Go Back   RunUO - Ultima Online Emulation > RunUO > Custom Script Releases

Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

Reply
 
Thread Tools Display Modes
Old 07-27-2006, 12:54 AM   #26 (permalink)
Forum Novice
 
Join Date: Mar 2004
Posts: 232
Default Download?

Where Can I download "Premium Spawner" editing software so i can make custom maps for daily rares system?
milkman_dan is offline   Reply With Quote
Old 07-27-2006, 01:57 AM   #27 (permalink)
Forum Expert
 
Johabius's Avatar
 
Join Date: Dec 2004
Location: Kansas, USA
Age: 38
Posts: 4,964
Send a message via ICQ to Johabius Send a message via Yahoo to Johabius
Default

There is a make your own maps tutorial included in the package, or there used to be anyway, not for sure if it is still there or not
__________________
In some cases stupid makes you win-Radwen
Johabius is offline   Reply With Quote
Old 07-27-2006, 05:28 AM   #28 (permalink)
Forum Newbie
 
KnightAGS's Avatar
 
Join Date: Mar 2004
Location: Maine
Age: 44
Posts: 31
Send a message via ICQ to KnightAGS Send a message via MSN to KnightAGS Send a message via Yahoo to KnightAGS
Default Thanks, worked like a charm.

Doh! on being invis, nice prop though.

Thanks Again.

Quote:
Originally Posted by nerun
1) No, it happen because "Smart Player Range Sensitive" is enable, change yourself to [unhide and you will see. Players will activate spawner too (hidden or unhidden). If you comes near a spawner (SpawnRange + 60) and you is a player or a UNHIDDEN staff member, it will spawn, otherwise not. To disable, search in [spawner gump for a disable smart player range sensitive.

2) [global remove where spawner, it will remove ALL RunUO default spawners, then remember to use [decorate again, to replace the quest spawners. But you can use RunUO vendors, cause they are more accurate in amount just. I my distro, the spawners spawn less vendors, cause i believe the most of the shards are small and don't need too many vendors, but for OSI accuracy [uoamvendors is better.
KnightAGS is offline   Reply With Quote
Old 07-28-2006, 01:37 PM   #29 (permalink)
Newbie
 
Join Date: Jan 2006
Location: Michigan
Age: 18
Posts: 26
Send a message via AIM to Seven Pack
Thumbs up ...

All I have to say is "..."
*you leave me breathless*
Seven Pack is offline   Reply With Quote
Old 07-31-2006, 02:04 AM   #30 (permalink)
 
Join Date: Jul 2006
Posts: 1
Default having a problem

i'm very new to this,so forgive me if i sound stupid. This seems to be a great tool, but i'm having a problem with it. Whenever i try to generate a spawn, i keep getting a map not found error message. What have i missed?
mysteriousgm is offline   Reply With Quote
Old 07-31-2006, 11:32 AM   #31 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
Default

Quote:
Originally Posted by mysteriousgm
i'm very new to this,so forgive me if i sound stupid. This seems to be a great tool, but i'm having a problem with it. Whenever i try to generate a spawn, i keep getting a map not found error message. What have i missed?
Wrong installation: you missed the maps files. Copy Data Folder over the old one.
__________________
Ok, i am back...
Oh man, Work, University and RunUO Scripting are a hard triple journey...
nerun is offline   Reply With Quote
Old 07-31-2006, 08:08 PM   #32 (permalink)
Newbie
 
Join Date: Nov 2004
Posts: 30
Default Missing Tokono Opponents

First, let me say how much I appreciate all the hard work that goes into these scripts and in particular the collecting and correlating of all the spawns here.

But I have a problem ( probably more than one, but we won't talk about those ) with the Tokono spawn. The Samurai beginner quest in particular. I don't get any opponents being spawned for the first phase of the quest.

I started from scratch and used the RunUOv2rc1 disto. I downloaded the latest ML client from UO and installed that on another machine. I transfered the muls and associated files to the RunUO space and modified the datapath.

Everything was fine. I put in Pandora's Box and still no complaints. I then downloaded and installed Nerun's Disto and followed the setup. Started the spawners and my world changed. It was great! Then I created a Samurai character......

The quest starts out alright but when I follow the green path there's no one there! Then next section has a dragon and an imp but no one here.. Help!



Starting out



No one but me...
Vindekator is offline   Reply With Quote
Old 08-02-2006, 05:04 PM   #33 (permalink)
Forum Novice
 
Join Date: Oct 2003
Location: England
Age: 47
Posts: 188
Default

An Admin friend of mine has noticed that if he transports to another location in hidden mode, he can't see any spawns. Is this normal?
Can it be disabled for staff members?

