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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#1 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Summary:
Nerun's Distro is a distribution for RunUO 2.0 RC2, centered in the settlement of the game. And it uses the already known spawners system Premium Spawner. The advantage is that this distro is easy to use and it already includes spawns for a 100% spawned world. Tutorials include. Changes 5.1.0: - added Erica's Orc Scout (badspawns fix) (= BaseCreature.cs and BaseAI.cs changes); Installation: 1) Unzip the file. 2) After it, you will see two folders: "Data" and "Scripts". And 3 files: a tutorial (EN-US and PT-BR) and a change log. 3) Cut "Data" and "Scripts" folders. 4) Go to "c:\RunUO 2.0\" (RunUO root directory) and paste them, Windows Explorer will ask if you wish overwrite, click "yes to all". Usage: FROM SCRATCH (FRESH INSTALL RECOMMENDED): 1) Start Main Spawner System: [spawner. 2) Select Clear All Facets in Edition Options, click OK. 3) Select Create World Gump in World Creation Options, select all, click OK. 4) In SPAWN OPTIONS, select spawn Trammel/Felucca, then Ilshenar, Malas and Tokuno, de-select the map spawns you do not want to use, click OK. IF NOT FRESH INSTALL: 1) First of all, if you did your own spawns with RunUO before install this distro, you can use Conversion Utility to convert RunUO spawners to Premium Spawners system. But it is not needed. 2) Remove the vendors spawned by default in RunUO (because this distro will spawn new vendors, in the right locations). 3) follow steps 3 to 4 in "Fresh Install". PS.: for more command options read Tutorial. FAQ: 1.- When I spawn the world all the spawners are set but not spawning. Am I missing something? A: Post 26 2.- How do I get rid of the default spawned vendors before running the spawner? A: Post 26 3.- Where can i download a version for RunUO 1.0? A: In the Archive or Post 302 4.- Server lag every ~3 seconds (100% CPU usage), what happens? A: Post 57 and Post 295 5.- I downlaod the distro and when i try to unzip it says it corrupt and won't unzipp. A: Post 303 Other scripts: * Static Exporter - a script to save statics inside a bounding box to a decoration .cfg file. * New Mine for Minoc - this add a new mine at Minoc mining camp. * Britain Bank Custom Decoration - beautifull decoration for Britain Bank. * Wheat Sheaves and Ear of Corn - additions for David's Harvest System v1.4. * Avatar System - A new type of player, something like levels * UO Patches repository - all the patches up to 6.0.5 * Mondain's Legacy - MalGanis / Lokai files Last edited by nerun; 10-26-2008 at 12:41 PM. Reason: new release |
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#2 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Changes 5.1.0:
- added Erica's Orc Scout (badspawns fix) (= BaseCreature.cs and BaseAI.cs changes. The patch install these new files plus default RunUO with filename.cs.bak extension); Installation: Just copy/paste/restart; Last edited by nerun; 10-25-2008 at 08:56 PM. Reason: everybody already downloaded this patch. |
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#3 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Machine:
- Athlon XP 2400+, 512 Mb RAM Method: - world just with spawners, no decorations, doors, signs etc. - spawn the world, save, restart, then check memory usage from [admin information panel. Benchmark of release 5.0.6 (RunUO 2.0): - 4,825 spawners (all facets, including Mondain's Legacy); - around 87,000 items (items plus spawners) - around 34,000 mobiles Smart P.R.S. disable - 3.8 seconds save time; - 23.0 Mb saves folder size; - 110.3 Mb memory usage; Smart P.R.S. enable - 0.3 seconds save time; - 2.5 Mb saves folder size; - 45.3 Mb memory usage; ------------------------------------- Machine: - Athlon 64 x2 4200+, 2 Gb RAM Smart P.R.S. disable - 0.40 seconds save time; Smart P.R.S. enable - 0.12 seconds save time;
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... Last edited by nerun; 01-01-2008 at 11:31 AM. |
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#10 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#14 (permalink) |
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Newbie
Join Date: Nov 2003
Location: Where ducks live in VA
Age: 42
Posts: 55
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At least post an output of your console errors so we have an idea of what might be causing it. It would also be helpful to include if you added any other custom scripts or systems. When I installed Nerun's distro I had zero problems. Also what version of the Server are you trying to run on? 1.00 or 2.0Rc1?
We need more details to be able to help... ![]() |
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#15 (permalink) |
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Forum Novice
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well im trying to get to run 1.0 is really important iff you can help me get one whit no errors iff you guys cant get me one for 1.0 i will post here the errors .The errors who give me is all in basehire.cs in the hireables please try to help me get a world full spawn for 1.0 is really important tks a lot
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#16 (permalink) |
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Ex-Shard Owner
Join Date: Dec 2002
Location: Farnham, Surrey. UK
Age: 51
Posts: 49
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If you are trying to run this on RunUO 1.0, you will find that you cannot. The correct version for RunUO 1.0 is here Nerun's Distro
Z.
__________________
so long, and thanks for all the fish.... Time to move on to other things.. Goodbye UO, and thanks to everyone for loads of fun! |
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#17 (permalink) | |
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Forum Novice
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this one have some errors but i fix it but there is just more two errors that ones i dont know how to fix can you guys give me a help i will put here all please get me a solution
Scripts:compiling C# scripts...failed (2 errors, 0 warnings) - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 9, columm 15)The name space 'Server.skillsHandlers' already have a definition for 'AnimalLore' - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 81, columm 15)The name space 'Server.skillsHandlers' already have a definition for 'AnimalLoreGump' this is the errors now here the script : Quote:
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#18 (permalink) |
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Ex-Shard Owner
Join Date: Dec 2002
Location: Farnham, Surrey. UK
Age: 51
Posts: 49
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Again, for the record,... EXACTLY which version of Nerun's Distro are you trying to run and which version of RunUO are you using to run it on?
