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Old 08-12-2006, 06:45 AM   #51 (permalink)
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Yes, not working too, said "unknown command". I don't know, but in any IRC client it's working...
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Old 08-13-2006, 02:03 AM   #52 (permalink)
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Default problems with Chat

I installed it like you said by simply dropping the folders into the script\Custom folder. When I set up a public global chat channel and make the quick access C, B, Z or X, I get as admin either it works and a staff message goes out globally or the error message unknown command.

But when a player uses [c [b [z or [x it always reboots the shard regardless of whether or not the command worked for the admin character.

Any suggestions? The PM seems to work just fine. I disabled the IRC chat as I do not plan to use it at this time.
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Old 08-13-2006, 04:18 AM   #53 (permalink)
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Quote:
Originally Posted by LNewman
I installed it like you said by simply dropping the folders into the script\Custom folder. When I set up a public global chat channel and make the quick access C, B, Z or X, I get as admin either it works and a staff message goes out globally or the error message unknown command.

But when a player uses [c [b [z or [x it always reboots the shard regardless of whether or not the command worked for the admin character.

Any suggestions? The PM seems to work just fine. I disabled the IRC chat as I do not plan to use it at this time.
This all sounds very odd. You mention the player using the command causes a server reboot. Can you give me the crashlog?
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Old 08-13-2006, 04:20 AM   #54 (permalink)
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Quote:
Originally Posted by Prohor Meletevich
I want to auth on some IRC server and I need to send message like this "/msg blablabla AUTH blablabla blablabla" - but then I tried to send this message (after irc connection established) the IRC server responses like
"unknown command: msg". Im used 'SendMessage("msg blablabla AUTH blablabla blablabla")'. What Im doing wrong?
It sounds like you are attempting to add something to the script to aid in authentication to a server that doesn't work well with thia chat system. Is this correct? If so, the command you are looking for starts with "PRIVMSG". If you search the script file you might find an example.
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Old 08-13-2006, 01:33 PM   #55 (permalink)
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Default Crashlog

Quote:
Originally Posted by kmwill23
This all sounds very odd. You mention the player using the command causes a server reboot. Can you give me the crashlog?
Sorry I should have done this with the previous post. Here is one of the crashlogs. There are a number of them but all essentially the same words.

Server Crash Report
===================

RunUO Version 2.0, Build 2357.32527
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 8/13/2006 12:01:08 AM
Mobiles: 2468
Items: 100256
Clients:
- Count: 2
+ (IP#1): (account = daddio123) (mobile = 0x4 'Cedric')
+ (IP#2): (account = SpiritofTexas) (mobile = 0x9 'Azur Teblanc')

Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Server.Commands.HearAll.OnSpeech(SpeechEventArgs args)
at Server.SpeechEventHandler.Invoke(SpeechEventArgs e)
at Server.EventSink.InvokeSpeech(SpeechEventArgs e)
at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue)
at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)


This is the complete crashlog with only the IP#s left out.

Thanks!
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Old 08-13-2006, 02:24 PM   #56 (permalink)
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Default New Info on Knives Chat problem

I removed "hearall" from the scripts and the system no longer crashes. Still the channel shortcut does not work. The owner character can't talk in the global chat channel though he of course can join it. When the player character types anything onsreen it goes out to the channel that the player joined. (Note: I have IRC disabled)

I have {s for staff chat already working from some other script, not sure which one but if you think it might be causing problems with this one, I can maybe find it and remove it too.

