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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 08-25-2006, 10:29 AM   #51 (permalink)
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Originally Posted by manofwar
I am about to tackle this thing and put it into the test shard. I got the latest download and am wondering do i have to change ALL THOSE FILES!! LOL. Just want to make sure before i go do this and start messing things up. Seems you rewrote every file for the spell system? Even ordinary regents? Just wondering why you had to do all of them, just curious on that part?
That's not true. Not all of the spell system files have been edited. The spells themselves did for the optional restrictive system that is set in place. And the reagent re-write dates back to when I was working on this with Sirsly so you will have to ask him why.
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Old 08-26-2006, 05:33 PM   #52 (permalink)
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Just a quick question.. Does the Rogue spells use Hiding and Stealing, coz one of my players is +100 on both and cant cast any - keeps fizzling... any ideas?
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Old 08-27-2006, 09:21 PM   #53 (permalink)
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according to the base rogue spell they do:

Code:
      public override SkillName CastSkill{ get{ return SkillName.Stealing; } }
      public override SkillName DamageSkill{ get{ return SkillName.Hiding; } }
couple of things to check - make sure he is not polymorphed, etc - that will make the spell fizzle, also incognito might too

have him try them as a straight regular human form with no other spells going off, not hiding, etc, and that he has the required reagents, etc also
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Old 08-29-2006, 10:53 AM   #54 (permalink)
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ok - i may have found a minor bug in the system (or major one)

even with the spells marked "public override, etc clearhands = false" in the main spell section for the group of spells - i.e. bushido
but in the main spell section for all spells says to clear hands (which it should for most spells)
it still makes all spells clear the hands unless it is a spell channeling weapon

makes it a little hard to train bushido - when you need a weapon or shield in hand to use the spells

or is it just me missing something?


edited afterwards
nevermind - it was client error on the players part (a few of them) they had razor defaults to unequip now with spell casting
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Old 09-01-2006, 02:18 PM   #55 (permalink)
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Question just out of curiousity

we tested all of the books. and with the tome of knowledge, the gump wouldnt close. is there a way to make the gump closeable? and is there a way to make it so the player can drag the icons off to set on their screen?it all works for me but i would like to make that a little more user friendly for my players. this is an awesome script tho. you really are a great scripter
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Old 09-01-2006, 02:23 PM   #56 (permalink)
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Originally Posted by serenity lace
we tested all of the books. and with the tome of knowledge, the gump wouldnt close. is there a way to make the gump closeable? and is there a way to make it so the player can drag the icons off to set on their screen?it all works for me but i would like to make that a little more user friendly for my players. this is an awesome script tho. you really are a great scripter
There are options already in place to make the gump closable. You prolly didn't notice it, but it is in the same place that you adjust the X and Y positions of the gump. The icons are movable with the use of arrows. Double click the icon and you will see what I am talking about. And as far as DRAGABLE icons go...........I am currently working with a programmer in Canada to resolve that issue, thx.
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Old 09-01-2006, 02:25 PM   #57 (permalink)
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Quote:
Originally Posted by Lucid Nagual
There are options already in place to make the gump closable. You prolly didn't notice it, but it is in the same place that you adjust the X and Y positions of the gump. The icons are movable with the use of arrows. Double click the icon and you will see what I am talking about. And as far as DRAGABLE icons go...........I am currently working with a programmer in Canada to resolve that issue, thx.
yeah ill look closer for it. im blind sometimes and let me know when you get the dragable icons. that would be sooooo much icing on this cake!
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Old 09-01-2006, 03:07 PM   #58 (permalink)
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ok. i looked and if it was there i missed it. just to make sure i am in the right file. it was the tomeofknowledge.cs i was looking in right?
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Old 09-02-2006, 08:14 PM   #59 (permalink)
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ok. i looked and if it was there i missed it. just to make sure i am in the right file. it was the tomeofknowledge.cs i was looking in right?
Tell me what you are looking for and I can help you better. Thanks Serenity!
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Old 09-02-2006, 08:14 PM   #60 (permalink)
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Originally Posted by serenity lace
ok. i looked and if it was there i missed it. just to make sure i am in the right file. it was the tomeofknowledge.cs i was looking in right?
Tell me what you are looking for and I can help you better. Or what you are trying to do. Thanks Serenity!
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Old 09-02-2006, 08:24 PM   #61 (permalink)
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I was looking for the way to make the tome gump closeable. you said it was in the file but i am blind or its in greek one. prolly im blind.
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Old 09-02-2006, 11:10 PM   #62 (permalink)
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Originally Posted by serenity lace
I was looking for the way to make the tome gump closeable. you said it was in the file but i am blind or its in greek one. prolly im blind.
No I meant it is an option in the gump in the game. Some settings page.
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Old 09-03-2006, 06:18 AM   #63 (permalink)
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Cool oh. k

