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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 12-19-2006, 01:46 PM   #201 (permalink)
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Default SVN problem

I am converting shard to lastest SVN and Recieving these error, Can someone help me with this

Code:
 + Custom/Modified Distro Files/Engines/Craft/Core/CraftGump.cs:
    CS1023: Line 178: Embedded statement cannot be a declaration or labeled stat
ement
    CS1023: Line 322: Embedded statement cannot be a declaration or labeled stat
ement
the code for those lines follow:

line 178
Code:
		public void CreateResList( bool opt )
		{
			CraftSubResCol res = ( opt ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes );

			for ( int i = 0; i < res.Count; ++i )
			
	line 178 >>>	bool b_RecipeCraft = Daat99OWLTR.Ops[5].Setting,
				 b_Blacksmithy = Daat99OWLTR.Ops[18].Setting,
				 b_BowFletching = Daat99OWLTR.Ops[19].Setting,
				 b_Carpentry = Daat99OWLTR.Ops[20].Setting,
				 b_Masonry = Daat99OWLTR.Ops[24].Setting,
				 b_Tailoring = Daat99OWLTR.Ops[25].Setting,
				 b_Tinkering = Daat99OWLTR.Ops[26].Setting;
			if ( b_RecipeCraft )
			{
				NewDaat99Holder dh = (NewDaat99Holder)daat99.Daat99OWLTR.TempHolders[m_From];
				int	i_Lenght = 0;
				for ( int i = 0; i < res.Count; ++i )
				{
					int index = i_Lenght % 10;

					CraftSubRes subResource = res.GetAt( i );
					if ( !dh.Resources.Contains(CraftResources.GetFromType( subResource.ItemType )) || (!b_Blacksmithy && m_CraftSystem is DefBlacksmithy)
						|| (!b_BowFletching && m_CraftSystem is DefBowFletching) || (!b_Carpentry && m_CraftSystem is DefCarpentry)
						|| (!b_Masonry && m_CraftSystem is DefMasonry) || (!b_Tailoring && m_CraftSystem is DefTailoring)
						|| (!b_Tinkering && m_CraftSystem is DefTinkering) )
					{
						if ( index == 0 )
						{
							if ( i > 0 )
								AddButton( 485, 260, 4005, 4007, 0, GumpButtonType.Page, (i / 10) + 1 );

							AddPage( (i / 10) + 1 );

							if ( i > 0 )
								AddButton( 455, 260, 4014, 4015, 0, GumpButtonType.Page, i / 10 );

							CraftContext context = m_CraftSystem.GetContext( m_From );

							AddButton( 220, 260, 4005, 4007, GetButtonID( 6, 4 ), GumpButtonType.Reply, 0 );
							AddHtmlLocalized( 255, 263, 200, 18, (context == null || !context.DoNotColor) ? 1061591 : 1061590, LabelColor, false, false );
						}

						AddButton( 220, 60 + (index * 20), 4005, 4007, GetButtonID( 5, i ), GumpButtonType.Reply, 0 );

						if ( subResource.NameNumber > 0 )
							AddHtmlLocalized( 255, 63 + (index * 20), 250, 18, subResource.NameNumber, LabelColor, false, false );
						else
							AddLabel( 255, 60 + (index * 20), LabelHue, subResource.NameString );
						i_Lenght++;
					}
				}	
			}
line 322
Code:
		public void CreateItemList( int selectedGroup )
		{
			if ( selectedGroup == 501 ) // 501 : Last 10
			{
				CreateMakeLastList();
				return;
			}