Maybe this will shed more light on the problem. I hope so. I really would love to get the chat system working.
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Old 08-13-2006, 07:03 PM   #57 (permalink)
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Quote:
Originally Posted by kmwill23
It sounds like you are attempting to add something to the script to aid in authentication to a server that doesn't work well with thia chat system. Is this correct? If so, the command you are looking for starts with "PRIVMSG". If you search the script file you might find an example.
Also "PRIVMSG" not working. This is your script with my Auth modification:
Code:
using System;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using System.Collections;
using Server;
using Knives.Utils;
namespace Knives.Chat3
{
 public enum IrcColor
 {
  White = 0,
  Black = 1,
  Blue = 2,
  Green = 3,
  LightRed = 4,
  Brown = 5,
  Purple = 6,
  Orange = 7,
  Yellow = 8,
  LightGreen = 9,
  Cyan = 10,
  LightCyan = 11,
  LightBlue = 12,
  Pink = 13,
  Grey = 14,
  LightGrey = 15,
 };
 public class IrcConnection
 {
  private static IrcConnection s_Connection = new IrcConnection();
  public static IrcConnection Connection{ get{ return s_Connection; } }
  private TcpClient c_Tcp;
  private Thread c_Thread;
  private StreamReader c_Reader;
  private StreamWriter c_Writer;
        private bool c_Connecting, c_Connected, m_Authenticated;
        private int c_Attempts, m_AuthAttempts;
  private DateTime c_LastPong;
  public bool Connecting{ get{ return c_Connecting; } }
  public bool Connected{ get{ return c_Connected; } }
  public bool HasMoreAttempts{ get{ return c_Attempts <= Data.IrcMaxAttempts; } }
  public IrcConnection()
  {
  }
  public void Connect( Mobile m )
  {
   Data data = Data.GetData( m );
   if ( c_Connecting )
   {
    m.SendMessage( data.SystemC, General.Local(102) );
    return;
   }
   if ( c_Connected )
   {
    m.SendMessage( data.SystemC, General.Local(103) );
    return;
   }
   Connect();
  }
  public void Connect()
  {
   new Thread( new ThreadStart( ConnectTcp ) ).Start();
  }
  public void CancelConnect()
  {
   c_Attempts = Data.IrcMaxAttempts;
  }
  private void Reconnect()
  {
   c_Attempts++;
   if ( !HasMoreAttempts )
   {
    c_Attempts = 1;
    BroadcastSystem( General.Local(104) );
    return;
   }
   BroadcastSystem( General.Local(105) + c_Attempts );
   Connect();
  }
  private void ConnectTcp()
  {
   try{ c_Tcp = new TcpClient( Data.IrcServer, Data.IrcPort ); }
   catch
   {
    BroadcastSystem( General.Local(106) );
    Reconnect();
    return;
   }
   ConnectStream();
  }
  private void ConnectStream()
  {try{
   c_Connecting = true;
   c_LastPong = DateTime.Now;
            c_Reader = new StreamReader(c_Tcp.GetStream(), System.Text.Encoding.Default);
            c_Writer = new StreamWriter(c_Tcp.GetStream(), System.Text.Encoding.Default);
            BroadcastSystem( General.Local(107) );
            SendMessage(String.Format("USER {0} 1 * :Hello!", Data.IrcNick));
            SendMessage(String.Format("NICK {0}", Data.IrcNick));
            c_Thread = new Thread(new ThreadStart(ReadStream));
   c_Thread.Start();
   Server.Timer.DelayCall( TimeSpan.FromSeconds( 15.0 ), new Server.TimerCallback( Names ) );
            foreach (Data data in Data.Datas.Values)
                if (data.Mobile.HasGump(typeof(SetupGump)))
                    General.RefreshGump(data.Mobile, typeof(SetupGump));            
  }catch{ Errors.Report( String.Format( "IrcConnection-> ConnectStream" ) ); } }
        private void Auth()
        {
            if (!m_Authenticated)
            {                
                SendMessage("PRIVMSG Q@CServe.quakenet.org AUTH XXXX XXXX");
                
                m_AuthAttempts++;
                if (m_AuthAttempts < 10)
                {
                    Server.Timer.DelayCall(TimeSpan.FromSeconds(15.0), new Server.TimerCallback(Auth));
                }
            }            
        }
        private void Names()
        {
            if (c_Connected)
                SendMessage("NAMES " + Data.IrcRoom);
            else
                return;
            Server.Timer.DelayCall( TimeSpan.FromSeconds( 15.0 ), new Server.TimerCallback( Names ) );
        }
  private void PingPong(string str)
  {
            if (!c_Connecting && !c_Connected)
                return;
            if (str.IndexOf("PING") != -1)
                str = str.Replace("PING", "PONG");
            else
                str = str.Replace("PONG", "PING");
            
