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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 08-08-2006, 04:02 PM   #51 (permalink)
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Quote:
Originally Posted by Anti-Basic
it is a global property, it affects all spawners excepot for vendors i think.

On the 3rd tab i dont see anything to toggle to make them check for players are around i need the prs check off so they act like normal spawers and dont despawn.

I saw a prs check on the first tab that caused the to spawn but i need this edit to work on all the spawenrs not just the 1 i edited

Hk

Last edited by Icon; 08-08-2006 at 04:06 PM.
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Old 08-08-2006, 04:08 PM   #52 (permalink)
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ahh the text for smart P.R.S. is invisible with new version, nerun :P
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Old 08-08-2006, 04:30 PM   #53 (permalink)
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yea i did a global set smartprs to 0 instead of 1 and it worked fine :P


Thanks for all the help

Hk
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Old 08-09-2006, 10:07 AM   #54 (permalink)
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Quote:
Originally Posted by Icon
On the 3rd tab i dont see anything to toggle to make them check for players are around i need the prs check off so they act like normal spawers and dont despawn.

I saw a prs check on the first tab that caused the to spawn but i need this edit to work on all the spawenrs not just the 1 i edited

Hk
Thx, i will fix the tab.
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Old 08-10-2006, 10:56 AM   #55 (permalink)
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I dont know if it happen to you but it seem that i got constantly the same peek path of my CPU use when i runuo2.0 is running, first its normal then goes to 100% then return normal then 100%....it does that every 3 second approx. i dont know what is doing that, but i know that its wasn't doing that with 1.0. if you got an answer and know the way to solve the problem with 2.0 please help me.

I've looked and it's when I got nerun's distro installed that it started to do that, don't really know why tho... When I zip the nerun's distro, it was constant, so I guess I found where the UC is going...
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Old 08-10-2006, 11:38 AM   #56 (permalink)
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Quote:
Originally Posted by Darkages
I dont know if it happen to you but it seem that i got constantly the same peek path of my CPU use when i runuo2.0 is running, first its normal then goes to 100% then return normal then 100%....it does that every 3 second approx. i dont know what is doing that, but i know that its wasn't doing that with 1.0. if you got an answer and know the way to solve the problem with 2.0 please help me.
It happens because Smart PRS is enable. To disable it use [spawner, go to 3rd page of the gump, and click disable under Smart PRS options.

It just happens in RunUO v2.0 version of Nerun's Distro (v5.x.x), RunUO v1.0 do not have this problem (v4.1.4). I will try to fix this issue.

Last edited by nerun; 04-12-2008 at 03:13 PM.
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Old 08-10-2006, 11:56 AM   #57 (permalink)
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how can i disable it?

EDITED

Ok found it but it has no title, only enable and disable. but thank :P

Last edited by Darkages; 08-10-2006 at 12:01 PM.
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Old 08-10-2006, 12:02 PM   #58 (permalink)
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Quote:
Originally Posted by Darkages
how can i disable it?
in [spawner, 3rd tab, if there isn't there, use:

Disable: [global set smartprs 0 where premiumspawner
Enable: [global set smartprs 1 where premiumspawner
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Old 08-10-2006, 12:12 PM   #59 (permalink)
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New patch available: v5.0.5

- Fixed bug with Gumps Save By Region and Remove By Region.
- If the Smart PRS enable/disable tab did not appeared for you in the v5.0.4, this will fix it.
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Old 08-13-2006, 01:32 AM   #60 (permalink)
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does it has ML peerless?
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Old 08-20-2006, 08:06 PM   #61 (permalink)
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Default hmm odd, spawns left out?

HI, everythig is working fine, except no aritis in dojo to steal, nor are there anu ninja dealers nor samurai dealers, how about the minor and major artifacts dealer? please direct me, thank you
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Old 08-20-2006, 09:07 PM   #62 (permalink)
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Stealable artifacts aren't included in this package because they now come with the distro files of RunUO 2 RC1. To get them to show up type [genstealarties in game
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Old 08-20-2006, 09:40 PM   #63 (permalink)
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Default Thankyou,

