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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 06-22-2007, 04:39 PM   #451 (permalink)
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This is what the patch fixes =P
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Old 06-26-2007, 02:53 PM   #452 (permalink)
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[ It appears I placed this question in the wrong forum, and I have removed it. ]

Sorry about that.

- Mike

Last edited by Lord Micheal; 06-26-2007 at 06:20 PM. Reason: Wrong forum
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Old 06-30-2007, 02:18 AM   #453 (permalink)
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One question. When a player sets thier name to hidden. Shouldnt a staff member be able to see all of them as "Player name "(hidden) ?

The reason I ask is when some players goes hidden on my shard I can only see them under "viewall" This might have been covered already but if it has i didnt notice it while looking over the earlier post. Is there something I can change so as my staff can see players that are hidden on the basic [c list
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Old 07-03-2007, 12:39 PM   #454 (permalink)
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Quote:
Originally Posted by oiii88 View Post
One question. When a player sets thier name to hidden. Shouldnt a staff member be able to see all of them as "Player name "(hidden) ?

The reason I ask is when some players goes hidden on my shard I can only see them under "viewall" This might have been covered already but if it has i didnt notice it while looking over the earlier post. Is there something I can change so as my staff can see players that are hidden on the basic [c list
That is odd. I have no problems seeing hidden folk in all channels.
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Old 07-07-2007, 10:16 AM   #455 (permalink)
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why we cant see all players only who are online, and how to turn off chat if somene dont whant to read it. i whant to see all players in list, that who are online bright and the other grey, what have i to do for all players?
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Old 07-08-2007, 01:11 PM   #456 (permalink)
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Quote:
Originally Posted by DomEla View Post
why we cant see all players only who are online, and how to turn off chat if somene dont whant to read it. i whant to see all players in list, that who are online bright and the other grey, what have i to do for all players?
If you open the chat menu and options you'll see an option for View All. I am pretty sure I also added [va for this. That'll show everyone. If your players want to turn off the chat, open the same menu and options and uncheck the little boxes next to the channel names.
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Old 07-08-2007, 05:27 PM   #457 (permalink)
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yes thx found it, but they are all in same colour so you cannot see who is online and who not, and it isnt saved at that view, so you need to cklick everytime [va
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Old 07-13-2007, 05:12 AM   #458 (permalink)
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Online and Offline are in very different colors =P White and dark gray.
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Old 07-15-2007, 11:05 AM   #459 (permalink)
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is there a way to disbale everything except guild, and faction chat?
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Old 07-18-2007, 09:58 PM   #460 (permalink)
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another bug is when staff forces a background so players cant change it, well players still can change it and it doesnt forces the background on the players.
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Old 07-19-2007, 02:54 AM   #461 (permalink)
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another bug is when staff forces a background so players cant change it, well players still can change it and it doesnt forces the background on the players.
That is odd... I just tested it and it works fine on my server. When you lock it, the customization bit should disappear for players. What part are they accessing?
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Old 07-19-2007, 10:01 AM   #462 (permalink)
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That is odd... I just tested it and it works fine on my server. When you lock it, the customization bit should disappear for players. What part are they accessing?

Ahh I guess when you lock down the chat background u cant lock what type of chat u want to lock it like the chat gump system 1.0 or chat gump system 2.0 or the chat gump system 3.0.
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Old 07-19-2007, 01:37 PM   #463 (permalink)
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Hhhhmmm. I could add that too.
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Old 07-20-2007, 08:04 AM   #464 (permalink)
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Online and Offline are in very different colors =P White and dark gray.
yes and i have a blackbackground, how to change offline color?
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Old 07-20-2007, 12:25 PM   #465 (permalink)
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The only way to change it is in the code. Depending on the skin you are using, if will be in Gumps/Skin___/ListGump_.cs . Open and search for "ColorFor(" and you'll be in the right area.
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Old 07-20-2007, 04:46 PM   #466 (permalink)
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Originally Posted by kmwill23 View Post
Hhhhmmm. I could add that too.
Please add that it would help a lot for some shards.
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Old 07-24-2007, 11:19 AM   #467 (permalink)
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Another wish from me Could you add an option to route say the public channel chat through irc so you can see what people are saying in there. Something that can be turned on and off from the in game gump.