   SendMessage( str );
  }
  public void SendMessage( string msg )
  {
   try{
   BroadcastRaw( msg );
   c_Writer.WriteLine( msg );
   c_Writer.Flush();
   }catch{ Disconnect(); }
  }
  public void SendUserMessage( Mobile m, string msg )
  {
   if ( !Connected )
    return;
   msg = OutParse( m, m.Name + ": " + msg );
   s_Connection.SendMessage( String.Format( "PRIVMSG {0} : {1}", Data.IrcRoom, msg  ));
   BroadcastRaw( String.Format( "PRIVMSG {0} : {1}", Data.IrcRoom, msg ) );
  }
  private string OutParse( Mobile m, string str )
  {
   if ( m.AccessLevel != AccessLevel.Player )
    return str = '\x0003' + ((int)Data.IrcStaffColor).ToString() + str;
   return str;
  }
  private void BroadcastSystem( string msg )
  {
   foreach( Data data in Data.Datas.Values )
    if ( data.Channels.Contains("IRC") && !data.Banned )
     data.Mobile.SendMessage( data.SystemC, msg );
  }
  private void Broadcast( string name, string msg )
  {
            if (!(Channel.GetByName("IRC") is IRC))
                return;
            ((IRC)Channel.GetByName("IRC")).Broadcast(name, msg);
  }
  private void Broadcast( Mobile m, string msg )
  {
  }
  private void BroadcastRaw( string msg )
  {
   foreach( Data data in Data.Datas.Values )
    if ( data.IrcRaw )
     data.Mobile.SendMessage( data.SystemC, "RAW: " + msg );
  }
  private void ReadStream()
  {try{
   string input = "";
   while( c_Thread.IsAlive )
   {
    input = c_Reader.ReadLine();
    if ( input == null )
     break;
    HandleInput( input );
   }
   Disconnect();
  }catch{ Disconnect(); } }
  private void HandleInput( string str )
  {try{
            if (str == null)
                return;
   BroadcastRaw( str );
   if ( str.IndexOf( "PONG" ) != -1 || str.IndexOf("PING") != -1 )
   {
                PingPong( str );
                return;
   }
   if ( str.IndexOf( "353" ) != -1 )
   {
    BroadcastRaw( General.Local(109) );
    int index = str.ToLower().IndexOf( Data.IrcRoom.ToLower() ) + Data.IrcRoom.Length + 2;
    if ( index == 1 )
     return;
                