Now that is awesome, thx, thats was painless , kudos to you..I extend the most gratitude
one last questio, perhaps you may know? Do you kno how to spawn the samurai and ninja dealers? and the npc who trades the minor artifacts for major artifacts??
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Old 08-20-2006, 11:44 PM   #64 (permalink)
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Quote:
Originally Posted by tramper
does it has ML peerless?
I've noticed a fatal error as well when trying to add XML2 and the Peerless system. Any word on this?
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Old 08-21-2006, 12:23 AM   #65 (permalink)
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Quote:
Originally Posted by flinn
one last questio, perhaps you may know? Do you kno how to spawn the samurai and ninja dealers? and the npc who trades the minor artifacts for major artifacts??
No problem, always glad to help. And as for the other question: I think in order to have samurai and ninja NPC vendors, you may have to spawn those manually. The Minor/Major NPC? Is that the one that does the treasures of Tokuno? You might have to spawn him manually as well. But make sure that you have the Treasures of Tokuno enabled. If you are running an ML client, it's as easy as changing one line in TreasuresOfTokuno.cs (found in Scripts/Engines/Treasures Of Tokuno)
Up at the top of the script you will see this line of code:
Code:
 
private static bool m_Enabled = (Core.Expansion == Expansion.SE);
Simply change that line to read like this:
[code]
Code:
private static bool m_Enabled = (Core.Expansion == Expansion.ML);
Then check your NPC vendors (found in Scripts/Mobiles/Vendors/NPC) to make sure that the vendors that you need are included with the Distro of RunUO 2.
If not, you might check through the rest of the Custom Script Releases Forum to see if someone has coded them already or you can try to code them yourself. I would help with that, but I'm not a coder yet
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Old 08-22-2006, 01:20 AM   #66 (permalink)
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Thx again, but i still cannot find the npc's for the tokuno treasures nor, npc's for ninja weapons armor and samurai npc vendor? I followed your advice but no luck ? thx
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Old 08-27-2006, 07:37 AM   #67 (permalink)
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Are there any ways to spawn blessed (immortal) creatures? Archers on my shard occupied the zoo and train there
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Old 08-27-2006, 12:41 PM   #68 (permalink)
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Quote:
Originally Posted by flinn
Thx again, but i still cannot find the npc's for the tokuno treasures nor, npc's for ninja weapons armor and samurai npc vendor? I followed your advice but no luck ? thx
I just checked it out on my server and the NPC that trades the Treasures of Tokuno is there just type [global interface where IharaSoko and then follow the gump that pops up to go to him.
Or you can [self set map tokuno then [go 678 1273 47 and you should pop up right near where he is.
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Last edited by Johabius; 08-27-2006 at 12:44 PM.
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Old 08-27-2006, 04:59 PM   #69 (permalink)
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I followed your instructions to the letter and everything worked perfectly! Thanks for the great scripts that remove most of the drudgery part of starting a new shard or upgrading one to RUNUO2.0!!
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Old 08-29-2006, 07:00 PM   #70 (permalink)
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hey this script can be run in RUNUO 1.0?
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Old 08-29-2006, 07:09 PM   #71 (permalink)
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Quote:
Originally Posted by virusc
hey this script can be run in RUNUO 1.0?
Not this one but if you do a search youll easily find the one for 1.0
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Old 09-02-2006, 05:12 AM   #72 (permalink)
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The more released version will not come for RunUO 1.0.0 Final?
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Old 09-02-2006, 05:19 AM   #73 (permalink)
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Quote:
Originally Posted by qwerty84
The more released version will not come for RunUO 1.0.0 Final?
From the 1.0 version of Nerun's Distro:

Quote:
Nerun's Distro is a distribution for RunUO v1.0.0, centered in the settlement of the game. And it uses the already known spawners system Premium Spawner. The advantage is that this distro is easy to use and it already includes spawns for Trammel, Felucca, Ilshenar, Malas and Tokuno (100% spawned world. Support for Mondain's Legacy in development.), dungeon treasure chests and Samurai Empire support. Tutorials include. This version is no more supported, for support, download both RunUO 2.0 and v5.0.0 or above.
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Old 09-02-2006, 09:36 AM   #74 (permalink)
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The version for RunUO 1.0 will be created later on or it is scheduled in future projects?

In two words the future version will be RUNUO 2.0 only?
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Old 09-02-2006, 11:44 AM   #75 (permalink)
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Quote:
Originally Posted by qwerty84
The version for RunUO 1.0 will be created later on or it is scheduled in future projects?

In two words the future version will be RUNUO 2.0 only?
Yes, RunUO 2.0 only.
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