ill check there.
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Old 09-03-2006, 08:27 AM   #64 (permalink)
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Lucid im having a bit of a problem... ive not checked the other ones yet but the cleric spell's [cs doesnt work, at all... it just says it doesnt exist... [cs works and comes up with "[cs <name>" ... we have our spellregistry editted for some spells we have on our server.. but all your ones are still in there.
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Old 09-03-2006, 09:35 AM   #65 (permalink)
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Quote:
Originally Posted by Icedddragon
Lucid im having a bit of a problem... ive not checked the other ones yet but the cleric spell's [cs doesnt work, at all... it just says it doesnt exist... [cs works and comes up with "[cs <name>" ... we have our spellregistry editted for some spells we have on our server.. but all your ones are still in there.
You have to use the full name for example: [cs ClericAngelicFaith.
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Old 09-03-2006, 01:11 PM   #66 (permalink)
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ah right thanks :P
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Old 09-03-2006, 04:42 PM   #67 (permalink)
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Red face its me again

i found the option. now i have a problem. the gump wont display the cleric spells and if you add it then the ancient book wont add. i might be doing something wrong :S but is there a way to adjust this?
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Old 09-03-2006, 06:50 PM   #68 (permalink)
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Quote:
Originally Posted by serenity lace
i found the option. now i have a problem. the gump wont display the cleric spells and if you add it then the ancient book wont add. i might be doing something wrong :S but is there a way to adjust this?
There is a lot of work I need to do to the Full spellbook. Seems like everytime I try and work on it I get pulled away. I will try again soon.
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Old 09-04-2006, 05:11 PM   #69 (permalink)
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Wink

If i can help let me know. i love your scripts and each just seems better than the last!
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Old 09-04-2006, 05:44 PM   #70 (permalink)
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Exclamation Update:

Quote:
Originally Posted by serenity lace
If i can help let me know. i love your scripts and each just seems better than the last!
I am adding SE spells to the Full Spellbook. I rebuilt the book drop to work with optional restrictions, and am currently working on scroll drop for optional restrictions. I am adding the new spells for druid and ranger to the Full Spellbook and will be changing the skill and mana requirments for the new druid spells. I will also be preparing this book for the new farming skill [a future optional plugin].

And am still working on the replace spellbook command for 1.0 to 2.0 upgrades, and will be including the command for 2.0 serialization changes so that book deletions will become easier for shard owners to handle. This command is almost complete, and almost out of the testing phase.
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Old 09-04-2006, 07:44 PM   #71 (permalink)
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Thumbs up Wow.

Thats a heck of an update. I will Gladly help in anyway I can. I noticed(but havent had the chance to see why) that the spellbook certificate doesnt give full books. is that intentional? I would love to see the update when you get it done. It will be most welcome!




*edit* ok i see why. in the listing the book full and empty are different and you have the certificate set to give the empty one. Intentional? or is it a goof? also you have the ability in to create a full spellweaving book. the book isnt supported yet in 2.0 any idea when it will be?

What is the Farming plugin? sounds cool. is it?

Last edited by serenity lace; 09-04-2006 at 07:49 PM.
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