Go Back   RunUO - Ultima Online Emulation > RunUO > Custom Script Releases

Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

Reply
 
Thread Tools Display Modes
Old 07-12-2006, 08:50 PM   #1 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default [RunUO 2.0 RC1] Veteran Rewards

Credits:
Can't give them properly anymore, because I no longer know who posted the original scripts here a long while ago and can't find them by searching.
I so stole the basic versions of the ankh and the banner scripts, including the gump where you pick one.
Thanks also go to Erica for gathering info and screenshots.

Description:
Contains the following items...
Banners
Hanging shields and skeletons
Contest winning house designs aka Church At Night and Malas Mountain Pass
Ankh
Flaming head

Note that any of these items chosen through the veteran reward gump will be marked as veteran reward, but there are no restrictions to placing them based on account age. Those are not 100% OSI style. If you have a suggestion on how making them closer to OSI without implementing OSI style bugs, please share.

Istallation:
In the default folder are two scripts from BaseRunUO you need to edit/merge accordingly.
Scripts\Items\Special\MiniHouses.cs
Scripts\Engines\VeteranRewards\RewardSystem.cs
Put the scripts from the new folder in your desired custom scripts directory.
Attached Files
File Type: zip VetRewards.zip (16.4 KB, 782 views)

Last edited by Kamuflaro; 07-13-2006 at 12:34 PM.
Kamuflaro is offline   Reply With Quote
Old 07-12-2006, 08:52 PM   #2 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default

RC 2 in the topic? It shows RC 1 here in the options. (Think I changed it from RC2 lol)
Kamuflaro is offline   Reply With Quote
Old 07-12-2006, 09:03 PM   #3 (permalink)
Forum Expert
 
otimpyre's Avatar
 
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
Default Thnx

Nice additions
__________________
otimpyre is offline   Reply With Quote
Old 07-12-2006, 09:59 PM   #4 (permalink)
Forum Novice
 
Nam01's Avatar
 
Join Date: Mar 2005
Posts: 126
Default oh

thank you for sharing
Nam01 is offline   Reply With Quote
Old 07-12-2006, 10:12 PM   #5 (permalink)
Forum Expert
 
Join Date: Dec 2003
Location: Sitting in a chair fulfilling my life's goal
Age: 22
Posts: 2,650
Send a message via AIM to Killamus Send a message via MSN to Killamus
Default

You'll have to fill me in, I never played OSI. What were the bugs, and how does this differ so much?
__________________
Procrastinators unite!
Tomorrow.
Saying that Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
Killamus is offline   Reply With Quote
Old 07-12-2006, 10:44 PM   #6 (permalink)
Forum Expert
 
otimpyre's Avatar
 
Join Date: Apr 2003
Location: Georgia
Age: 31
Posts: 392
Default Offers

Far as rewards go can't remember any envolving rewards. Sure there were some tho. This script has no bugs I've found.

It offers additions to veteran rewards. Wich players love.
__________________
otimpyre is offline   Reply With Quote
Old 07-12-2006, 10:54 PM   #7 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default

Well I know the skull only reacts on players, not on staff.

For OSI bugs... you never know lol for example the church at night graphic has a black line, I can't do anything about it as it is client side graphic.
But anyways, I'm not sure if the Church At Night has a light circle f.e. or if houses block movement.
I'm not sure on the deed name for the houses either.
Another problem I came across, which is with the bigger baseRunUO MiniHouses too, that you can place them into each other's outer pieces.
Kamuflaro is offline   Reply With Quote
Old 11-03-2006, 05:25 PM   #8 (permalink)
Forum Expert
 
Kenko's Avatar
 
Join Date: Dec 2004
Location: Land of the Poor
Posts: 1,828
Send a message via MSN to Kenko
Default

sorry for the bump, but I had to say thanks for this scriptpack, awe.