			CraftGroupCol craftGroupCol = m_CraftSystem.CraftGroups;
			CraftGroup craftGroup = craftGroupCol.GetAt( selectedGroup );
			CraftItemCol craftItemCol = craftGroup.CraftItems;

			for ( int i = 0; i < craftItemCol.Count; ++i )
			
	line 322 >>>	bool b_BankHive = Daat99OWLTR.Ops[6].Setting,
				 b_Houses = Daat99OWLTR.Ops[7].Setting,
				 b_Forge = Daat99OWLTR.Ops[8].Setting,
				 b_Keys = Daat99OWLTR.Ops[9].Setting,
				 b_RecipeCraft = Daat99OWLTR.Ops[5].Setting,
				 b_Alchemy = Daat99OWLTR.Ops[17].Setting,
				 b_Blacksmithy = Daat99OWLTR.Ops[18].Setting,
				 b_BowFletching = Daat99OWLTR.Ops[19].Setting,
				 b_Carpentry = Daat99OWLTR.Ops[20].Setting,
				 b_Cooking = Daat99OWLTR.Ops[21].Setting,
				 b_Glassblowing = Daat99OWLTR.Ops[22].Setting,
				 b_Masonry = Daat99OWLTR.Ops[24].Setting,
				 b_Tailoring = Daat99OWLTR.Ops[25].Setting,
				 
				NewDaat99Holder dh = (NewDaat99Holder)daat99.Daat99OWLTR.TempHolders[m_From];

				int i, i_Lenght = 0;
				
				for ( i = 0; i < craftItemCol.Count; ++i )
				{
					int index = i_Lenght % 10;

					CraftItem craftItem = craftItemCol.GetAt( i );

					if ( !dh.ItemTypeList.Contains( craftItem.ItemType ) || (!b_Alchemy && m_CraftSystem is DefAlchemy)
						|| (!b_Blacksmithy && m_CraftSystem is DefBlacksmithy) || (!b_BowFletching && m_CraftSystem is DefBowFletching)
						|| (!b_Carpentry && m_CraftSystem is DefCarpentry) || (!b_Cooking && m_CraftSystem is DefCooking)
						|| (!b_Glassblowing && m_CraftSystem is DefGlassblowing) || (!b_Inscription && m_CraftSystem is DefInscription)
						|| (!b_Masonry && m_CraftSystem is DefMasonry) || (!b_Tailoring && m_CraftSystem is DefTailoring)
						|| (!b_Tinkering && m_CraftSystem is DefTinkering) )
					{
						if ( index == 0 )
						{
							if ( i_Lenght > 0 )
							{
								AddButton( 370, 260, 4005, 4007, 0, GumpButtonType.Page, (i_Lenght / 10) + 1 );
								AddHtmlLocalized( 405, 263, 100, 18, 1044045, LabelColor, false, false ); // NEXT PAGE
							}

							AddPage( (i_Lenght / 10) + 1 );

							if ( i_Lenght > 0 )
							{
								AddButton( 220, 260, 4014, 4015, 0, GumpButtonType.Page, i_Lenght / 10 );
								AddHtmlLocalized( 255, 263, 100, 18, 1044044, LabelColor, false, false ); // PREV PAGE
							}
						}

						if ( craftItem.NameString == "Bank Hive" && !b_BankHive )
							continue;
						else if ( ( craftItem.NameString == "Tool House" || craftItem.NameString == "Runic House" ) && !b_Houses )
							continue;
						else if ( craftItem.NameString == "Mobile Forge" && !b_Forge )
							continue;
						else if ( ( craftItem.NameString == "Spell Casters Key" || craftItem.NameString == "Tailors Key" 
							|| craftItem.NameString == "Wood Workers Key" || craftItem.NameString == "Metal Workers Key" 
							|| craftItem.NameString == "Stone Workers Key" || craftItem.NameString == "Scribers Tome" 
							|| craftItem.NameString == "Bards Stand" || craftItem.NameString == "Alchemist Kit" ) 
							&& !b_Keys )
							continue;
						
						AddButton( 220, 60 + (index * 20), 4005, 4007, GetButtonID( 1, i ), GumpButtonType.Reply, 0 );

						if ( craftItem.NameNumber > 0 )
							AddHtmlLocalized( 255, 63 + (index * 20), 220, 18, craftItem.NameNumber, LabelColor, false, false );
						else
							AddLabel( 255, 60 + (index * 20), LabelHue, craftItem.NameString );