    string strList = str.Substring( index, str.Length-index );
    string[] strs = strList.Trim().Split( ' ' );
    Data.IrcList.Clear();
    Data.IrcList.AddRange( strs );
    Data.IrcList.Remove( Data.IrcNick );
   }
            if (str.IndexOf("001") != -1 && c_Connecting)
            {
                c_Connected = true;
                c_Connecting = false;
                BroadcastSystem(General.Local(108));
                c_Attempts = 1;
                SendMessage(String.Format("JOIN {0}", Data.IrcRoom));
                foreach (Data data in Data.Datas.Values)
                    if (data.Mobile.HasGump(typeof(SetupGump)))
                        General.RefreshGump(data.Mobile, typeof(SetupGump));
                m_Authenticated = false;
                m_AuthAttempts = 0;
                Server.Timer.DelayCall(TimeSpan.FromSeconds(15.0), new Server.TimerCallback(Auth));
            }
            if (str.IndexOf("Notice from Q(QuakeNet):") != -1 && !m_Authenticated)
            {
                string message = str.Substring( 25, str.Length - 25 );
                if (message == "AUTH'd successfully.")
                {
                    m_Authenticated = true;
                }
            }
            if (str.Length > 300)
                return;
            if (str.IndexOf("PRIVMSG") != -1)
   {
    string parOne = str.Substring( 1, str.IndexOf( "!" )-1 );
                string parThree = str.Substring( str.IndexOf( "!" )+1, str.Length-str.IndexOf("!")-(str.Length-str.IndexOf("PRIVMSG"))-1);
    int index = 0;
    index = str.ToLower().IndexOf( Data.IrcRoom.ToLower() ) + Data.IrcRoom.Length + 2;
    if ( index == 1 )
     return;
    string parTwo = str.Substring( index, str.Length-index );
                if (parTwo.IndexOf("ACTION") != -1)
                {
                    index = parTwo.IndexOf("ACTION") + 7;
                    parTwo = parTwo.Substring(index, parTwo.Length - index);
                    str = String.Format("<{0}> {1} {2}", Data.IrcRoom, parOne, parTwo);
                }
                else
                {
                    str = String.Format("<{0}> {1}: {2}", Data.IrcRoom, parOne, parTwo);
                }
                switch (ChatHelper.Check(parOne, parTwo))
                {
                    case ProfanityCheckResult.Nothing:
                        Broadcast(parOne, str);
                        break;
                    case ProfanityCheckResult.Warning:
                        ChatHelper.Warn(this, parOne);
                        break;
                    case ProfanityCheckResult.Profanation:
                        ChatHelper.Kick(this, parOne);
                        break;                                           
                }    
   }
        }
        catch (Exception e) { Errors.Report(String.Format("IrcConnection-> HandleInput")); Console.WriteLine(e.Message); }}
  public void Disconnect()
  {
   Disconnect( true );
  }
        public void Disconnect(bool reconn)
        {
            try
            {
                if (c_Connected)
                    BroadcastSystem(General.Local(110));
                c_Connected = false;
                c_Connecting = false;
                if (c_Thread != null)
                {
                    c_Thread.Abort();
                    c_Thread = null;
                }
                if (c_Reader != null)
                    c_Reader.Close();
                if (c_Writer != null)
                    c_Writer.Close();
                if (c_Tcp != null)
                    c_Tcp.Close();
                if (reconn)
                    Reconnect();
                foreach (Data data in Data.Datas.Values)
                    if (data.Mobile.HasGump(typeof(SetupGump)))
                        General.RefreshGump(data.Mobile, typeof(SetupGump));
            }
            catch { Errors.Report(String.Format("IrcConnection-> Disconnect")); }
        }
 }
}

Last edited by Prohor Meletevich; 08-13-2006 at 07:13 PM.
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Old 08-15-2006, 03:44 AM   #58 (permalink)
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Quote:
Originally Posted by LNewman
I removed "hearall" from the scripts and the system no longer crashes. Still the channel shortcut does not work. The owner character can't talk in the global chat channel though he of course can join it. When the player character types anything onsreen it goes out to the channel that the player joined. (Note: I have IRC disabled)

I have {s for staff chat already working from some other script, not sure which one but if you think it might be causing problems with this one, I can maybe find it and remove it too.

