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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 11-27-2006, 04:18 PM   #26 (permalink)
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Quote:
Originally Posted by Gaea
yeah, when you make the races and classes, theres bags inside for each part like what they start with etc, one bag is for restricted stuff. Oh yeah the bags sit in one pile, so you have to move them.
inside what....?
you don't make races or classes with this system... there preset..
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Last edited by Karavoc; 11-27-2006 at 04:21 PM.
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Old 11-27-2006, 04:23 PM   #27 (permalink)
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Quote:
Originally Posted by Gaea
yeah, when you make the races and classes, theres bags inside for each part like what they start with etc, one bag is for restricted stuff. Oh yeah the bags sit in one pile, so you have to move them.

I had a problem getting this to work fully with my 2.0 had probs with skills etc. good luck
You do realize that there are no 'bags' in my system, right?

Also, as I stated in the first post, NONE of the skills are implemented. All I have given is a starting point for those looking for this type of system. Much work still needs to be done.
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Old 11-27-2006, 04:27 PM   #28 (permalink)
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Quote:
Originally Posted by xartok
Invalid type 'Server.Custom.Ranger' in a SpawnDefinition
Invalid type 'Server.Custom.Bard' in a SpawnDefinition
Invalid type 'Server.Custom.Tinker' in a SpawnDefinition
Are you trying to spawn a character? This is not possible. These are types, not Mobiles.

Quote:
Originally Posted by xartok
You must choose a race before you can choose a class

wtf ???
This is correct. It will not allow you to choose your Class until you have chosen your Race. I am guessing you are clicking the 'CustomClassStone' and getting that message. Try clicking on the 'CustomRaceStone' first.
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Old 12-14-2006, 06:36 PM   #29 (permalink)
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were do we put the newmobile?
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Old 01-09-2007, 01:57 PM   #30 (permalink)
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Quote:
Originally Posted by jack2006 View Post
were do we put the newmobile?
Post #1 answers this question.

Thanks.
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Old 09-08-2007, 11:01 PM   #31 (permalink)
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i am interested in adding things to yours system seems like theres a lot that needs to be done and can be done currently i am working on the displaying race titles and class titles.
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Old 09-08-2007, 11:31 PM   #32 (permalink)
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Would this work for the ApplyNameSuffix string TODO in your newmobile?
Code:
public static string Display(Mobile m)
        {
            NewMobile nm = m as NewMobile;

            string dsp;

            if (nm.AccessLevel > AccessLevel.Player)
            {
                dsp = "";
            }
            else
            {
                    dsp = m.Race;
                }
            }

            return dsp;
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Old 09-09-2007, 08:48 AM   #33 (permalink)
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Quote:
Originally Posted by Holstis View Post
Would this work for the ApplyNameSuffix string TODO in your newmobile?
Code:
public static string Display(Mobile m)
        {
            NewMobile nm = m as NewMobile;
 
            string dsp;
 
            if (nm.AccessLevel > AccessLevel.Player)
            {
                dsp = "";
            }
            else
            {
                    dsp = m.Race;
                }
            }
 
            return dsp;
This is interesting, but I do not think it would work.

1. "Display" is just something you created, right? I do not see how it gets called.

2. You cast m to a NewMobile with no check, so unless you are 100% sure that no other Mobile will be checked by this script, it is a dangerous code.

3. The line "dsp = m.Race;" means you are using RunUO's Race definitions, not mine (m is a Mobile, not a NewMobile), plus "Race" in this context is NOT a string, so you will get errors on that for sure.

Perhaps you were looking for something like this:

Code:
  public override string ApplyNameSuffix( string suffix )
  {
   ///TODO: Add code to display Race or Class titles
   
   string dsp;
            if (AccessLevel > AccessLevel.Player)
            {
                dsp = "";
            }
            else
            {
                dsp = " " + _Race.ToString();
            }
   suffix += dsp;
   return base.ApplyNameSuffix( suffix );
  }
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Old 09-09-2007, 12:38 PM   #34 (permalink)
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i actually did it not through there but by going into the chooseracegump and inserting this under the send message
Code:
m_Mobile.Title = "the " + m_Mobile._Race;
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Old 04-18-2008, 06:59 PM   #35 (permalink)
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hate to necro a old post but wondering is there any new news on this scipt?
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Old 04-18-2008, 07:18 PM   #36 (permalink)
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Quote:
Originally Posted by drgsldr69 View Post
hate to necro a old post but wondering is there any new news on this scipt?
Sorry, no news. All my Race/Class systems are shelved while I work on other projects.
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Old 04-18-2008, 07:21 PM   #37 (permalink)
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that sucks as we was going to use Lucid's easy level system but it appears it is ONLY level and not race,class,tribe,level like the post suggests
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Old 04-18-2008, 09:21 PM   #38 (permalink)
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If you need something right away that is basically complete, you can use another one I have. I don't know who the authors are, or if there are instructions, but I remember that it compiled, and I was able to add the RCControl stone to get things started. I will attach it here.
Attached Files
File Type: zip Race Class System.zip (38.7 KB, 25 views)
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Old 04-18-2008, 09:28 PM   #39 (permalink)
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says zip file is corrupted
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Old 04-19-2008, 02:49 PM   #40 (permalink)
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This has been happening alot here.

I will post the zip to my webspace. Try getting it here:

http://www.frontiernet.net/~tvbowman...s%20System.zip
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Old 04-21-2008, 03:27 PM   #41 (permalink)
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thanks ill look into it and see what i can do. as it is i gotta remove 2 other systems as i think they will interfere with yours since one is a level system lol
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Old 04-22-2008, 05:29 PM   #42 (permalink)
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how do you edit the races and classes in that system i cant locate the script for that

nm i figured out how to create the different races/classes in it and how to start them off. however it don't actually teleportthem to the right cords does that system come with a level system? i didnt notice one so i went ahead and threw easy level system back in and no conflicts so far.
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Old 04-22-2008, 06:29 PM   #43 (permalink)
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Quote:
Originally Posted by drgsldr69 View Post
how do you edit the races and classes in that system i cant locate the script for that
In game, type [RCBegin to create the RCControl and all the stuff. Look up EchoEcho's Dynamic Race-Class system, in the forums for more details, that is where the system came from. I think I just modded it to work on 2.0.
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Old 04-24-2008, 04:23 PM   #44 (permalink)
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any news on when you will have your system running again? would lvoe to get the D&D style stats, class, race, level system again.
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Old 05-08-2008, 10:34 AM   #45 (permalink)
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Quote:
Originally Posted by drgsldr69 View Post
any news on when you will have your system running again? would lvoe to get the D&D style stats, class, race, level system again.
Unfortunately, I do not have a time-table for doing any further development of this system.

However, I AM curious to know if anyone else has made any significant additions to the system that they wouldn't mind sharing with the rest of the community?

So, anyone who has used this, or played around with it, please feel free to share what you have. I am particularly interested to see if anyone has scripted any of the new skills.
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Old 05-08-2008, 10:38 AM   #46 (permalink)
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This can't be right....

Custom Race-Class System.zip (46.1 KB, 57819 views)

If I understand this right, my system has been downloaded over 57000 times?

How is that possible, when the entire thread has only been viewed about 3800 times?

[RunUO 2.0 RC1] Lokai's Custom Race-Class System ( 12)
Lokai 05-08-2008 09:34 AM by Lokai 44 3,859

Last edited by Lokai; 05-08-2008 at 10:40 AM.
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Old 08-18-2008, 10:50 AM   #47 (