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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#226 (permalink) |
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Forum Novice
Join Date: May 2007
Location: Sittin on the dock of the bay, in Moonglow
Posts: 149
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Using RunUO 2.0 RC1 on a home test shard just for the family. Started it back in May and this was one of the first scripts I added. Works great, did not have any problems installing it and it has worked great. I recently decided to make Vendors use the 'PRS' so I created new .map files for the vendors I wanted to always be spawned and replaced the default spawn ID's with my new ID numbers in the PremiumSpawner.cs file as follows:
if ( this.SpawnID != 129 && this.SpawnID != 229 && this.SpawnID != 314 && this.SpawnID != 406 && this.SpawnID != 507 && this.SpawnID != 130 && this.SpawnID != 230 ) Put Bankers, Healers, and TownCriers as always spawned and removed them from the default .map files. Then I noticed that there was a problem with Felucca-Ocllo vendors since they were created to be exactly like the ones in Trammel-Haven. These 2 towns are the same location but the buildings are set up differently on the 2 different maps...There were Tailors in the Ocllo Music building Mages in the Provisioner shop...etc. So I made corrections to Ocllo in the Vendor file and unloaded everything and spawned them all again. Do both Felucca and Trammel have to be the same? Because now my Haven spawns are doing strange things. Instead of one of each vendor type it will add up to 4 of every vendor in all the building. Ocllo appears to work fine. I even ran the commands [spawngen removes and [spawnrem to remove all spawners and mobiles. So now I have no spawners at all and when I do save all spawns and save byhand spawns it says I have 0 spawns and those 2 files are empty when I open them....but I am standing in Haven watching all the vendors still pop onto the map, even after I deleted each one manualy they keep coming back. So if I respawn the world I will have even more than 4 of every vendor in Haven. Before I started working on all of this with the vendors....I was trying to lower counts overall and was looking at [TraceInternal and [CountObjects outputs and found with 'PRS' running we had 60 sheep....they are inside 3 fenced areas in Yew on the 2 main maps. 10 sheep each on 6 spawners. I was hidden on owner char and the sheep were still spawning after I deleted them, so I deleted the 6 spawners also and still I have 60 sheep spawning. So this is the same issue as the Haven vendors. With the world spawned I have around 5,000 spawners...count objects shows no spawners and 60 sheep and all the vendors in Haven...this is just the top of the items and mobiles: # Items: 25687 29.16% Server.Items.Static 2852 3.24% Server.Items.LibraryBookcase 2508 2.85% Server.Items.DarkWoodDoor #Mobiles: 61 7.44% Server.Mobiles.Sheep 6 0.98% Server.Mobiles.Farmer 4 0.73% Server.Mobiles.Carpenter 4 0.73% Server.Mobiles.Mage 3 0.61% Server.Mobiles.Fisherman 3 0.61% Server.Mobiles.Tailor 2 0.49% Server.Mobiles.Blacksmith Anyone have any idea what I am missing or where these mobiles are coming from....makes me think we are haunted or something. Also been wondering is there anyway to remove just the deco that was added other than clearall command...as that takes out the building stuff that is being worked on too. Thanks for any help. |
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#227 (permalink) | |
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Master of the Internet
Join Date: Aug 2003
Posts: 5,688
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Quote:
RegionSpawns in stock code
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The first line of the first rule in the forum rules and guidelines "Be respectful of others. " For questions, information, and support for XmlSpawner and its addons, visit the XmlSpawner Support Forum |
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#229 (permalink) |
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Forum Novice
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I to am having the same crash issue of others. Their posts werent answered so I am wondering if there is even a fix for it. I have searched and searched some more and it looks like this crash goes all the way back to last year. Still though on all of the crash logs everyone has posted no one has a fix that I can find. If you happen to know of a fix or a post related to a possible fix, can you please message me or post it here for the others that are having this crash issue.