						AddButton( 480, 60 + (index * 20), 4011, 4012, GetButtonID( 2, i ), GumpButtonType.Reply, 0 );
						i_Lenght++;
					}
				}
			}

NVM I found what was causing the error

Last edited by Deiscianna; 12-26-2006 at 05:15 PM. Reason: Fixed the problem myself
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Old 12-23-2006, 11:18 AM   #202 (permalink)
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Default

I'm getting the same problem as others have reported, the following error

Quote:
Errors:
+ Engines/Craft/Core/CraftItem.cs:
CS1502: Line 1350: The best overloaded method match for 'Server.Items.BaseRunicTool.ApplyAttributesTo(Serv er.Items.BaseWeapon)' has some invalid arguments
CS1503: Line 1350: Argument '1': cannot convert from 'Server.Items.BaseJewel' to 'Server.Items.BaseWeapon'
I double checked the instructions, reoverwrote the files and it still comes up with that

This is a fresh install, using the latest version of RunUO 2
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Old 01-09-2007, 06:55 PM   #203 (permalink)
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Default

Lokai if you could help or someone who might have this figured out. But, with the new champspawn.cs that i received with your file i cant enable it so the champ idol is used by players to activate the champ with virtue. I have been trying to figure this out but just cant seem to get it. Any help would be deeply appreciated. Thankyou.
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Old 01-11-2007, 12:48 PM   #204 (permalink)
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Default Bulk Order Deeds

I am having a problem. for some reason I am not getting a bulk order deed accept gump from the tailor or the smith. I have edited the system to not use FSAT Gen2. Could I of removed something I shouldn't of or does something need to be edited to get the accept gumps?

edit:
When you choose Bulk Order Info from the npc menu all you get is a message stating that you can get a Bulk order deed now. No accept gump appears.

edit 2:
Nevermind I figured it out.

Last edited by Callandor2k; 01-11-2007 at 02:12 PM.
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Old 01-11-2007, 10:28 PM   #205 (permalink)
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Default Strange problem

We been running this system and FSS animal taming on a fairly new 2.0 shard (less then 60 days) everything seems to work fine. Then the other day, a player brought it to my attention you cant add spring water, petrafied wood, or destroying angel to the spellcasters keys. When I checked those three scripts, they didnt have the line, using server.items, so I added it, but that didnt help. Tried changing the script for spellcaster keys, got errors that those items were not present in server.items.key. not sure what to try next.
Runuo version is 2.0, latest updates for datts, and FSS I do believe. Thanks in advance.
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Old 01-12-2007, 05:12 AM   #206 (permalink)
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Default

Quote:
Originally Posted by spikeSOK View Post
We been running this system and FSS animal taming on a fairly new 2.0 shard (less then 60 days) everything seems to work fine. Then the other day, a player brought it to my attention you cant add spring water, petrafied wood, or destroying angel to the spellcasters keys. When I checked those three scripts, they didnt have the line, using server.items, so I added it, but that didnt help. Tried changing the script for spellcaster keys, got errors that those items were not present in server.items.key. not sure what to try next.
Runuo version is 2.0, latest updates for datts, and FSS I do believe. Thanks in advance.
Please make sure that your spring water, petrafied wood and destroying angel are indeed reagents and NOT items.
If they aren't reagents than you will either have to make them reagents or manually add code to support those as items.

