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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 08-17-2006, 12:08 PM   #51 (permalink)
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i followed all the instructions while installing the animal taming system and compiled fine with no errors at all what so ever
now i installed daats system and made all the corrections to necessary files
and im getting this

RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
Errors:
Error:
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at Server.ScriptCompiler.Display(CompilerResults results)
at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly)
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit

Plz advise of what the issue may be
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Old 08-19-2006, 04:20 PM   #52 (permalink)
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Ok got it in and everything seems ok, but need to know for sure if there is a spot in the files that i am overlooking to add in more metals got them added but need to know if there s a spot to change that id's how many ores are there seems that i still only have the ones in this system, so what im asking is, is there a spot that regulates how may ores there are because i cant seem to find it like say a max of 13 or something along that lines because i have 29 total in place

thanks for your help on this
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Old 08-22-2006, 04:23 AM   #53 (permalink)
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when you make boards with colored logs like ash they turn to reg boards so you cant make ash crafts and when you addmenu ash boards you cant use them to make furniture is this the way its suppose to be if so what are the ash boards for. cant use ash boards for fletching either

Last edited by frank; 08-22-2006 at 04:55 AM.
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Old 08-22-2006, 05:42 AM   #54 (permalink)
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HOLY CRAP

You put it in normal filestructure so you just drag drop! was getting tired of doing a search and replacing one of 40 files by hand, THANKS YOU.!
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Old 08-23-2006, 04:48 AM   #55 (permalink)
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I am having a problem with my CraftItem.cs as your script pack is the only 1 i have installed, that has modified this script is it something you can help me with
Code:
Errors:
 + Engines/Craft/Core/CraftItem.cs:
    CS1502: Line 1350: The best overloaded method match for 'Server.Items.BaseRunicTool.ApplyAttributesTo(Server.Items.BaseWeapon)' has some invalid arguments
    CS1503: Line 1350: Argument '1': cannot convert from 'Server.Items.BaseJewel' to 'Server.Items.BaseWeapon'
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Old 08-24-2006, 12:55 PM   #56 (permalink)
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Hello

Everything was ok but today my server crashed
Quote:
Server Crash Report
===================

Exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à Server.Engines.Craft.CraftItem.CompleteCraft(Int32 quality, Boolean makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
à Server.Engines.Craft.CraftItem.InternalTimer.OnTic k()
à Server.Timer.Slice()
à Server.Core.Main(String[] args)
Thanks for your help.
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Old 08-28-2006, 07:54 PM   #57 (permalink)
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obelix,

Normally, people have gotten this error when they messed up their saves somehow. Did you back up your saves, and use a different load of Server with an older save?

Quote:
Originally Posted by obelix952
i followed all the instructions while installing the animal taming system and compiled fine with no errors at all what so ever
now i installed daats system and made all the corrections to necessary files
and im getting this

RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
Errors:
Error:
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetFullPathInternal(String path)
at System.IO.Path.GetFullPath(String path)
at Server.ScriptCompiler.Display(CompilerResults results)
at Server.ScriptCompiler.CompileCSScripts(Boolean debug, Assembly& assembly)
at Server.ScriptCompiler.Compile(Boolean debug)
at Server.Core.Main(String[] args)
This exception is fatal, press return to exit

Plz advise of what the issue may be
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Old 09-08-2006, 06:00 AM   #58 (permalink)
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WOW nice script works great. For some reason i had to remove keyring.cs for it to work. Is removing it going to make a problem later on? Would like to ask what kind of spawner can i use with this?

Last edited by metaltounge; 09-08-2006 at 06:04 AM.
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Old 09-08-2006, 07:00 AM   #59 (permalink)
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Quote:
Originally Posted by metaltounge
WOW nice script works great. For some reason i had to remove keyring.cs for it to work. Is removing it going to make a problem later on? Would like to ask what kind of spawner can i use with this?
No, that's fine. The reason that happens is one script was named keyring.cs and the other was key ring.cs. It doesn't matter which one you delete, I think they are both the same.

I use the spawner system with Nerun's Distro. I have not tried to use the XML Spawner system yet.
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Old 09-08-2006, 07:09 AM   #60 (permalink)
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yes thank you for the awsome scripts i just now have to get in touch with the commands. It is a great script cant wait for more.
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Old 09-12-2006, 12:43 PM   #61 (permalink)
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just got this today with relatively fresh 2.0 install. got thru the keyring and all that but now have this error

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2445.26067
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
 + Misc/[2.0]AOS.cs:
    CS0234: Line 8: The type or namespace name 'FSB' does not exist in the names
pace 'Server.Spells' (are you missing an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
is there something I am missing? or should I just comment that out?
commented that and the advanced archery parts out and works fine.
planning on adding them just haven't yet.


also the tamingbod cfg files are not in the data/bulkorders file. not seeing them in the dl'ed files either.
am I just not seeing them or did they get left out of the DL


and this system works fine with the XMLSpawner system.
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Last edited by Gembone; 09-12-2006 at 01:35 PM.
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Old 09-12-2006, 03:09 PM   #62 (permalink)
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Quote:
Originally Posted by Gembone
just got this today with relatively fresh 2.0 install. got thru the keyring and all that but now have this error

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2445.26067
Core: Running on .NET Framework Version 2.0.50727
Core: Running with arguments: -debug
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
 + Misc/[2.0]AOS.cs:
    CS0234: Line 8: The type or namespace name 'FSB' does not exist in the names
pace 'Server.Spells' (are you missing an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
is there something I am missing? or should I just comment that out?
commented that and the advanced archery parts out and works fine.
planning on adding them just haven't yet.


