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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 09-11-2008, 02:34 AM   #351 (permalink)
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The title says RC1, but then I read and it says RC2. Which one is it? If it can't be used with RC1 can someone please redirect me to a spawner system that can be used with it?
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Old 09-11-2008, 06:04 PM   #352 (permalink)
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thx bro this helped me out alot very nice
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Old 09-11-2008, 07:28 PM   #353 (permalink)
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Quote:
Originally Posted by jwardoin View Post
The title says RC1, but then I read and it says RC2. Which one is it? If it can't be used with RC1 can someone please redirect me to a spawner system that can be used with it?
The original post of this was for RC1 which was what everyone was begining to use or look at using... It states someone in the post it is compatible with RC2. I would use it on which ever one you use and see if it works (odds are it will work on both). It has been around a while and been being updated.

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Old 09-16-2008, 09:04 AM   #354 (permalink)
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Quote:
Originally Posted by Colinworld View Post
from [RunUO 2.0 RC1] to [RunUO 2.0 RC2]
How to change it?
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Old 09-19-2008, 02:08 AM   #355 (permalink)
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Just a quick FYI i just installed this and restarted it and got a bad spawn warning this is what was in my .log


# Bad spawns : 9/17/2008 1:57:18 PM
# Format: X Y Z F Name

6500 875 0 Felucca frighteneddryad
6500 875 0 Trammel frighteneddryad
347 1888 5 Malas flurry
347 1888 5 Malas grim
347 1888 5 Malas mistral
347 1888 5 Malas tempest
382 1913 0 Malas meraktus
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Old 10-06-2008, 05:48 PM   #356 (permalink)
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Question RunUO 2.0 RC1

sorry This pack work with the RunUO 2.0 RC1 cause the title say something and the post say for RunUO 2.0 RC2

i see someone ask the same but i really dont understand the answer

Last edited by azrael666; 10-06-2008 at 05:51 PM.
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Old 10-06-2008, 08:30 PM   #357 (permalink)
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Quote:
Originally Posted by azrael666 View Post
sorry This pack work with the RunUO 2.0 RC1 cause the title say something and the post say for RunUO 2.0 RC2

i see someone ask the same but i really dont understand the answer
As stated in the posts. This package was made for RC1. However, because so many people use it and have upgraded the package has been updated to run on RC2 now.

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Old 10-07-2008, 12:13 AM   #358 (permalink)
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Seems to work with SVN300, too. Only 1 bad spawn, some Dryad
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Old 10-08-2008, 06:02 PM   #359 (permalink)
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Thumbs up ready

i install the Nerus on the rc1 everything work greate but still some little problems but they dont see to much at the moment the [spawnedit, [publish, [gmbody, [spawnmondays dont work i copy and paste the command in the UO but say that comand dont exist,the only thing that butter a little its the champ spawn start by its own when the nerus put it in the world and produce some lag i ready take care of that killing all and set to false, sorry for the history line, if some one can tell me if i can put the xmlspawn in the shard with no problems.
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Old 10-13-2008, 06:28 PM   #360 (permalink)
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Awesome! Nerun, thnx for creating this spawner
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Old 10-16-2008, 05:43 AM   #361 (permalink)
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Default Neruns Distro Problems

ok i add it and everything seems great then when i cast it takes like 30 secs to cast a spell why???? i dont understand how this could mess it up ?
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Old 10-22-2008, 02:42 AM   #362 (permalink)
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Awesome distro. love all that automation, the whole world built pretty quick. Only 1 minor issue is NewHaven is a orc spawn, but no biggy, I can wipe the spawns in that city (I think?) and put the doors on and spawn the shops there. But all the rest is perfect, good job!
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Old 10-26-2008, 01:21 AM   #363 (permalink)
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It seems like a file appears twice, OrcScoutAI.cs is both in Customs\ML\Mobiles\OrcScout and New\Engines\AI\AI

just thought I'd point it out.
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Old 10-26-2008, 10:12 AM   #364 (permalink)
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Quote:
Originally Posted by foress_89 View Post
It seems like a file appears twice, OrcScoutAI.cs is both in Customs\ML\Mobiles\OrcScout and New\Engines\AI\AI

just thought I'd point it out.
Thx, updated.
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Old 10-26-2008, 12:42 PM   #365 (permalink)
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Wow thanks a lot for sharing this. It saves tons of time in getting the world set up to play on.
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Old 11-03-2008, 09:53 AM   #366 (permalink)
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Question My server won't run after distro install...

I followed these instructions:

Quote:
Installation:
1) Unzip the file.
2) After it, you will see two folders: "Data" and "Scripts". And 3 files: a tutorial (EN-US and PT-BR) and a change log.
3) Cut "Data" and "Scripts" folders.
4) Go to "c:\RunUO 2.0\" (RunUO root directory) and paste them, Windows Explorer will ask if you wish overwrite, click "yes to all".
When RunUO compiles scripts it stops with so many errors I cannot get back to the top to see the first one!

Is there another step I am missing? I am running RunUO 2.0 RC2. Please help.
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Old 11-03-2008, 12:23 PM   #367 (permalink)
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vaneldarou, did you have any other distro mods (like Daat99's or Karmageddon's custom ore/leather/wood packages) installed before adding this?

GreyWolf.
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Old 11-03-2008, 01:56 PM   #368 (permalink)
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Hi Graywolf79! Thank you for replying. I have no other distros or scripts running. This is a new private server. I just put it up 2 days ago. Server runs fine as is, but few mobiles and stuff..
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Old 11-03-2008, 02:44 PM   #369 (permalink)
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I just installed this into a fresh install of RC2 with no errors. Please post your errors so we can see what's causing the problems.
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Old 11-03-2008, 06:02 PM   #370 (permalink)
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Default All set now!

Well I took your lead and started from scratch with a new RunUO install. Then I did the distro install. IT WORKED! Thanks for responding so fast, and for you help!
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Old 11-17-2008, 02:24 PM   #371 (permalink)
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I'm really sorry, but after reading this thread there's something I'm not entirely sure of.

Does this thing only add spawns and creatures for dungeons? Or for the ENTIRETY of Trammel, Felucca, Tokuno, Ilshenar and Malas? Like, if I added this to my shard, would I still need to go populate the wilderness with critters, orcs, other little things on my own?
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Old 11-17-2008, 03:58 PM   #372 (permalink)
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Default RE: Spawns

It spawns everything in the game world with the exception of a few minute details.... lol don't be too picky man, this is the BEST spawner you're going to get and its easy to use.

Xml Spawner is somewhat more complex and a lot more customizable-making it a better deal for shard owners who know their stuff when it comes to coding and editing script files.

MegaSpawner is another awesome program script, but I think its undergoing some major reconstruction. Hopefully we'll see the end result sometime next year - the author of that script has made mention that he is working on it whenever he can so thats good enough for me

good luck man
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Old 11-17-2008, 04:55 PM   #373 (permalink)
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Oh my, I am NOT complaining at all. I'm damn happy with that, it's more than anyone could ask.

I just wanted to know how much work I was going to have to prepare myself for.

Holy goddamn shit, if I ever meet the creator in person I am going to give him the MANLIEST HUG EVER. Because hell yeah, INTERNET HIGH FIVES FOR BEING SO AWESOME.

I'm right in assuming that Megaspawner and XML spawner do not come with any spawns actually pre-added, right? They're basically just a framework to make it easier to manage your own spawns, yeah?
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Old 11-18-2008, 07:41 PM   #374 (permalink)
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Quote:
Originally Posted by Sythen View Post
It spawns everything in the game world with the exception of a few minute details.... lol don't be too picky man, this is the BEST spawner you're going to get and its easy to use.

Xml Spawner is somewhat more complex and a lot more customizable-making it a better deal for shard owners who know their stuff when it comes to coding and editing script files.

MegaSpawner is another awesome program script, but I think its undergoing some major reconstruction. Hopefully we'll see the end result sometime next year - the author of that script has made mention that he is working on it whenever he can so thats good enough for me

good luck man
I'll have to agree with you on this one. I have both this system and MegaSpawner installed. If your serious about the ML additions that have come out MegaSpawner is the only way to go with setting up the areas since This system doesn't support triggered spawns the same way like with the citadel needing the carpeted areas set up to be the boundries of a spawn trigger. All in all though Nerun's got the best spawn maps they need very little tweaking over all.
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Old 11-18-2008, 09:02 PM   #375 (permalink)
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Yep, I love this except one thing. It spawns too many Direwolf, by a mistake made in the first version I think. There should be alot of Greywolf instead of Direwolf in the wildlife file. And you can't imagine that how much I hate those direwolf, as back in the old days I was Ooo.. by those direwolf everytime when it's laggy. The direwolves run too fast.
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