P.S.
If you modify your scripts to support that than keep in mind that this is the script release forum and not the script support.
All editing scripts problems (if you'll encounter any) should be posted in the script support forum.
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Old 01-12-2007, 08:29 AM   #207 (permalink)
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yep, that was it, I scripted them to be reagents, and it now works fine, thank you Daat...
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Old 01-12-2007, 09:44 AM   #208 (permalink)
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Quote:
Originally Posted by spikeSOK View Post
yep, that was it, I scripted them to be reagents, and it now works fine, thank you Daat...
Glad I could help
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Old 01-12-2007, 07:54 PM   #209 (permalink)
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Question Crafting Runic Items

Hail All,

I'm running runuo 2.0 with daats system and this is my current problem. I have recipes disabled and regular crafting enabled however, players in game who have the ingredients and higher skills see the runic items in the craft menu but the chances to craft these items are all zero. Has anyone seen this before or have some input on this....thanks.
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Old 01-12-2007, 07:56 PM   #210 (permalink)
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Skill has a part in that, do they have the required skill?
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Old 01-12-2007, 08:31 PM   #211 (permalink)
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Quote:
Originally Posted by Malaperth View Post
Skill has a part in that, do they have the required skill?
Yes, I even went into the game as a GM/Admin with the proper ingrediants and skill posted between 120-150 and get the same thing listed in craft gump menu.
The chances of making the items are all set to zero.....
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Old 01-13-2007, 07:57 AM   #212 (permalink)
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Quote:
Originally Posted by lemperor View Post
Yes, I even went into the game as a GM/Admin with the proper ingrediants and skill posted between 120-150 and get the same thing listed in craft gump menu.
The chances of making the items are all set to zero.....
Have you used a "power scroll" to raise the skill caps or just [set the skills to high value?
Make sure your skill cap is higher than your actual skill value.
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Old 01-15-2007, 02:02 AM   #213 (permalink)
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i´m using your system with runuo 2
i have a problem with sleeping dragon and master of arts...
when i set spawn to sleeping dragon the monsters of the master spawn but the champ if finished is the dragon

when i set spawn to master nothing at all happens....
any idea why i have such a problem or how to fix it?

i tried everything i thought it could be but the problem stays....
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Old 01-15-2007, 04:25 PM   #214 (permalink)
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Quote:
Originally Posted by El Muerte View Post
i´m using your system with runuo 2
i have a problem with sleeping dragon and master of arts...
when i set spawn to sleeping dragon the monsters of the master spawn but the champ if finished is the dragon

when i set spawn to master nothing at all happens....
any idea why i have such a problem or how to fix it?

i tried everything i thought it could be but the problem stays....
Either your champspawn.cs or champspawntype.cs (or both) is messed up.
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Old 01-15-2007, 05:15 PM   #215 (permalink)
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yes i found it and fixed it just before you replied but thx
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Old 01-19-2007, 08:15 AM   #216 (permalink)
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is it works without FSAT Gen2
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Old 01-19-2007, 08:54 AM   #217 (permalink)
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Quote:
Originally Posted by milvaen View Post
is it works without FSAT Gen2

