m_Resource );
if ( resInfo == null )
return;
CraftAttributeInfo attrs = resInfo.AttributeInfo;
if ( attrs == null )
return;
int attributeCount = Utility.RandomMinMax( attrs.RunicMinAttributes, attrs.RunicMaxAttributes );
int min = attrs.RunicMinIntensity;
int max = attrs.RunicMaxIntensity;
ApplyAttributesTo( jewelry, true, 0, attributeCount, min, max );
}
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#83 (permalink) |
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Newbie
Join Date: Nov 2003
Location: Where ducks live in VA
Age: 42
Posts: 55
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I just have a quick question about Advanced Archery. I know it adds all the extra ammo and advanced features. Does it totally remove the ability for generic Archery with a bow and arrows or crossbow and bolts without the quivers?
The reason I ask is, I'm wondering if I'm going to have to change any NPC's I use in quests or as random MOB's that use the ArcherAI for their fighting skill and add a quiver to them. Ratzerna |
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#84 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#85 (permalink) |
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Newbie
Join Date: Oct 2004
Age: 37
Posts: 28
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I red the entire thread just to make sure this error has not been mentioned before and I didn't see it so here goes:
If you have a quiver (the ultimate quiver) and it's empty and you drop arrows on it (as opposed to "opening" the quiver and putting the arrows "in" it) the arrows disappear. The error happens equipped or not and will NOT happen if you have one arrow in the quiver (aka if you "open" the quiver and put one arrow inside you can drag and drop as many more as you please). I also noticed that if you have say, only poison arrows in your quiver and you drag and drop say, freeze arrows onto your quiver the freeze arrows will disappear. |
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#86 (permalink) |
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Forum Expert
Join Date: Dec 2005
Posts: 310
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I have your Archery script installed and i also have Levelable Items installed! but when i add a Levelable Bow it cannot shoot the special arrows your script provides! just wondering if theres a line of code or something i would need to add to all the levelable bows so they can shoot them explosive arrows and all that! no worries of your bussy. just hopeing for a levelable bow that shoots your cool arrows
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#87 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#89 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
Edit: OK is this from Dracana's system? If not post the BaseLevelRanged.cs! Thanks ![]()
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#90 (permalink) | |
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Newbie
Join Date: Oct 2004
Age: 37
Posts: 28
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Quote:
So I guess this is an issued that won't be resolved any time soon? |
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#91 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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#93 (permalink) |
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Forum Expert
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im trying to install the archery sys so i can installl your cftb sys(love that idea!) and i have checked my way thru other errors via this thread but i havent found this one and am clueless as to what to do. i updated aos.cs like you said and updated all the other filres. then my server gives me this:
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 1 warnings)
Warnings:
+ Misc/AOS.cs:
CS0162: Line 214: Unreachable code detected
Errors:
+ Misc/AOS.cs:
CS0161: Line 206: 'Server.AosAttributes.GetValue(Server.Mobile, Server.AosAt
tribute)': not all code paths return a value
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
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#94 (permalink) | |
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Forum Expert
Join Date: Nov 2004
Location: Beyond the Gates of Hell
Age: 36
Posts: 3,509
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Quote:
__________________
Leader of the Anti-OSI Movement. Inventing a new game experience in an EA Games-free environment. Don Juan Matus "The basic difference between an ordinary man and a warrior is that a warrior takes everything as a challenge, while an ordinary man takes everything as a blessing or as a curse." My Customs:
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