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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#301 (permalink) |
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Newbie
Join Date: Dec 2005
Posts: 28
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Little question.
I added, on a fresh "SVN 285 ML 122" your distro. The questions are a little dumb, but i wish you'll still answer me. 1. Just placing your distro on that SVN, i get some errors caused by doubling some monsters (ML monster exactly). What are the most updated? 2. Some spawners are too full. Let's take Lurg's place as example. It spawns 2-3 lurgs in the cave, and 4-5 grobu... too many, this will just get artifacts drop too common... Is there a way to reduce the monsters or eventually place more spawners with just a single page of monsters? 3. Are monsters like lurg, miasma and all of the other minibosses dropping? I got artifact drop only by Putrefier. 4. About Putrefier. It's n the badspawn log. So i think it's in a bad place maybe... 5. I tried Paroxysmus quest to enter the room with my admin character. I noticed that the dungeon is FILLED with monsters. And when i say filled i mean EXTREMELY filled with mobs. Something like a single corrosive slime surrounded by 5-6 other monsters... (i come from a osi style server and there is a little easier...) 6. Monstruos interred grizzle are spawned inside paroxysmus cave. They're peerless from Bedlam dungeon, so why are they there? O_o I think it's enough with questions for the moment xD I wish you can explain me how to better setup the spawning system so i can take more attention to other things ![]() F4B10Z |
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#302 (permalink) |
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Lurker
Join Date: Feb 2008
Age: 22
Posts: 2
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hi all,
just wondering if there was another place to dl the file: http://www.runuo.com/forums/attachme...tro-v4.1.4.zip this is the file listed in this thread.... when i try to extract the zip it tells me that the file is not a valid zip because it is empty... when i try to just open the zip file it says that it's invalid.... i choose 'extract here' and it extracts a file with the same name as the folder... but this file has no extension... so, any help is welcome... i've searched using google and havent found anything as of yet... thx for your time! i guess i'll include the file as an attachment... dunno if that helps, but it's there. Last edited by gigaphreak2; 04-22-2008 at 09:38 PM. Reason: found a solution... and meant it for rc2... sorry... rename the inside file to include '.zip' and reunzip... |
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#303 (permalink) | |
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Forum Novice
Join Date: Jul 2006
Location: Oklahoma
Age: 29
Posts: 482
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Quote:
__________________
Friends Come and go but Enemies accumulate |
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#305 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
2.- Yes, too much, to reduce the number, try to edit the appropriate map file. Read tutorial for details. Or you can wait some weeks for next release, i will revise the spawns (i dont did it yet). 3.- ML Legacy mobiles in Nerun's Distro will not drop artifacts. This issue was removed. I just edit Lokai's files to work properly with RC2. And i did it fast, just disabling somethings. In other words, distro 5.0.8 was released too fast (in a weekend). 4.- Wrong spawn log, i believe a fixed that already. But i will see anyway. 5.- Read 2 above. 6.- Hmmm. When i converted the Erica's XML spawns i see some "Interred Grizzle" entries, i believed that was "Monstruos interred grizzle"... Thx you.
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#306 (permalink) | ||
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Forum Expert
Join Date: Mar 2004
Location: NorthCentral IL, USA
Age: 35
Posts: 3,848
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Quote:
__________________
Quote:
Just a Simple Staff Tool You can leave me messages. Ernest Gary Gygax - Quote "I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else." |
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#307 (permalink) |
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Newbie
Join Date: Dec 2005
Posts: 28
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Oh btw i fixed my little problem
![]() Just a question about .map files. In: Code:
*|poisonelemental||||||6285|353|60|1|5|10|5|5|1|1|0|0|0|0|0 6285|353|60 are the coords ...and all of the other numbers? is there a way to understand what are those? |
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#308 (permalink) | |
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Forum Expert
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Ok ive got a osi account 9 years old and active and ive gone to Paroxysmus Trammel And Felucca lots of time and the Interred Grizzle are there in Paroxysmus and the way i made my maps for ML is osi way so all those creatures you see there is 100% osi way so just tho i let you all know this.
since i see question here. Quote:
Last edited by Erica; 04-24-2008 at 08:50 AM. |
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#309 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
Read tutorial for details, there are many possibilities to improve your map. There are keys like Overridemap,Overrideid, overridemaxtime etc. PremiumSpawners has 6 Sub-Spawners inside each Spawner. Every sub-spawner has your own amount of mobiles to spawn (SpawnCount1...). You can place several mobiles inside each spawner, example: *|Iceserpent|Snowelemental:Iceelemental|Frosttroll |Ratman|||5681|191|-6|2|5|10|20|15|1|3|4|1|1|0|0 1st spawner: ice serpente (amount: 3) 2nd spawner: snow elemental and ice elemental (amount: 4, randomly) 3rd spawner: frost troll (amount: 1) 4th spawner: ratman (amount: 1) 5th spawner: none 6th spawner: none Everybody shares: X = 5681 Y = 191 Z= -6 MAP = 2 (Trammel) Delay = 5 to 10 minutes HomeRange = 20 SpawnRange = 15 SpawnID = 1 SpawnRange must be <= HomeRange HomeRange = walk distance from spawner SpawnRange = spawn distance from spawner Please, read tutorial for all options. Inclueded in the distro files.