Code:
Server Crash Report =================== RunUO Version 2.0, Build 2864.17588 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.832 Time: 12/14/2007 5:14:10 AM Mobiles: 2857 Items: 112368 Exception: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.ArrayList.get_Item(Int32 index) at Server.Engines.CannedEvil.ChampionSpawnController.Randomize(ArrayList list) at Server.Engines.CannedEvil.ChampionSpawnController.Slice() at Server.Engines.CannedEvil.RandomizeTimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args) |
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#230 (permalink) |
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Lurker
Join Date: Jan 2007
Posts: 3
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Hi nerun! Thanks for great distro. Just notice, that under linux (*nix) directories name are case sensitivity. When use your distro spawner can't find paths.
I just create symlinks Felucca Ilshenar Malas Tokuno Trammel for lower case equivalent and it work great. Maybe you make patch in new versions.
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runuo svn, mono 1.2.5.1, linux redhat 9.0 |
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#231 (permalink) | |
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Newbie
Join Date: Nov 2007
Posts: 52
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Quote:
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#232 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Released Distro 5.0.7.
Some notes: - i am not working with RunUO SVNs; - some dungeons need to be adde yet: Sanctuary an Palace of Paroxysmus in Trammel/Felucca, Twisted Weald in Ilshenar, Labyrinth and bedlam in Malas and Citadel in Tokuno. If you want to help, you can submit the maps you did to me, to revison, then i will add it to the distro.
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Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#234 (permalink) |
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Lurker
Join Date: Feb 2008
Age: 29
Posts: 6
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I have found a little bug...
Ok : with distro 5.0.7 when i wan't to spawn Tokuno! Error message : don't found outdoors.map. And i have been copied 5.0.7 in the folder but don't work ^^! soluce : For it work i use the files in the 5.06 distro and IT FULLY WORK ! |
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#237 (permalink) |
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Lurker
Join Date: Jul 2006
Posts: 9
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Hi i followed the directions and pasted the folders. I cleared all facets and then greated a world gump. But when i spawn facets only the town npcs spawn. Dungeon spawners wont show(despise, hyloth fire pit, etc.)
Help. And i dont mean the spawners are there and they wont spawn. I mean ive searched the dungeons and the spawners arent there. |
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#238 (permalink) |
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Forum Novice
Join Date: May 2007
Location: Sittin on the dock of the bay, in Moonglow
Posts: 149
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Sounds like it is not finding the files to load. Your directory should look like this:
Code:
RunUO2RC1 (Or whatever you named your RunUO folder)
Data
Monsters
Felucca
Ilshenar
Malas
Tokuno
Trammel
Zylara
__________________
If it don't work, force it, if it breaks, it needed replacement anyway. Last edited by Zylara; 02-11-2008 at 11:01 PM. Reason: forgot the code tags |
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#244 (permalink) |
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Lurker
Join Date: Dec 2003
Posts: 2
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Hallo everybody. First great job.
Second, I havenot played UO, for a long time, and I would like to set a surver, for just me and a few friends. Now the problem, is that after copying this files, to the correct directories, and so on and after generating, using [spawner , the journal says to me: Champion spawn generation complete. Old spawns removed Done. Look for ChampionSpawnController at 1415 1695. When I go to the places, where the Gauntlets, The red things with the candles and the sculls from where the champs appear, are just not there, There are a few creatures, but nothing more. When I try to generate again, then the message is Another champion spawn controller exist in the world ! and again Done. Look for ChampionSpawnController at 1415 1695. Please, help, what is the thing I am doing wrong. Thank you in advance ![]() |
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#246 (permalink) |
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Lurker
Join Date: Dec 2003
Posts: 2
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I have found the problem. It was that i have to do is described here: Champion Spawn altars are not there???????
Thanks, and once more great work! |
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#247 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
As long as you did all the Gen things correctly everything will spawn properly. I've used this before and everything that says it spawns, it spawns as long as you click the right checkboxes and whatnot.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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