He says he is using version 1.4 on run uo 1.
didymus is offline   Reply With Quote
Old 08-02-2006, 05:17 PM   #34 (permalink)
Master of the Internet
 
Anti-Basic's Avatar
 
Join Date: Dec 2005
Age: 20
Posts: 12,927
Default

Quote:
Originally Posted by didymus
An Admin friend of mine has noticed that if he transports to another location in hidden mode, he can't see any spawns. Is this normal?
Can it be disabled for staff members?

He says he is using version 1.4 on run uo 1.
yes its the smart PRS feature. keeps the mob count down unless a player is near. Will not work on players using the skill hiding or spell, but staff invis works.
__________________
Quote:
Originally Posted by madmadmax3 View Post
I didn't insult anyone dumpass
Anti-Basic is offline   Reply With Quote
Old 08-02-2006, 05:32 PM   #35 (permalink)
Forum Novice
 
Join Date: Oct 2003
Location: England
Age: 47
Posts: 188
Default

Thanks Anti-Basic.
didymus is offline   Reply With Quote
Old 08-03-2006, 09:51 PM   #36 (permalink)
Forum Newbie
 
Join Date: May 2004
Location: Wisconsin
Age: 26
Posts: 30
Send a message via AIM to Roger204
Default Delayed Reactions

Hello Neurn and let me first thank you for an amazing job you have done. This makes alot of stuff much easier to do.

Now for my initial post, i seem to be running into a problem with my mobiles having delayed reactions. When a player tries to attack a mobile, the player will not swing or the spell will not hit for probably 5-10 seconds, after this amount of time, it hits, but again takes 5-10 seconds to hit them again. I even tried making a mobile obey me, and having it attack another, as suspected, the delay is still in affect.

Not only are the attacks delayed, any command I try and use is delayed..

Any suggesions??

Boris The Blade


**EDIT**
This started occuring after i implemented your Distro package

Last edited by Roger204; 08-03-2006 at 09:55 PM.
Roger204 is offline   Reply With Quote
Old 08-03-2006, 10:16 PM   #37 (permalink)
Forum Novice
 
shaggster's Avatar
 
Join Date: Dec 2005
Age: 33
Posts: 105
Default

Love the spawner saved Major time from spawning by hand....TY.. My question is this ..Rat/Orc camps spawn like they should but the chest itself that spawns requires players to have to steal items... You can pick the chest and untrap but can not loot???? Is this part of this system or is stock file?? And any ideas on how i could fix this so i can make the Lockpickers on my shard happy agin ..


TY in advance for any help on this issue


P.S. We are fully patched to the newest neruns Destro Also....
shaggster is offline   Reply With Quote
Old 08-04-2006, 03:54 AM   #38 (permalink)
Forum Expert
 
Join Date: Feb 2006
Posts: 277
Send a message via ICQ to Tee312 Send a message via MSN to Tee312 Send a message via Yahoo to Tee312
Default

found another slight bug nerun "the travesty" takes the form of a fetid essence, it should take the form of a changeling
Tee312 is offline   Reply With Quote
Old 08-04-2006, 10:10 AM   #39 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
Default

Quote:
Originally Posted by Roger204
Hello Neurn and let me first thank you for an amazing job you have done. This makes alot of stuff much easier to do.

Now for my initial post, i seem to be running into a problem with my mobiles having delayed reactions. When a player tries to attack a mobile, the player will not swing or the spell will not hit for probably 5-10 seconds, after this amount of time, it hits, but again takes 5-10 seconds to hit them again. I even tried making a mobile obey me, and having it attack another, as suspected, the delay is still in affect.

Not only are the attacks delayed, any command I try and use is delayed..

Any suggesions??

Boris The Blade


**EDIT**
This started occuring after i implemented your Distro package
Because the Smart PRS is enable. Try to disable it. I will try to fix it, but that is what you can do now.
__________________
Ok, i am back...
Oh man, Work, University and RunUO Scripting are a hard triple journey...
nerun is offline   Reply With Quote
Old 08-04-2006, 10:19 AM   #40 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
Default

Quote:
Originally Posted by shaggster
Love the spawner saved Major time from spawning by hand....TY.. My question is this ..Rat/Orc camps spawn like they should but the chest itself that spawns requires players to have to steal items... You can pick the chest and untrap but can not loot???? Is this part of this system or is stock file?? And any ideas on how i could fix this so i can make the Lockpickers on my shard happy agin ..