yes it does.... check a few pages back theres a topic

im running the system without the breeding scripts
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Old 01-19-2007, 09:15 AM   #218 (permalink)
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Code:
Errors:
 + Items/Addons/BaseAddonDeed.cs:
    CS1502: Line 84: The best overloaded method match for 'Server.Items.BaseAddo
n.CouldFit(Server.IPoint3D, Server.Map, Server.Mobile, ref System.Collections.Ar
rayList)' has some invalid arguments
    CS1503: Line 84: Argument '4': cannot convert from 'ref System.Collections.G
eneric.List<Server.Multis.BaseHouse>' to 'ref System.Collections.ArrayList'
 + Custom/Daat99OWLTR/Custom Craftables/Spell Casters Key.cs:
    CS0246: Line 356: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 357: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 357: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 413: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 414: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 415: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 439: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 440: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 441: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 86: The type or namespace name 'SpringWater' could not be found
 (are you missing a using directive or an assembly reference?)
    CS0246: Line 86: The type or namespace name 'PetrafiedWood' could not be fou
nd (are you missing a using directive or an assembly reference?)
    CS0246: Line 87: The type or namespace name 'DestroyingAngel' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 608: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 609: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 615: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 616: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 622: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 623: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 665: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
    CS0246: Line 667: The type or namespace name 'PetrafiedWood' could not be fo
und (are you missing a using directive or an assembly reference?)
    CS0246: Line 669: The type or namespace name 'DestroyingAngel' could not be
found (are you missing a using directive or an assembly reference?)
 + Engines/AI/Creature/BaseCreature.cs:
    CS0103: Line 1709: The name 'FSATS' does not exist in the current context
    CS0103: Line 1715: The name 'FSATS' does not exist in the current context
    CS0246: Line 3415: The type or namespace name 'BaseBioCreature' could not be
 found (are you missing a using directive or an assembly reference?)
    CS0246: Line 3415: The type or namespace name 'BioCreature' could not be fou
nd (are you missing a using directive or an assembly reference?)
    CS0246: Line 3415: The type or namespace name 'BioMount' could not be found
(are you missing a using directive or an assembly reference?)
    CS0103: Line 3418: The name 'FSATS' does not exist in the current context
    CS0103: Line 3424: The name 'FSATS' does not exist in the current context
    CS0234: Line 3431: The type or namespace name 'PetMenu' does not exist in th
e namespace 'Server.ContextMenus' (are you missing an assembly reference?)
    CS1502: Line 3431: The best overloaded method match for 'System.Collections.
Generic.List<Server.ContextMenus.ContextMenuEntry>.Add(Server.ContextMenus.Conte
xtMenuEntry)' has some invalid arguments
    CS1503: Line 3431: Argument '1': cannot convert from 'Server.ContextMenus.Pe
tMenu' to 'Server.ContextMenus.ContextMenuEntry'
    CS0103: Line 4478: The name 'FSATS' does not exist in the current context
    CS0103: Line 4484: The name 'FSATS' does not exist in the current context
    CS0103: Line 4551: The name 'FSATS' does not exist in the current context
    CS0103: Line 4572: The name 'PetLeveling' does not exist in the current cont
ext
    CS0246: Line 4581: The type or namespace name 'BaseBioCreature' could not be
 found (are you missing a using directive or an assembly reference?)
    CS0246: Line 4581: The type or namespace name 'BioCreature' could not be fou
nd (are you missing a using directive or an assembly reference?)
    CS0246: Line 4581: The type or namespace name 'BioMount' could not be found
(are you missing a using directive or an assembly reference?)
    CS0103: Line 4583: The name 'PetLeveling' does not exist in the current cont
ext
    CS0103: Line 4587: The name 'FSATS' does not exist in the current context
    CS0103: Line 4588: The name 'PetLeveling' does not exist in the current cont
ext
 + Mobiles/Vendors/BaseVendor.cs:
    CS0246: Line 724: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 724: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 731: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 731: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 731: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 731: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 744: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 745: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 747: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 1252: The type or namespace name 'SmallMobileBOD' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 1253: The type or namespace name 'SmallMobileBODAcceptGump' cou
ld not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 1253: The type or namespace name 'SmallMobileBOD' could not be
found (are you missing a using directive or an assembly reference?)
    CS1502: Line 1253: The best overloaded method match for 'Server.Mobile.SendG
ump(Server.Gumps.Gump)' has some invalid arguments
    CS1503: Line 1253: Argument '1': cannot convert from 'SmallMobileBODAcceptGu
mp' to 'Server.Gumps.Gump'
    CS0246: Line 1254: The type or namespace name 'LargeMobileBOD' could not be
found (are you missing a using directive or an assembly reference?)
    CS0246: Line 1255: The type or namespace name 'LargeMobileBODAcceptGump' cou
ld not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 1255: The type or namespace name 'LargeMobileBOD' could not be
found (are you missing a using directive or an assembly reference?)
    CS1502: Line 1255: The best overloaded method match for 'Server.Mobile.SendG
ump(Server.Gumps.Gump)' has some invalid arguments
    CS1503: Line 1255: Argument '1': cannot convert from 'LargeMobileBODAcceptGu
mp' to 'Server.Gumps.Gump'
    CS0246: Line 127: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 128: The type or namespace name 'SmallMobileBODAcceptGump' coul
d not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 128: The type or namespace name 'SmallMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS1502: Line 128: The best overloaded method match for 'Server.Mobile.SendGu
mp(Server.Gumps.Gump)' has some invalid arguments
    CS1503: Line 128: Argument '1': cannot convert from 'SmallMobileBODAcceptGum
p' to 'Server.Gumps.Gump'
    CS0246: Line 129: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS0246: Line 130: The type or namespace name 'LargeMobileBODAcceptGump' coul
d not be found (are you missing a using directive or an assembly reference?)
    CS0246: Line 130: The type or namespace name 'LargeMobileBOD' could not be f
ound (are you missing a using directive or an assembly reference?)
    CS1502: Line 130: The best overloaded method match for 'Server.Mobile.SendGu
mp(Server.Gumps.Gump)' has some invalid arguments
    CS1503: Line 130: Argument '1': cannot convert from 'LargeMobileBODAcceptGum
p' to 'Server.Gumps.Gump'
 + Engines/Craft/Core/CraftItem.cs:
    CS1502: Line 1350: The best overloaded method match for 'Server.Items.BaseRu
nicTool.ApplyAttributesTo(Server.Items.BaseWeapon)' has some invalid arguments
    CS1503: Line 1350: Argument '1': cannot convert from 'Server.Items.BaseJewel
' to 'Server.Items.BaseWeapon'
 + Engines/Craft/DefTinkering.cs:
    CS0246: Line 432: The type or namespace name 'SpringWater' could not be foun
d (are you missing a using directive or an assembly reference?)
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By Milvaen ;) RunUO Forever
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Old 01-19-2007, 01:14 PM   #219 (permalink)
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Posts: 2
Thumbs up