Quote:
You must spread some Reputation around before giving it to Kamuflaro again.
Screw you.
Kenko is offline   Reply With Quote
Old 11-03-2006, 08:49 PM   #9 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default

Wow, thanks for the nice words - you are welcome.
Kamuflaro is offline   Reply With Quote
Old 09-19-2007, 09:40 PM   #10 (permalink)
Forum Novice
 
koluch's Avatar
 
Join Date: Mar 2004
Location: Wisconsin
Age: 45
Posts: 791
Question

Quick Question:

We have 10 Vet Reward levels, bt it is offering players with over a year playing time too many selections.
We have the rewards set at 60 days.

Would this be the correct way to change the reward selection amount:
Code:
string tag = acct.GetTag( "numRewardsChosen" );
if ( String.IsNullOrEmpty( tag ) )
cur = 0;
else
cur = Utility.ToInt32( tag );
if ( level >= 10 )//6
max = 10 + (level - 10);//9 + ((level - 6 ) *2)
else
max = 1 + level;


10 levels andone reward pick added every 60 days, when you are past the 10th lvl, you get one additional reward added every 60 days....

There has to be a simple way to do this...

Thanks!

Koluch :]
Oh and nice addition, been using it since this was posted :P
__________________
Quote:
If the words are coming from someone who's opinion you value, think it over. If not, well just consider the source....
koluch is offline   Reply With Quote
Old 09-20-2007, 01:31 PM   #11 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default

Quote:
Originally Posted by koluch View Post
Quick Question:

We have 10 Vet Reward levels, bt it is offering players with over a year playing time too many selections.
We have the rewards set at 60 days.

Would this be the correct way to change the reward selection amount:
Code:
string tag = acct.GetTag( "numRewardsChosen" );
if ( String.IsNullOrEmpty( tag ) )
cur = 0;
else
cur = Utility.ToInt32( tag );
if ( level >= 10 )//6
max = 10 + (level - 10);//9 + ((level - 6 ) *2)
else
max = 1 + level;


10 levels andone reward pick added every 60 days, when you are past the 10th lvl, you get one additional reward added every 60 days....

There has to be a simple way to do this...

Thanks!

Koluch :]
Oh and nice addition, been using it since this was posted :P
no... this won't do anything, except giving everyone below 10 rewards to pick an extra reward.
Just increase the days required to get a reward to 90
Script support is your place to ask about this.
__________________
[sig]all my scripts are public domain and can be re-released in any form[/sig]
Kamuflaro is offline   Reply With Quote
Old 10-06-2007, 12:45 PM   #12 (permalink)
Newbie
 
Join Date: Jul 2007
Location: Seattle, WA
Age: 29
Posts: 31
Send a message via ICQ to zoggins Send a message via AIM to zoggins Send a message via MSN to zoggins Send a message via Yahoo to zoggins Send a message via Skype™ to zoggins
Default

you just saved me a crap ton of time, you rule.

Thanks.
zoggins is offline   Reply With Quote
Old 03-30-2008, 12:18 PM   #13 (permalink)
Lurker
 
Join Date: Oct 2006
Location: Denmark
Age: 19
Posts: 2
Thumbs up

Was lookin' allover for something like this.

thank you for sharing

But just one Question
how can i put the Skeleton with meat in to the HangingSkeleton?
oohg-jesusoo is offline   Reply With Quote
Old 04-03-2008, 09:58 PM   #14 (permalink)
Forum Expert
 
Join Date: Feb 2004
Age: 27
Posts: 1,834
Default

Quote:
Originally Posted by oohg-jesusoo View Post
Was lookin' allover for something like this.

thank you for sharing

But just one Question
how can i put the Skeleton with meat in to the HangingSkeleton?
Depends on the itemID of the skel with meat. Normal skellies go from 0x1A01 to 0x1A05 you can do this multiple ways. best might be to make a new deed just for the skellie with meat, they will assist you in script support for sure if you try on your own.
__________________
[sig]all my scripts are public domain and can be re-released in any form[/sig]
Kamuflaro is offline   Reply With Quote
Old 04-04-2008, 09:15 AM   #15 (permalink)
Lurker
 
Join Date: Oct 2006
Location: Denmark
Age: 19
Posts: 2
Post

i aint good at scripting, so i will just keep it as it is thanks anyways
oohg-jesusoo is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



Powered by vBulletin® Version 3.7.0
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5