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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#51 (permalink) |
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Forum Newbie
Join Date: Mar 2006
Posts: 12
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i followed all the instructions while installing the animal taming system and compiled fine with no errors at all what so ever
now i installed daats system and made all the corrections to necessary files and im getting this RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 2 processors Scripts: Compiling C# scripts...failed (5 errors, 0 warnings) Errors: Error: System.ArgumentException: The path is not of a legal form. at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck) at System.IO.Path.GetFullPathInternal(String path) at System.IO.Path.GetFullPath(String path) at Server.ScriptCompiler.Display(CompilerResults results) at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly) at Server.ScriptCompiler.Compile(Boolean debug) at Server.Core.Main(String[] args) This exception is fatal, press return to exit Plz advise of what the issue may be |
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#52 (permalink) |
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Forum Expert
Join Date: Apr 2006
Posts: 386
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Ok got it in and everything seems ok, but need to know for sure if there is a spot in the files that i am overlooking to add in more metals got them added but need to know if there s a spot to change that id's how many ores are there seems that i still only have the ones in this system, so what im asking is, is there a spot that regulates how may ores there are because i cant seem to find it like say a max of 13 or something along that lines because i have 29 total in place
thanks for your help on this |
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#53 (permalink) |
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Forum Newbie
Join Date: Aug 2005
Age: 37
Posts: 74
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when you make boards with colored logs like ash they turn to reg boards so you cant make ash crafts and when you addmenu ash boards you cant use them to make furniture is this the way its suppose to be if so what are the ash boards for. cant use ash boards for fletching either
Last edited by frank; 08-22-2006 at 04:55 AM. |
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#55 (permalink) |
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Forum Newbie
Join Date: Jun 2003
Posts: 30
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I am having a problem with my CraftItem.cs as your script pack is the only 1 i have installed, that has modified this script is it something you can help me with
Code:
Errors:
+ Engines/Craft/Core/CraftItem.cs:
CS1502: Line 1350: The best overloaded method match for 'Server.Items.BaseRunicTool.ApplyAttributesTo(Server.Items.BaseWeapon)' has some invalid arguments
CS1503: Line 1350: Argument '1': cannot convert from 'Server.Items.BaseJewel' to 'Server.Items.BaseWeapon'
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#56 (permalink) | |
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Forum Newbie
Join Date: Feb 2006
Posts: 31
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Hello
Everything was ok but today my server crashed Quote:
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#57 (permalink) | |
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Forum Expert
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obelix,
Normally, people have gotten this error when they messed up their saves somehow. Did you back up your saves, and use a different load of Server with an older save? Quote:
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#58 (permalink) |
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Forum Newbie
Join Date: Sep 2006
Age: 31
Posts: 17
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WOW nice script works great. For some reason i had to remove keyring.cs for it to work. Is removing it going to make a problem later on? Would like to ask what kind of spawner can i use with this?
Last edited by metaltounge; 09-08-2006 at 06:04 AM. |
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#59 (permalink) | |
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Forum Expert
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Quote:
I use the spawner system with Nerun's Distro. I have not tried to use the XML Spawner system yet. |
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#61 (permalink) |
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Forum Novice
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just got this today with relatively fresh 2.0 install. got thru the keyring and all that but now have this error
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2445.26067
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Misc/[2.0]AOS.cs:
CS0234: Line 8: The type or namespace name 'FSB' does not exist in the names
pace 'Server.Spells' (are you missing an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
commented that and the advanced archery parts out and works fine. planning on adding them just haven't yet. also the tamingbod cfg files are not in the data/bulkorders file. not seeing them in the dl'ed files either. am I just not seeing them or did they get left out of the DL and this system works fine with the XMLSpawner system.
__________________
Death comes for us ALL Last edited by Gembone; 09-12-2006 at 01:35 PM. |
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#62 (permalink) | |
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Forum Expert
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Quote:
__________________
Broadside ~AkA~ Bad Karma |
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#65 (permalink) |
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Forum Newbie
Join Date: Feb 2006
Posts: 31
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Hello,
I've the same crashed Code:
Server Crash Report =================== RunUO Version 2.0, Build 2357.32527 Operating System: Microsoft Windows NT 5.0.2195 Service Pack 4 .NET Framework: 2.0.50727.42 Time: 10/09/2006 14:02:53 Mobiles: 3724 Items: 170726 Exception: System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à Server.Engines.Craft.CraftItem.CompleteCraft(Int32 quality, Boolean makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft) à Server.Engines.Craft.CraftItem.InternalTimer.OnTick() à Server.Timer.Slice() à Server.Core.Main(String[] args) I use your CraftItem.cs Thanks |
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#67 (permalink) | |
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Forum Expert
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Quote:
1. You have RunUO 2.0. 2. You installed FSAT Gen2. 3. You installed this system. 4. You made no other customizations to these scripts. All that correct so far? |
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#68 (permalink) | |
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Forum Newbie
Join Date: Feb 2006
Posts: 31
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Quote:
Here are the scripts if you want. Thanks for your help ![]() |
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#69 (permalink) |
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Forum Expert
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Angeline,
I am attaching a debugging version of the CraftItem.cs script. Please use it in place of the one you have now, and try to reproduce the crash. I have placed several strategic Console.WriteLine statements throughout the appropriate sections to try and catch the error. If you still have a crash, we may need to add more try statements. *crosses fingers* |
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#70 (permalink) | |
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Forum Newbie
Join Date: Feb 2006
Posts: 31
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Quote:
I've test it and I've this : Code:
Errors : + Ajoutés/daatowlth/Scripts/Engines/Craft/Core/CraftItem.cs CS0165: Line 1125: Utilisation d'une variable locale non assignée 'item' |
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#71 (permalink) | |
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Forum Expert
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Quote:
PHP Code:
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#73 (permalink) |
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Forum Newbie
Join Date: Sep 2006
Posts: 1
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it seems to be not possible to fill small blacksmith BODs if weapons made with special ignots are requested. I think in SmallBOD.cs function EndCombine there shoud be an additional test:
Code:
...
else
{
BulkMaterialType material = BulkMaterialType.None;
if ( o is BaseArmor )
material = GetMaterial( ((BaseArmor)o).Resource );
else if ( o is BaseShoes )
material = GetMaterial( ((BaseShoes)o).Resource );
else if ( o is BaseWeapon )
material = GetMaterial( ((BaseWeapon)o).Resource );
...
Last edited by merin; 09-16-2006 at 03:13 AM. |
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