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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 09-02-2006, 10:15 PM   #76 (permalink)
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Quote:
Originally Posted by nerun
Yes, RunUO 2.0 only.

Nooooooooooo
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Old 09-05-2006, 11:01 PM   #77 (permalink)
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Hello, i install the system but in the spawner (created by the nerun distro with .spawnfelucca, etc) the number of monsters to spawn is 0, whit the vendors.. no problems, the problems is only with the monster's spawner. Help me please.

Here a picture of the problem.



Thanks
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Old 09-06-2006, 12:56 AM   #78 (permalink)
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Quote:
Originally Posted by Haldirth
Hello, i install the system but in the spawner (created by the nerun distro with .spawnfelucca, etc) the number of monsters to spawn is 0, whit the vendors.. no problems, the problems is only with the monster's spawner. Help me please.

Thanks
From the FAQ:
FAQ:
- When I spawn the world all the spawners are set but not spawning. Am I missing something?
- How do I get rid of the default spawned vendors before running the spawner?
- Where can i download a version for RunUO 1.0?
- I keep getting a map not found error message. What have i missed?
- Server lag every ~3 seconds (100% CPU usage), what happens?

Select the first... spawners not spawn.
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Old 09-08-2006, 08:34 PM   #79 (permalink)
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I spawn the stealables in Tukon Islands but when someon tryes to steal the items it said "You can't steal that". I also had stealables in doom, and cense I installed the new patch it wont let nobody steal does items eather.....
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Old 09-08-2006, 08:41 PM   #80 (permalink)
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Did you use the Premium Spawner Gump To Generate the stealable Arty's or were these existing stealables?
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Old 09-08-2006, 09:02 PM   #81 (permalink)
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The stealables in doom I had them there already. The Tokun are new I use his command to load them, when I tryed to steal the item it said I could not steal that. I put back my old files and now I can steal again, so something in his files are either conflicting with my doom stealables, I am not sure what it is
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Last edited by Shadow_Storm; 09-08-2006 at 09:25 PM.
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Old 09-08-2006, 09:13 PM   #82 (permalink)
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Okay I'll test to see if the same thing happens on my shard, I just updated to 5.0.6 the other day and haven't tested the stealables yet.
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Old 09-09-2006, 10:42 PM   #83 (permalink)
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I'm having a bit of trouble with 5.0.6 and revision 83 of RunUO 2.0. It seems to be an issue involving the ankh that was renamed but I'm having a bit of trouble finding the exact problem and fixing it. Any help would be great. Here's a copy of the crash log.

Server Crash Report
===================

RunUO Version 2.0, Build 2443.7346
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 9/9/2006 8:40:38 PM
Mobiles: 1
Items: 27493
Exception:
System.ArgumentException: Type not found for header: 'AnkhEast 0x0004'
at Server.Commands.DecorationList.Read(StreamReader ip)
at Server.Commands.DecorationList.ReadAll(String path)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Commands.Decorate.Decorate_OnCommand(Comman dEventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
at Server.Commands.CommandSystem.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Clients:
- Count: 1
+ 75.21.122.175: (account = Jeremy) (mobile = 0x1 'Scorpion')
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Old 09-10-2006, 12:00 AM   #84 (permalink)
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Quote:
Originally Posted by jeremymcc
I'm having a bit of trouble with 5.0.6 and revision 83 of RunUO 2.0. It seems to be an issue involving the ankh that was renamed but I'm having a bit of trouble finding the exact problem and fixing it. Any help would be great. Here's a copy of the crash log.

Server Crash Report
===================

RunUO Version 2.0, Build 2443.7346
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 9/9/2006 8:40:38 PM
Mobiles: 1
Items: 27493
Exception:
System.ArgumentException: Type not found for header: 'AnkhEast 0x0004'
at Server.Commands.DecorationList.Read(StreamReader ip)
at Server.Commands.DecorationList.ReadAll(String path)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Commands.Decorate.Decorate_OnCommand(Comman dEventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
at Server.Commands.CommandSystem.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketReader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)

Clients:
- Count: 1
+ 75.21.122.175: (account = Jeremy) (mobile = 0x1 'Scorpion')
to fix that crash is simple in data file decoration check all those cfg files open them theres 8 of them need to change AnkhEast 0x0004' to AnkhNorth 0x0004' once those 8 cfg ones are changed there will be no more crashes.

Last edited by Erica; 09-10-2006 at 10:42 AM. Reason: Was Changed meant to AnkhNorth
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Old 09-10-2006, 06:57 AM   #85 (permalink)
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the problem is because of the RunUO revision that renamed the AnkhEast to AnkhNorth. Seems something was missed because the issue is effecting the decorate command. also, text docs in the data folder wouldn't cause crashes to my knowledge.
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Old 09-10-2006, 09:31 AM   #86 (permalink)
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Quote:
Originally Posted by jeremymcc
the problem is because of the RunUO revision that renamed the AnkhEast to AnkhNorth. Seems something was missed because the issue is effecting the decorate command. also, text docs in the data folder wouldn't cause crashes to my knowledge.
Like i said before read the crash i had this same issue and i did change everything that was named AnkhEast to AnkhNorth in all the the map s in data/decoration files and did the same commands [decorate and no more crashes read the crash on top i had that same crash and once i changed the maps which theres 8 of them that read in it AnkhEast . and no more crashes.

Last edited by Erica; 09-10-2006 at 10:43 AM. Reason: Changed i meant AnkhNorth
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Old 09-14-2006, 11:29 PM   #87 (permalink)
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Default Similar Problem...