Great add-on thanks for all the hard work!

I just have a few minor problems, e.g. DestroyingAngel cannot be added to a Spellcaster keyring. I'm going to check the scripts now...

Anyways, the shard I'm playing on has a more advanced system where you can take resources out of keys and place them directly into resource deeds. Where can I turn on this new version of the keys?

Thanks
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Old 01-19-2007, 03:06 PM   #220 (permalink)
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Posts: 2
Default Destroying Angel, Spring Water, Petrafied Wood ReagentFix:

Ok I had a look at the reagent scripts contained in "FS-ATS Gen2 v1.0.0 (For RunUO v2.0.0).zip" (MD5: f39cc072d15507c64a37c289cad5f4b2)

In order to fit into the Spellcaster's Keys the reagents need to be based on BaseReagent and not just Item. I have modified the files so they fit in both the keys and commodity deeds. Since this site doesn't allow uploading my file, here is a link.

click here to download ReagentFix.tar.gz

Installation instructions:
  • Extract the contents of the archive into your scripts folder.
  • Remove scripts/Custom/ReagentPack/*
  • Restart Server

I hope this patch is helpful to someone out there. Have fun
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Old 02-08-2007, 08:23 PM   #221 (permalink)
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Posts: 5
Default

I'm having one problum with this: The Mule.cs is messing up!

Here is what it reads:

Errors:
+ My Customs/Datt99OWLTER/Mule.cs
CS0115: Line 84: 'Server.Mobiles.Mule.OnBeforeTame<>': no suitable method for
und to override.

Can you help?

P.S. PM me back if you can because I doubt I'll find your reply on here lol

Last edited by Ragnarok04; 02-08-2007 at 08:25 PM. Reason: Addition
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Old 02-08-2007, 08:24 PM   #222 (permalink)
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Default

You either have the wrong version, or you have not followed the instructions completely.
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