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#310 (permalink) |
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Lurker
Join Date: Apr 2008
Location: Arizona, USA
Posts: 1
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Hey all, I'm pretty new to the forums, but had a quick question. Everytime I dig up a treasure chest from a tmap on my server... I get disconnected after trying to open the chest. I noticed that it's spawning 146405 items in each cheat =O The chest has a max of 125 items :P
Anyone else having this issue? Any suggestions on how to fix that? I'm running RunUO 2.0 RC2 with distro 5.0.8 |
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#312 (permalink) |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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This is not a significant update, but it is an update anyway.
Changes 5.0.9: - added "Elite Ninja Warrior" and "Plague Beast Lord" (badspawns fix); - small gump fixes (cosmetic changes); - Tutorial (PT-BR) revised;
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#313 (permalink) |
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Lurker
Join Date: May 2008
Age: 41
Posts: 9
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I have these errors after installing 5.0.9 am i missing a file? a patch maybe?
RunUO - [www.runuo.com] Version 2.0, Build 2959.20979 Core: Running on .NET Framework Version 2.0.50727 Core: Optimizing for 2 processors Scripts: Compiling C# scripts...failed (4 errors, 0 warnings) Errors: + Scripts/Customs/ML/Mobiles/EliteNinjaWarrior.cs: CS0101: Line 12: The namespace 'Server.Mobiles' already contains a definitio n for 'EliteNinjaWarrior' CS0102: Line 153: The type 'Server.Mobiles.EliteNinjaWarrior' already contai ns a definition for 'InternalTimer' + Scripts/Customs/ML/Mobiles/PlagueBeastLord.cs: CS0101: Line 9: The namespace 'Server.Mobiles' already contains a definition for 'PlagueBeastLord' + Scripts/Customs/New/Items/GMStuff/CommandsStones.cs: CS0101: Line 13: The namespace 'Server.Items' already contains a definition for 'AdminStone' CS0101: Line 57: The namespace 'Server.Items' already contains a definition for 'PropsStone' CS0101: Line 101: The namespace 'Server.Items' already contains a definition for 'TeleportStone' CS0101: Line 145: The namespace 'Server.Items' already contains a definition for 'RemoveStone' CS0101: Line 189: The namespace 'Server.Items' already contains a definition for 'GoStone' CS0101: Line 233: The namespace 'Server.Items' already contains a definition for 'PremiumStone' CS0101: Line 277: The namespace 'Server.Items' already contains a definition for 'SpeedStone' + Scripts/Customs/New/Items/CrystalBall.cs: CS0101: Line 10: The namespace 'Server.Items' already contains a definition for 'MagicCrystalBall' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. |
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#314 (permalink) | |
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Forum Novice
Join Date: Jul 2006
Location: Oklahoma
Age: 29
Posts: 482
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Quote:
__________________
Friends Come and go but Enemies accumulate |
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#316 (permalink) |
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Lurker
Join Date: Aug 2006
Age: 43
Posts: 1
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My apologies for what are quite probably stupid questions however, you've peaked my curiousity and I'd love to fix this issue. And I did search for updating clients, but to no fruitful avail.
Our esteemed Johabius said that in order to fix the logging in as stuck in the ground problems is a client issue. And he said that we need to update the client. My questions are : How does one update the client? Doesn't the patching do that? If I do update the client client, then how would I update the server machine's client? |
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#317 (permalink) | |
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Forum Novice
Join Date: Jul 2006
Location: Oklahoma
Age: 29
Posts: 482
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Quote:
__________________
Friends Come and go but Enemies accumulate |
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#320 (permalink) |
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Newbie
Join Date: May 2008
Age: 33
Posts: 32
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I downloaded and followed the instructions. The peerless dungeons simply don't exist. When I ran Spawner, I clearly saw them listed and checkmarked, but nothing happens when I go to a specific one. ??? There are also no Quest NPCs.
Last edited by LA Times; 05-24-2008 at 05:57 PM. |
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#325 (permalink) |
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Forum Novice
Join Date: Apr 2006
Posts: 188
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All the zip files on the forums got double compresed. The easiest way is to use WinRar to extract. Add .zip to the file it exttracts and you will have a valid zip file. Hope that helps.
__________________
http://www.crypticrealms.com |
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