I have had the same results as another poster in this thread. With all maps spawned, i get a terrible 5-10 second delay in everything I do or the server does. Ive tried enabling the smart prs and having it diabled. Both options lock the server up. Is there a step im missing or perhaps I need to freeze the spawners or something? Can anyone help?
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Old 09-16-2006, 01:30 PM   #88 (permalink)
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did we ever comfirm if there was an issue with stealing items? I would like to install the new update for Nerun's distros, but I want to be able to steal the items
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Old 09-28-2006, 05:58 PM   #89 (permalink)
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I would like to erase spawns by coordinates. When I bring up the gump for Remove Spawners by Coordinates it all looks good. But there is one small pesky issue, I am unable to type anything at all in the X and Y boxes provided. I am not even able to get a cursor into the box with the mouse.

How shall I fix this?

Thanks in advance to any that can help me.
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Old 09-30-2006, 03:42 AM   #90 (permalink)
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Nerun sorry i dogged out after i offerd to help you but life happed and i was called away. I really miss the cloth seller. in tokuno and cant seem to find.
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Old 09-30-2006, 12:43 PM   #91 (permalink)
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Got this error when clicking the Spawn World Gump button and then pressing ok. Server crashed

Code:
Server Crash Report
===================

RunUO Version 2.0, Build 2463.38140
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.42
Time: 9/30/2006 10:39:57 AM
Mobiles: 3
Items: 14097
Exception:
System.ArgumentException: Type not found for header: 'AnkhEast 0x0004'
   at Server.Commands.DecorationList.Read(StreamReader ip)
   at Server.Commands.DecorationList.ReadAll(String path)
   at Server.Commands.Decorate.Generate(String folder, Map[] maps)
   at Server.Commands.Decorate.Decorate_OnCommand(CommandEventArgs e)
   at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type)
   at Server.Commands.CommandSystem.Handle(Mobile from, String text)
   at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
   at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc)
   at Server.Network.MessagePump.HandleReceive(NetState ns)
   at Server.Network.MessagePump.Slice()
   at Server.Core.Main(String[] args)

Clients:
- Count: 1
+ 68.117.47.118: (account = smokified) (mobile = 0x2 'god')
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Old 09-30-2006, 05:16 PM   #92 (permalink)
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When i try the global remove spawners it removes everything down to the dungeon teleporters and my clothes and my backpack??? Do i have to add the script before i do this?
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Old 09-30-2006, 06:25 PM   #93 (permalink)
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Quote:
Originally Posted by Broadside
When i try the global remove spawners it removes everything down to the dungeon teleporters and my clothes and my backpack??? Do i have to add the script before i do this?
right is:
[global remove where spawners

"[global remove" remove everything.
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Old 10-01-2006, 01:26 AM   #94 (permalink)
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Quote:
have had the same results as another poster in this thread. With all maps spawned, i get a terrible 5-10 second delay in everything I do or the server does. Ive tried enabling the smart prs and having it diabled. Both options lock the server up. Is there a step im missing or perhaps I need to freeze the spawners or something? Can anyone help?
This happens on my shard as well. What can one do to correct this?

I have confirmed that it only happens when you have spawned the world using Nerun's spawner. When i removed all the spawners the issue went away.

Last edited by smokified; 10-01-2006 at 01:59 AM.
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Old 10-01-2006, 01:12 PM   #95 (permalink)
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Quote:
Originally Posted by smokified
This happens on my shard as well. What can one do to correct this?

I have confirmed that it only happens when you have spawned the world using Nerun's spawner. When i removed all the spawners the issue went away.
Please read the FAQ, server lag
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Old 10-03-2006, 05:57 PM   #96 (permalink)
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heya just posting a crash log I had seemingly related to world save and your spawner


Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.ArrayList.get_Item(Int32 index)
at Server.Mobiles.PremiumSpawner.Serialize(GenericWri ter writer)
at Server.StandardSaveStrategy.SaveItems(SaveMetrics metrics)
at Server.DualSaveStrategy.<>c__DisplayClass1.<Save>b __0()
at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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Old 10-09-2006, 08:59 PM   #97 (permalink)
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i have problen, while i spawn the world, it affects player faster casting :S!
whats happening?
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Old 10-09-2006, 09:13 PM   #98 (permalink)
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Just wanted to say thank you for the best thing to happen to my shard (still setting up for opening) after reading the FAQ's and figuring out exactly what to do and a simple backup, this thing has my world totally spawned. It took me about 15 minutes to find the information i needed on the smartspawn system but within 1/2 hour my world was 100% spawned with no lag and no issues whatsoever

Thanks Nerun on a job WELL DONE!

You saved me from a mental burnout!
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Old 10-10-2006, 11:36 AM   #99 (permalink)
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This is cool, im starting a shard up again and dont want to have to spawn the entire world but hand so im using this, really helpful. Anywho, had a couple small questions.

Is it just me or are the champ spawns spawned from the GenChampions selection on the "Create World Gump" gump ... uber? Every champ spawn I go near has like 5000 critters packed tightly near the spawn platform.

And why are there 21 different champion spawns? Am I just a noob and never knew this before or is that too many?

I could just remove all the champ spawns and hand spawn only the ones I want .... but when I download things I prefer to keep them intact as the author originally wanted them used.



[Edit]Now that im looking this could be a distro issue, this is the first time ive ever messed with champs on RunUO 2.0.[/Edit]
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Last edited by o0_Sithid_0o; 10-10-2006 at 12:50 PM.
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Old 10-10-2006, 02:15 PM   #100 (permalink)
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Default yes its the distro for 2.0 that has all those creatures

champs in 2.0 do have a mass spawn for their settings on the creatures i am not using neruns im spawning by hand and have the same amount of creatures for the champs spawn, i have seen someone on forums discussing a fix but i havent used the fix yet, just figured i'd drop this line to let you know someone has fixed it and is in runuo forums somewhere
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