TY in advance for any help on this issue


P.S. We are fully patched to the newest neruns Destro Also....
This issue was supposed to be fixed since 5.0.3. Which version you use? Use command [spawner to see in the gump the version you use.
__________________
Ok, i am back...
Oh man, Work, University and RunUO Scripting are a hard triple journey...
nerun is offline   Reply With Quote
Old 08-04-2006, 10:19 AM   #41 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
Default

Quote:
Originally Posted by Tee312
found another slight bug nerun "the travesty" takes the form of a fetid essence, it should take the form of a changeling
You know the ID of the Changeling?
__________________
Ok, i am back...
Oh man, Work, University and RunUO Scripting are a hard triple journey...
nerun is offline   Reply With Quote
Old 08-04-2006, 03:54 PM   #42 (permalink)
Forum Expert
 
Join Date: Feb 2006
Posts: 277
Send a message via ICQ to Tee312 Send a message via MSN to Tee312 Send a message via Yahoo to Tee312
Default

bodyvalue os changeling is 264 sorry found the bug last night before i went to bed, didnt think to post the bodyvalue ;P
Tee312 is offline   Reply With Quote
Old 08-04-2006, 04:31 PM   #43 (permalink)
Forum Novice
 
shaggster's Avatar
 
Join Date: Dec 2005
Age: 33
Posts: 105
Default

The spawner we are using is the 5.0.3. one .. unspawned the world and respawned it .. after we updated .. Is there anyway you can post what i need to alter and what script.cs ....


Ty in advance for any help on this issue ...
shaggster is offline   Reply With Quote
Old 08-04-2006, 06:24 PM   #44 (permalink)
Forum Newbie
 
Join Date: Jul 2005
Location: Edinburgh, Scotland
Age: 18
Posts: 16
Send a message via MSN to Firedddragon
Default

Great! Works perfectly. Thanks Nerun!
Firedddragon is offline   Reply With Quote
Old 08-04-2006, 08:12 PM   #45 (permalink)
Newbie
 
Nagozi's Avatar
 
Join Date: Jan 2006
Posts: 99
Arrow Finally A Spawner Thats Easy To Use!!!!

Nerun, I don't know what to say man... I've just not been able to find a spawner that I could configure into RunUO2.0 correctly without screwing up the distro files.... that is until now! I've played with a few other spawners, but to be honest yours is the only one I found that could be implemented into a server without any prior programming knowledge... and that my friend, makes your spawner one of the best utilities for anyone new to RunUO!

I just need to figure out how to add loot into the backpacks of mobiles so that when they spawn, the loot spawns with them. Otherwise man, I'm good to go! Nice Work!!!! Can you tell I'm just a little bit excited???
Nagozi is offline   Reply With Quote
Old 08-04-2006, 08:18 PM   #46 (permalink)
Forum Novice
 
Join Date: May 2005
Location: Canada
Posts: 146
Send a message via MSN to Lachuille
Thumbs up

Great Job, This is one good spawner, Thumbs up.
Lachuille is offline   Reply With Quote
Old 08-06-2006, 12:24 AM   #47 (permalink)
Account Terminated
 
Icon's Avatar
 
Join Date: Aug 2003
Location: North Carolina
Age: 36
Posts: 390
Send a message via MSN to Icon
Default

Quote:
Originally Posted by nerun
Because the Smart PRS is enable. Try to disable it. I will try to fix it, but that is what you can do now.

Question which script and where do i find how to enable/disable the Smart PRS i too am expercing the server lag while in combat using a fresh install of 5.4 install

Hk
Icon is offline   Reply With Quote
Old 08-08-2006, 01:17 PM   #48 (permalink)
Forum Novice
 
nerun's Avatar
 
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
Default

Quote:
Originally Posted by Icon
Question which script and where do i find how to enable/disable the Smart PRS i too am expercing the server lag while in combat using a fresh install of 5.4 install

Hk
[spawner

look in 3rd page of the gump
__________________
Ok, i am back...
Oh man, Work, University and RunUO Scripting are a hard triple journey...
nerun is offline   Reply With Quote
Old 08-08-2006, 04:13 PM   #49 (permalink)
Account Terminated
 
Icon's Avatar
 
Join Date: Aug 2003
Location: North Carolina
Age: 36
Posts: 390
Send a message via MSN to Icon
Default

Quote:
Originally Posted by nerun
[spawner

look in 3rd page of the gump

now will that disable the all spawers or just the 1 spawner was hoping for code in a script to mod :P

thanks


Hk
Icon is offline   Reply With Quote
Old 08-08-2006, 04:23 PM   #50 (permalink)
Master of the Internet
 
Anti-Basic's Avatar
 
Join Date: Dec 2005
Age: 20
Posts: 12,927
Default

Quote:
Originally Posted by Icon
now will that disable the all spawers or just the 1 spawner was hoping for code in a script to mod :P

thanks


Hk
it is a global property, it affects all spawners excepot for vendors i think.
__________________
Quote:
Originally Posted by madmadmax3 View Post
I didn't insult anyone dumpass
Anti-Basic is offline   Reply With Quote
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes