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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#353 (permalink) | |
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Forum Novice
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Quote:
GreyWolf. |
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#355 (permalink) |
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Newbie
Join Date: Sep 2004
Age: 26
Posts: 95
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Just a quick FYI i just installed this and restarted it and got a bad spawn warning this is what was in my .log
# Bad spawns : 9/17/2008 1:57:18 PM # Format: X Y Z F Name 6500 875 0 Felucca frighteneddryad 6500 875 0 Trammel frighteneddryad 347 1888 5 Malas flurry 347 1888 5 Malas grim 347 1888 5 Malas mistral 347 1888 5 Malas tempest 382 1913 0 Malas meraktus |
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#356 (permalink) |
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Lurker
Join Date: Sep 2008
Age: 26
Posts: 12
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sorry This pack work with the RunUO 2.0 RC1 cause the title say something and the post say for RunUO 2.0 RC2
![]() i see someone ask the same but i really dont understand the answer Last edited by azrael666; 10-06-2008 at 05:51 PM. |
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#357 (permalink) | |
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Forum Novice
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Quote:
GreyWolf. |
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#359 (permalink) |
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Lurker
Join Date: Sep 2008
Age: 26
Posts: 12
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i install the Nerus on the rc1 everything work greate but still some little problems but they dont see to much at the moment the [spawnedit, [publish, [gmbody, [spawnmondays dont work i copy and paste the command in the UO but say that comand dont exist,the only thing that butter a little its the champ spawn start by its own when the nerus put it in the world and produce some lag i ready take care of that killing all
and set to false, sorry for the history line, if some one can tell me if i can put the xmlspawn in the shard with no problems. |
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#362 (permalink) |
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Newbie
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Awesome distro. love all that automation, the whole world built pretty quick. Only 1 minor issue is NewHaven is a orc spawn, but no biggy, I can wipe the spawns in that city (I think?) and put the doors on and spawn the shops there. But all the rest is perfect, good job!
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#366 (permalink) | |
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Lurker
Join Date: Oct 2008
Posts: 4
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I followed these instructions:
Quote:
Is there another step I am missing? I am running RunUO 2.0 RC2. Please help. ![]() |
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#371 (permalink) |
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Lurker
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I'm really sorry, but after reading this thread there's something I'm not entirely sure of.
Does this thing only add spawns and creatures for dungeons? Or for the ENTIRETY of Trammel, Felucca, Tokuno, Ilshenar and Malas? Like, if I added this to my shard, would I still need to go populate the wilderness with critters, orcs, other little things on my own? |
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#372 (permalink) |
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Forum Novice
Join Date: May 2007
Location: Somewhere In The Sunshine State!
Age: 40
Posts: 184
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It spawns everything in the game world with the exception of a few minute details.... lol don't be too picky man, this is the BEST spawner you're going to get and its easy to use.
![]() Xml Spawner is somewhat more complex and a lot more customizable-making it a better deal for shard owners who know their stuff when it comes to coding and editing script files. ![]() MegaSpawner is another awesome program script, but I think its undergoing some major reconstruction. Hopefully we'll see the end result sometime next year - the author of that script has made mention that he is working on it whenever he can so thats good enough for me ![]() good luck man |
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#373 (permalink) |
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Lurker
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Oh my, I am NOT complaining at all. I'm damn happy with that, it's more than anyone could ask.
I just wanted to know how much work I was going to have to prepare myself for. Holy goddamn shit, if I ever meet the creator in person I am going to give him the MANLIEST HUG EVER. Because hell yeah, INTERNET HIGH FIVES FOR BEING SO AWESOME. I'm right in assuming that Megaspawner and XML spawner do not come with any spawns actually pre-added, right? They're basically just a framework to make it easier to manage your own spawns, yeah? |
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#374 (permalink) | |
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Forum Expert
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Quote:
__________________
![]() For Updated Scripts from my Releases http://smurfscsharp.googlecode.com/svn/trunk/ |
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#375 (permalink) |
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Forum Novice
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Yep, I love this except one thing. It spawns too many Direwolf, by a mistake made in the first version I think. There should be alot of Greywolf instead of Direwolf in the wildlife file. And you can't imagine that how much I hate those direwolf, as back in the old days I was Ooo.. by those direwolf everytime when it's laggy. The direwolves run too fast.
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