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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#28 (permalink) | |
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Forum Newbie
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Doh! on being invis, nice prop though.
Thanks Again. Quote:
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#30 (permalink) |
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Join Date: Jul 2006
Posts: 1
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i'm very new to this,so forgive me if i sound stupid. This seems to be a great tool, but i'm having a problem with it. Whenever i try to generate a spawn, i keep getting a map not found error message. What have i missed?
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#31 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#32 (permalink) |
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Newbie
Join Date: Nov 2004
Posts: 30
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First, let me say how much I appreciate all the hard work that goes into these scripts and in particular the collecting and correlating of all the spawns here.
But I have a problem ( probably more than one, but we won't talk about those ) with the Tokono spawn. The Samurai beginner quest in particular. I don't get any opponents being spawned for the first phase of the quest. I started from scratch and used the RunUOv2rc1 disto. I downloaded the latest ML client from UO and installed that on another machine. I transfered the muls and associated files to the RunUO space and modified the datapath. Everything was fine. I put in Pandora's Box and still no complaints. I then downloaded and installed Nerun's Disto and followed the setup. Started the spawners and my world changed. It was great! Then I created a Samurai character...... The quest starts out alright but when I follow the green path there's no one there! Then next section has a dragon and an imp but no one here.. Help! ![]() Starting out ![]() No one but me... |
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#33 (permalink) |
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Forum Novice
Join Date: Oct 2003
Location: England
Age: 47
Posts: 188
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An Admin friend of mine has noticed that if he transports to another location in hidden mode, he can't see any spawns. Is this normal?
Can it be disabled for staff members? He says he is using version 1.4 on run uo 1. |
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#34 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
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#36 (permalink) |
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Forum Newbie
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Hello Neurn and let me first thank you for an amazing job you have done. This makes alot of stuff much easier to do.
Now for my initial post, i seem to be running into a problem with my mobiles having delayed reactions. When a player tries to attack a mobile, the player will not swing or the spell will not hit for probably 5-10 seconds, after this amount of time, it hits, but again takes 5-10 seconds to hit them again. I even tried making a mobile obey me, and having it attack another, as suspected, the delay is still in affect. Not only are the attacks delayed, any command I try and use is delayed.. Any suggesions?? Boris The Blade **EDIT** This started occuring after i implemented your Distro package Last edited by Roger204; 08-03-2006 at 09:55 PM. |
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#37 (permalink) |
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Forum Novice
Join Date: Dec 2005
Age: 33
Posts: 105
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Love the spawner saved Major time from spawning by hand....TY.. My question is this ..Rat/Orc camps spawn like they should but the chest itself that spawns requires players to have to steal items... You can pick the chest and untrap but can not loot???? Is this part of this system or is stock file?? And any ideas on how i could fix this so i can make the Lockpickers on my shard happy agin ..
TY in advance for any help on this issue P.S. We are fully patched to the newest neruns Destro Also.... |
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#39 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#40 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#41 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#43 (permalink) |
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Forum Novice
Join Date: Dec 2005
Age: 33
Posts: 105
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The spawner we are using is the 5.0.3. one .. unspawned the world and respawned it .. after we updated .. Is there anyway you can post what i need to alter and what script.cs ....
Ty in advance for any help on this issue ... |
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#45 (permalink) |
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Newbie
Join Date: Jan 2006
Posts: 99
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Nerun, I don't know what to say man... I've just not been able to find a spawner that I could configure into RunUO2.0 correctly without screwing up the distro files.... that is until now! I've played with a few other spawners, but to be honest yours is the only one I found that could be implemented into a server without any prior programming knowledge... and that my friend, makes your spawner one of the best utilities for anyone new to RunUO!I just need to figure out how to add loot into the backpacks of mobiles so that when they spawn, the loot spawns with them. Otherwise man, I'm good to go! Nice Work!!!! Can you tell I'm just a little bit excited??? ![]() |
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#47 (permalink) | |
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Account Terminated
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Quote:
Question which script and where do i find how to enable/disable the Smart PRS i too am expercing the server lag while in combat using a fresh install of 5.4 install Hk |
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#48 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
look in 3rd page of the gump
__________________
Ok, i am back... Oh man, Work, University and RunUO Scripting are a hard triple journey... |
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#50 (permalink) | |
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Master of the Internet
Join Date: Dec 2005
Age: 20
Posts: 12,927
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Quote:
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