Somebody says something in the public channel, it appears in irc with something like botname: Public-Username < Blah Blah >
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Old 07-24-2007, 12:29 PM   #468 (permalink)
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Originally Posted by stormwolff View Post
Another wish from me Could you add an option to route say the public channel chat through irc so you can see what people are saying in there. Something that can be turned on and off from the in game gump.

Somebody says something in the public channel, it appears in irc with something like botname: Public-Username < Blah Blah >
What we did on our shard, when we were using public, was to set up IRC so it was basically used in place of the public channel, people joining by default, and the [c and [chat commands to sent to IRC instead of public, then disable the public channel, and you will basically have what you're after. If you want to disable the link to IRC just disconnect from the server.
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Old 07-24-2007, 01:14 PM   #469 (permalink)
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Originally Posted by narcof View Post
What we did on our shard, when we were using public, was to set up IRC so it was basically used in place of the public channel, people joining by default, and the [c and [chat commands to sent to IRC instead of public, then disable the public channel, and you will basically have what you're after. If you want to disable the link to IRC just disconnect from the server.
Thanks. I looked into it a bit more after posting and there is already a send to irc option for each channel.

Last edited by stormwolff; 07-24-2007 at 01:21 PM.
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Old 07-24-2007, 02:36 PM   #470 (permalink)
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Originally Posted by stormwolff View Post
Thanks. I looked into it a bit more after posting and there is already a send to irc option for each channel.
Indeed, I think though the way I did it, is the simplest way to get people logged into IRC but not into the shard, to chat inbound to the shard's population - if that's what you are after.
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Old 08-04-2007, 10:37 AM   #471 (permalink)
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not sure if it's been mentioned already, but hidden ppl, who are online are sorted in the view all list in between the online ppl.
Changed all three listgump's compare functions to make it as I wanted. Hope you don't mind posting the code piece
Code:
                    if (((Mobile)x).NetState == null && ((Mobile)y).NetState != null && (Data.GetData((Mobile)y).Status != OnlineStatus.Hidden || c_Gump.Owner.AccessLevel > AccessLevel.Player))
                        return 1;
                    if (((Mobile)x).NetState != null && ((Mobile)y).NetState == null && (Data.GetData((Mobile)x).Status != OnlineStatus.Hidden || c_Gump.Owner.AccessLevel > AccessLevel.Player))
                        return -1;
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Old 08-05-2007, 02:13 PM   #472 (permalink)
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Quote:
Originally Posted by Kamuflaro View Post
not sure if it's been mentioned already, but hidden ppl, who are online are sorted in the view all list in between the online ppl.
Changed all three listgump's compare functions to make it as I wanted. Hope you don't mind posting the code piece
Code:
                    if (((Mobile)x).NetState == null && ((Mobile)y).NetState != null && (Data.GetData((Mobile)y).Status != OnlineStatus.Hidden || c_Gump.Owner.AccessLevel > AccessLevel.Player))
                        return 1;
                    if (((Mobile)x).NetState != null && ((Mobile)y).NetState == null && (Data.GetData((Mobile)x).Status != OnlineStatus.Hidden || c_Gump.Owner.AccessLevel > AccessLevel.Player))
                        return -1;
Believe it or not, this saves me some work =) I keep putting it off for other additions.
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Old 08-11-2007, 10:53 AM   #473 (permalink)
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I use this syste is good very good have one problem , how i use incognito (spell) this change name in game but in chat no ... How this change ??
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Old 08-11-2007, 01:21 PM   #474 (permalink)
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Quote:
Originally Posted by kokosbytow View Post
I use this syste is good very good have one problem , how i use incognito (spell) this change name in game but in chat no ... How this change ??
I intentionally left that out =) If you want to change it, you'll have to change scripts. Many scripts, too many to list!
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Old 08-11-2007, 05:22 PM   #475 (permalink)
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I intentionally left that out =) If you want to change it, you'll have to change scripts. Many scripts, too many to list!
*pondes about a mass search and replace* Only scripts of your system tho right?
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