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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#26 (permalink) | |
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Forum Novice
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Quote:
you don't make races or classes with this system... there preset..
__________________
Honor is its own reward Last edited by Karavoc; 11-27-2006 at 04:21 PM. |
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#27 (permalink) | |
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Forum Expert
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Quote:
Also, as I stated in the first post, NONE of the skills are implemented. All I have given is a starting point for those looking for this type of system. Much work still needs to be done. |
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#28 (permalink) | ||
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Forum Expert
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Quote:
Quote:
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#32 (permalink) |
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Newbie
Join Date: Dec 2003
Location: Indiana
Age: 23
Posts: 84
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Would this work for the ApplyNameSuffix string TODO in your newmobile?
Code:
public static string Display(Mobile m)
{
NewMobile nm = m as NewMobile;
string dsp;
if (nm.AccessLevel > AccessLevel.Player)
{
dsp = "";
}
else
{
dsp = m.Race;
}
}
return dsp;
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#33 (permalink) | |
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Forum Expert
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Quote:
1. "Display" is just something you created, right? I do not see how it gets called. 2. You cast m to a NewMobile with no check, so unless you are 100% sure that no other Mobile will be checked by this script, it is a dangerous code. 3. The line "dsp = m.Race;" means you are using RunUO's Race definitions, not mine (m is a Mobile, not a NewMobile), plus "Race" in this context is NOT a string, so you will get errors on that for sure. Perhaps you were looking for something like this: Code:
public override string ApplyNameSuffix( string suffix )
{
///TODO: Add code to display Race or Class titles
string dsp;
if (AccessLevel > AccessLevel.Player)
{
dsp = "";
}
else
{
dsp = " " + _Race.ToString();
}
suffix += dsp;
return base.ApplyNameSuffix( suffix );
}
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#38 (permalink) |
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Forum Expert
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If you need something right away that is basically complete, you can use another one I have. I don't know who the authors are, or if there are instructions, but I remember that it compiled, and I was able to add the RCControl stone to get things started. I will attach it here.
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#40 (permalink) |
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Forum Expert
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This has been happening alot here.
I will post the zip to my webspace. Try getting it here: http://www.frontiernet.net/~tvbowman...s%20System.zip |
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#42 (permalink) |
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Forum Expert
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how do you edit the races and classes in that system i cant locate the script for that
nm i figured out how to create the different races/classes in it and how to start them off. however it don't actually teleportthem to the right cords does that system come with a level system? i didnt notice one so i went ahead and threw easy level system back in and no conflicts so far.
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My online store - jdvaluestore.com A D&D shard - dodronline.com Last edited by drgsldr69; 04-22-2008 at 06:32 PM. |
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#45 (permalink) | |
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Forum Expert
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Quote:
However, I AM curious to know if anyone else has made any significant additions to the system that they wouldn't mind sharing with the rest of the community? So, anyone who has used this, or played around with it, please feel free to share what you have. I am particularly interested to see if anyone has scripted any of the new skills. |
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#46 (permalink) |
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Forum Expert
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This can't be right....
Custom Race-Class System.zip (46.1 KB, 57819 views) If I understand this right, my system has been downloaded over 57000 times? How is that possible, when the entire thread has only been viewed about 3800 times? [RunUO 2.0 RC1] Lokai's Custom Race-Class System ( 12) Lokai 05-08-2008 09:34 AM by Lokai 44 3,859
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Advanced Player Gate with Shard Control - My Master Runebook - Linked Books & Bags - Full Toolbar (Fubar) - XML Bible system - Music Box - Enhancement Deeds - House Paints - Light Switch Last edited by Lokai; 05-08-2008 at 10:40 AM. |
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#47 ( |