also the tamingbod cfg files are not in the data/bulkorders file. not seeing them in the dl'ed files either.
am I just not seeing them or did they get left out of the DL


and this system works fine with the XMLSpawner system.
Yes comment that out. You will have to reverse that though if you add the FullSpellbook script.
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Old 09-12-2006, 03:34 PM   #63 (permalink)
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EDIT: NVM I am blind and need some sleep. found the cfg files I needed.
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Last edited by Gembone; 09-12-2006 at 03:43 PM.
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Old 09-12-2006, 03:45 PM   #64 (permalink)
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Quote:
Originally Posted by Gembone
EDIT: NVM I am blind and need some sleep. found the cfg files I needed.
What ones??....Ah ok!
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Old 09-13-2006, 08:33 AM   #65 (permalink)
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Hello,

I've the same crashed

Code:
Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.0.2195 Service Pack 4
.NET Framework: 2.0.50727.42
Time: 10/09/2006 14:02:53
Mobiles: 3724
Items: 170726

Exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à Server.Engines.Craft.CraftItem.CompleteCraft(Int32 quality, Boolean makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
   à Server.Engines.Craft.CraftItem.InternalTimer.OnTick()
   à Server.Timer.Slice()
   à Server.Core.Main(String[] args)
The last time it was the 24-8-2006 when the same player made bandanas.
I use your CraftItem.cs

Thanks
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Old 09-13-2006, 03:33 PM   #66 (permalink)
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Default Champ spawn

i went to champ spawns to put alters
theres no alters but every thing is spawn
do i jest put alters platform in
or is there more problems
please help
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Old 09-13-2006, 04:12 PM   #67 (permalink)
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Quote:
Originally Posted by Angeline
Hello,

I've the same crashed

Code:
Server Crash Report
===================
 
RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.0.2195 Service Pack 4
.NET Framework: 2.0.50727.42
Time: 10/09/2006 14:02:53
Mobiles: 3724
Items: 170726
 
Exception:
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
   à Server.Engines.Craft.CraftItem.CompleteCraft(Int32 quality, Boolean makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CustomCraft customCraft)
   à Server.Engines.Craft.CraftItem.InternalTimer.OnTick()
   à Server.Timer.Slice()
   à Server.Core.Main(String[] args)
The last time it was the 24-8-2006 when the same player made bandanas.
I use your CraftItem.cs

Thanks
Just confirming....

1. You have RunUO 2.0.
2. You installed FSAT Gen2.
3. You installed this system.
4. You made no other customizations to these scripts.

All that correct so far?
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Old 09-14-2006, 02:50 AM   #68 (permalink)
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Quote:
Just confirming....

1. You have RunUO 2.0.
2. You installed FSAT Gen2.
3. You installed this system.
4. You made no other customizations to these scripts.

All that correct so far?
Yes I've all of this and no other customizations to these scripts.

Here are the scripts if you want.

Thanks for your help
Attached Files
File Type: rar CraftItem.rar (9.9 KB, 49 views)
File Type: rar DefTailoring.rar (3.4 KB, 42 views)
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Old 09-14-2006, 08:28 AM   #69 (permalink)
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Angeline,

I am attaching a debugging version of the CraftItem.cs script. Please use it in place of the one you have now, and try to reproduce the crash. I have placed several strategic Console.WriteLine statements throughout the appropriate sections to try and catch the error. If you still have a crash, we may need to add more try statements.

*crosses fingers*
Attached Files
File Type: zip CraftItem.zip (10.3 KB, 50 views)
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Old 09-14-2006, 01:14 PM   #70 (permalink)
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Quote:
Angeline,

I am attaching a debugging version of the CraftItem.cs script. Please use it in place of the one you have now, and try to reproduce the crash. I have placed several strategic Console.WriteLine statements throughout the appropriate sections to try and catch the error. If you still have a crash, we may need to add more try statements.

*crosses fingers*
Hello,

I've test it and I've this :

Code:
Errors :
+ Ajoutés/daatowlth/Scripts/Engines/Craft/Core/CraftItem.cs
CS0165: Line 1125: Utilisation d'une variable locale non assignée 'item'
Thanks for your help.
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Old 09-14-2006, 01:50 PM   #71 (permalink)
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Quote:
Originally Posted by Angeline
Hello,

I've test it and I've this :

Code:
Errors :
+ Ajoutés/daatowlth/Scripts/Engines/Craft/Core/CraftItem.cs
CS0165: Line 1125: Utilisation d'une variable locale non assignée 'item'
Thanks for your help.
OK, I added a simple assignment statement, and that seems to have fixed it. Either download the new one here, or make line 1110 look like this:

PHP Code:
Item item null
Attached Files
File Type: zip CraftItem.zip (10.3 KB, 51 views)
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Old 09-14-2006, 02:57 PM   #72 (permalink)
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Hello,

It's ok this time, I test it and I'll tell you if I've a new crash.

Thanks for your help

(sorry for my english)
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Old 09-16-2006, 03:10 AM   #73 (permalink)
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it seems to be not possible to fill small blacksmith BODs if weapons made with special ignots are requested. I think in SmallBOD.cs function EndCombine there shoud be an additional test:

Code:
...
				else
				{
					BulkMaterialType material = BulkMaterialType.None;

					if ( o is BaseArmor )
						material = GetMaterial( ((BaseArmor)o).Resource );
					else if ( o is BaseShoes )
						material = GetMaterial( ((BaseShoes)o).Resource );
					else if ( o is BaseWeapon )
						material = GetMaterial( ((BaseWeapon)o).Resource );
...

Last edited by merin; 09-16-2006 at 03:13 AM.
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Old 09-16-2006, 07:23 AM   #74 (permalink)
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