Maybe this will shed more light on the problem. I hope so. I really would love to get the chat system working.
The good thing is that you managed to find and solve your crash =)

Now, when you go into [chatsetup and select the channel, what do you see for the commands there?
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Old 08-15-2006, 03:47 AM   #59 (permalink)
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Quote:
Originally Posted by Prohor Meletevich
Also "PRIVMSG" not working. This is your script with my Auth modification:
When you perform this authentication in a normal IRC client, what command do you use, or does your IRC client handle it for you?
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Old 08-15-2006, 04:18 AM   #60 (permalink)
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Is it possible (for non great scriptors) to add a rp chat? one that would say RP instead of say Public or world

Role Players would like to have one so that others will know this is Rp
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Old 08-15-2006, 04:36 AM   #61 (permalink)
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Quote:
Originally Posted by Sunshine
Is it possible (for non great scriptors) to add a rp chat? one that would say RP instead of say Public or world

Role Players would like to have one so that others will know this is Rp
That would be cool.
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Old 08-15-2006, 12:06 PM   #62 (permalink)
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so how do you make so when you type [chat you can talk? or is this not yours?
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Old 08-15-2006, 06:34 PM   #63 (permalink)
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Quote:
Originally Posted by Sunshine
Is it possible (for non great scriptors) to add a rp chat? one that would say RP instead of say Public or world

Role Players would like to have one so that others will know this is Rp
You can create special channel named 'Roleplay' and set [rp command for it.

Last edited by Prohor Meletevich; 08-15-2006 at 06:38 PM.
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Old 08-15-2006, 06:37 PM   #64 (permalink)
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Quote:
Originally Posted by kmwill23
When you perform this authentication in a normal IRC client, what command do you use, or does your IRC client handle it for you?
All works fine in normal IRC client. In IRC client Im using following command:
/MSG Q@CServe.quakenet.org AUTH XXXX XXXX
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Old 08-16-2006, 02:42 AM   #65 (permalink)
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Quote:
Originally Posted by Sunshine
Is it possible (for non great scriptors) to add a rp chat? one that would say RP instead of say Public or world

Role Players would like to have one so that others will know this is Rp
It's just as easy as setting up your first Chat channel! Go into [chatsetup and on that first page create your Roleplay channel with [rp command =)
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Old 08-16-2006, 02:43 AM   #66 (permalink)
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Quote:
Originally Posted by Admin Drizzt
so how do you make so when you type [chat you can talk? or is this not yours?
You are in the right place =)

This version allows you to create that [chat command on your own through the first page of the [chatsetup menu. Give it a shot =)
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Old 08-16-2006, 02:46 AM   #67 (permalink)
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Quote:
Originally Posted by Prohor Meletevich
All works fine in normal IRC client. In IRC client Im using following command:
/MSG Q@CServe.quakenet.org AUTH XXXX XXXX
Wow, then PRIVMSG should be handling it just fine. That's the equiv to /msg. Maybe there is an issue with parsing the '@' in the message. What error did it feed back when you used the PRIVMSG command?
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Old 08-16-2006, 03:09 AM   #68 (permalink)
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Ok says not vaild command I must not have the latest version in...will update it and try the [chatsetup thanks
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Old 08-16-2006, 11:17 AM   #69 (permalink)
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i cant seem to figure this out? i go into [chatsetup or w/e clcik create new and then what do i do from there? like tell me what buttons t press thanks!
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Old 08-16-2006, 01:14 PM   #70 (permalink)
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Quote:
Originally Posted by kmwill23
Wow, then PRIVMSG should be handling it just fine. That's the equiv to /msg. Maybe there is an issue with parsing the '@' in the message. What error did it feed back when you used the PRIVMSG command?
I can't to chek
Because the server is unaccessible now. From my country maybe... So I'll moving to another server.
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Old 08-16-2006, 02:05 PM   #71 (permalink)
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Ok I can not update... We are using run uo 1 still and thus can not use the latest and best knives chat yet...


now I wanna cry
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Old 08-16-2006, 02:19 PM   #72 (permalink)
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Love this script soo much .

So, I'm setting up the IRC function and I think I have it all figured ou. But if I understand it correctly players need to join the IRC chan before they can see what is said in the actual IRC channel? Or did I miss something?
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Old 08-16-2006, 04:13 PM   #73 (permalink)
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My question still remains... how do i make the [chat command?
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Old 08-16-2006, 04:26 PM   #74 (permalink)
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