Z.
__________________
so long, and thanks for all the fish.... Time to move on to other things.. Goodbye UO, and thanks to everyone for loads of fun! |
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#19 (permalink) |
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Forum Novice
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im using runuo 1.0 and the distro is this one here http://www.runuo.com/forums/showthre...run%27s+distro
please friend help me out you are the only one who are giving me some atention |
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#20 (permalink) |
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Newbie
Join Date: Nov 2003
Location: Where ducks live in VA
Age: 42
Posts: 55
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From that distro to work with RunUO 1.00
Did you follow all the steps? Especially Step 5 to delete the existing conflicting files? Installation: 1) Unzip "Nerun's Distro v4.1.4". 2) After it, you will see two folders: "Data" and "Scripts". And 4 files: a tutorial (EN-US and PT-BR), an image (bmp) with the spawns areas and a change log. 3) Cut "Data" and "Scripts" folders. 4) Go to "c:\RunUO 1.0.0\" (RunUO root directory) and paste them, Windows Explorer will ask if you wish overwrite, click "yes to all". 5) Delete: C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\Doors.cs C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\BaseDoor.cs C:\...\RunUO 1.0\Scripts\Items\Construction\Doors\HouseDoor.cs C:\...\RunUO 1.0\Scripts\Multis\HouseFoundation.cs C:\...\RunUO 1.0\Scripts\Engines\AI\Creature\Paragon.cs C:\...\RunUO 1.0\Scripts\Items\SkillItems\Misc\Bandage.cs C:\...\RunUO 1.0\Scripts\Skills\AnimalLore.cs C:\...\RunUO 1.0\Scripts\Accounting\Account.cs C:\...\RunUO 1.0\Scripts\Misc\MapDefinitions.cs If you skip step 5, you will end up with the following errors: Code:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918 Scripts: Compiling C# scripts...failed (35 errors, 0 warnings) - Error: Scripts\Customs\Modified\Accounting\Account.cs: CS0101: (line 15, column 15) The namespace 'Server.Accounting' already contains a definition for 'Account' - Error: Scripts\Engines\AI\Creature\Paragon.cs: CS0101: (line 7, column 15) The namespace 'Server.Mobiles' already contains a definition for 'Paragon' - Error: Scripts\Items\Construction\Doors\BaseDoor.cs: CS0101: (line 8, column 24) The namespace 'Server.Items' already contains a definition for 'BaseDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 5, column 14) The namespace 'Server.Items' already contains a definition for 'DoorFacing' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 22, column 15) The namespace 'Server.Items' already contains a definition for 'IronGateShort' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 48, column 15) The namespace 'Server.Items' already contains a definition for 'IronGate' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 74, column 15) The namespace 'Server.Items' already contains a definition for 'LightWoodGate' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 100, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodGate' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 126, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 152, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 178, column 15) The namespace 'Server.Items' already contains a definition for 'BarredMetalDoor2' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 204, column 15) The namespace 'Server.Items' already contains a definition for 'RattanDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 230, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 256, column 15) The namespace 'Server.Items' already contains a definition for 'MediumWoodDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 282, column 15) The namespace 'Server.Items' already contains a definition for 'MetalDoor2' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 308, column 15) The namespace 'Server.Items' already contains a definition for 'LightWoodDoor' - Error: Scripts\Items\Construction\Doors\Doors.cs: CS0101: (line 334, column 15) The namespace 'Server.Items' already contains a definition for 'StrongWoodDoor' - Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 9, column 15) The namespace 'Server.Items' already contains a definition for 'MetalHouseDoor' - Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 35, column 15) The namespace 'Server.Items' already contains a definition for 'DarkWoodHouseDoor' - Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 61, column 15) The namespace 'Server.Items' already contains a definition for 'GenericHouseDoor' - Error: Scripts\Items\Construction\Doors\HouseDoors.cs: CS0101: (line 87, column 24) The namespace 'Server.Items' already contains a definition for 'BaseHouseDoor' - Error: Scripts\Items\Skill Items\Misc\Bandage.cs: CS0101: (line 12, column 15) The namespace 'Server.Items' already contains a definition for 'Bandage' - Error: Scripts\Items\Skill Items\Misc\Bandage.cs: CS0101: (line 110, column 15) The namespace 'Server.Items' already contains a definition for 'BandageContext' - Error: Scripts\Misc\MapDefinitions.cs: CS0101: (line 6, column 15) The namespace 'Server.Misc' already contains a definition for 'MapDefinitions' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 14, column 14) The namespace 'Server.Multis' already contains a definition for 'FoundationType' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 23, column 15) The namespace 'Server.Multis' already contains a definition for 'HouseFoundation' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1536, column 15) Thenamespace 'Server.Multis' already contains a definition for 'DesignState' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1728, column 15) The namespace 'Server.Multis' already contains a definition for 'ConfirmCommitGump' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1776, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignContext' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1884, column 15) The namespace 'Server.Multis' already contains a definition for 'BeginHouseCustomization' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1900, column 15) The namespace 'Server.Multis' already contains a definition for 'EndHouseCustomization' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1916, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateGeneral' - Error: Scripts\Multis\HouseFoundation.cs: CS0101: (line 1928, column 15) The namespace 'Server.Multis' already contains a definition for 'DesignStateDetailed' - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 9, column 15) The namespace 'Server.SkillHandlers' already contains a definition for 'AnimalLore' - Error: Scripts\Skills\AnimalLore.cs: CS0101: (line 81, column 15) The namespace 'Server.SkillHandlers' already contains a definition for 'AnimalLoreGump' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Ratzerna |
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