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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#251 (permalink) | |
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Forum Expert
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Quote:
from this: Code:
private static readonly Expansion Expansion = Expansion.ML; Code:
private static readonly Expansion Expansion = Expansion.None;
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In some cases stupid makes you win-Radwen |
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#253 (permalink) |
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Newbie
Join Date: May 2006
Age: 31
Posts: 28
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When trying to run the spawner my server crashes. and i get this log. Can someone tell me what im doing wrong?
Server Crash Report =================== RunUO Version 2.0, Build 3003.30488 Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2 .NET Framework: 2.0.50727.1433 Time: 3/27/2008 2:44:44 PM Mobiles: 1 Items: 24 Exception: System.DllNotFoundException: Unable to load DLL 'zlib32': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at Server.Network.Compressor32.compress2(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) at Server.Network.Compressor32.Compress(Byte[] dest, Int32& destLength, Byte[] source, Int32 sourceLength, ZLibQuality quality) at Server.Network.DisplayGumpPacked.WritePacked(Packe tWriter src) at Server.Network.DisplayGumpPacked.Flush() at Server.Gumps.Gump.Compile(NetState ns) at Server.Mobile.SendGump(Gump g, Boolean throwOnOffline) at Server.Mobile.SendGump(Gump g) at Server.Commands.PremiumSpawnerCommand.PremiumSpawn er_OnCommand(CommandEventArgs e) at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) at Server.Mobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) at Server.Mobiles.PlayerMobile.DoSpeech(String text, Int32[] keywords, MessageType type, Int32 hue) at Server.Network.PacketHandlers.UnicodeSpeech(NetSta te state, PacketReader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) Clients: - Count: 1 + 127.0.0.1: (account = Harley) (mobile = 0x1 'B-man') |
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#256 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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It comes with RunUO 2.0 RC2 along with the zlib64.dll. If you are using an SVN or compiling from the source you still need these files. You place them in the same directory as the RunUO.exe is in.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#257 (permalink) |
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Forum Expert
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Also, I believe Mark posted a link to it somewhere here on the forums.
You'll want the first version he talks about. It's only named zlib.dll, but it is the same as zlib32 zlib update
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In some cases stupid makes you win-Radwen |
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#259 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
1.- When I spawn the world all the spawners are set but not spawning. Am I missing something?
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#260 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
Sorry dudes! Here goes a patch: [RunUO 2.0 RC1] Nerun's Distro
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Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... Last edited by nerun; 04-06-2008 at 12:53 PM. |
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#262 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 14
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I am new to runUO and also UO itself. I have the server installed and am able to log into it. I also followed your instructions on how to install the distro. I downloaded your 5.0.7.1.zip file and copied the Data and Scripts folders to my runUO root directory. Here is the command I used on gentoo.
cp -a Data Scripts /home/xxx/gameservers/RunUO/devel/ When I go to spawn the world using your instructions I get "map not found errors" for each place I try to spawn. I have read through this thread and looked over all of the stuff that you had mentioned to other users having this issue. All seems to be in place, and the .map files that the spawner is complaining about are in my data/monsters folder. Any ideas how I can fix this. I am running the latest SVN as of yesterday with 6.0.6.0 clients. Thanks! |
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#263 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#265 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 14
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The problem was because the folders in Data\Monsters\ have capitol letters for the first letter of each folder name. So for instance when I was trying to spawn Trammel it was looking for Data\Monsters\trammel not Data\Monsters\Trammel. In order to fix this I changed all of the folders in Monsters so that they had lowercase first letters instead of uppercase.
Thanks for pointing that out, the errors went by so fast I really didn't have a chance to get to see it. Then I found the journal button and it was all in there for me to get a better look. Once I changed the folder names and tried to spawn the world again creatures started to spring up everywhere! Please keep this lil' issue in mind for future updates to make this distro more Linux server friendly Thanks! |
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#266 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
Like I said before I've had experience with Linux ages ago but went back to a windows pc only because the games I like to play are primarily windows. I'm glad I could help from my ancient Linux knowledge.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#267 (permalink) |
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Newbie
Join Date: Apr 2008
Posts: 14
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Thats cool, I was just suggesting maybe changing the folder names in his release or what not so these kind of questions can be avoided in the future. Changing the names of the affected folders would not change anything on a windows install, and would just make it more Linux friendly.
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#271 (permalink) | |
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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What are you using to Open them? I wouldn't suggest using the zip utility that comes with Windows XP or Vista because it often makes it seem like archives that where not compressed with said utility seem to be corrupt. 7z is free and you can also use Winrar.
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#272 (permalink) |
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Lurker
Join Date: Mar 2008
Posts: 3
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Can't unzip, tried WinRar, 7z and even Rarzilla and it isn't uncompressing. Anyone recommend a different unzip program or can point me to another link to download this awesome spawner? Thanks a ton
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#274 (permalink) |
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Lurker
Join Date: Mar 2008
Posts: 3
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When did you download it? It looks like a new version was just reposted a few days ago so it may just be that the updated version is a corrupt file?
If anyone has a working zip they could repost or direct me too I would greatly appreciate it. And I could finally get my son to quit OCD'in over it. He's 9 and is pumped that his awesome dad , moi , is going to make him a gm. Albeit a home server just for him, I just have to have monsters and spawning them individually would cost me about another three days of him constantly riding his awesome dad! lol thanks!Last edited by Nemosity; 04-11-2008 at 02:34 PM. |
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