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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 10-10-2006, 03:35 PM   #101 (permalink)
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Ya, I opened my mouth before I did some looking at the distro code. Im so making changing ... uber spawnage.
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Old 10-10-2006, 08:49 PM   #102 (permalink)
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True OSI style champ spawns have millions of creatures spawned all in one area.
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Old 10-11-2006, 09:05 PM   #103 (permalink)
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I have problemms when i spawnnnn enyone knows why it affects the casting??? thanks,
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Old 10-29-2006, 11:24 AM   #104 (permalink)
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Oki maby im wrong about this but shouldent Wind park be full with monsters ? ...
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Old 10-30-2006, 07:44 AM   #105 (permalink)
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Please, how can i activate the altar in star room?
I cant put the skulls in altar and i dont know why.
Thanks.
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Old 11-01-2006, 04:42 PM   #106 (permalink)
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ok i loaded this and i still get maps not found and i saw where the question was answered above and i get no errors everything is loaded correct but in game it still tells me maps not found
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Old 11-01-2006, 05:32 PM   #107 (permalink)
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Question Normal Timer Lower

Normal respawn timer is set to :

Code:
min: 5 minutes
max: 10 minutes
Where can i change that to be like 3 to 5 ?

Thank you for your time and your great work on this system.
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Old 11-01-2006, 05:36 PM   #108 (permalink)
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Arrow Look IN !!!

Quote:
Originally Posted by heragom
ok i loaded this and i still get maps not found and i saw where the question was answered above and i get no errors everything is loaded correct but in game it still tells me maps not found
depends wich map your trying to load... then unzip it again and in data directory of your runUO you should see it also.

Code:
C:\RunUO\Data\Monsters
C:\RunUO\Data\Decoration
there should be some *.map files

If you dont have them then you probably only load the patch file instead of the file itself cause ive all of them installed and working very well...
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Old 11-01-2006, 05:49 PM   #109 (permalink)
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Quote:
Originally Posted by zabaoth
Please, how can i activate the altar in star room?
I cant put the skulls in altar and i dont know why.
Thanks.
Simply double clic the altar of the champion you wish to place and it will bring out a target and then target the champion skull.
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Old 11-01-2006, 05:52 PM   #110 (permalink)
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Lightbulb You can apply mods

Quote:
Originally Posted by smokified
True OSI style champ spawns have millions of creatures spawned all in one area.
Well first i must say ive played 6 years on OSI(EA) Great Lake shard and there is lot more players than most of the free shards, BUT the script is very easy to adjust:

monsters type, amount, reset timer, etc...

So if you want millions of monsters in a 4x4 its all up to you
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Old 11-06-2006, 04:32 AM   #111 (permalink)
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Quote:
Originally Posted by BillyTheKid
Simply double clic the altar of the champion you wish to place and it will bring out a target and then target the champion skull.
Thanks.
I have other question about puzle in doom. The inquisitor dont appear. I use this script [RunUO 2.0 RC1] DoomSecretLampRoomPuzzle
Thanks for your attention.xD

Last edited by zabaoth; 11-06-2006 at 05:23 AM.
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Old 11-16-2006, 05:23 PM   #112 (permalink)
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Default premiumspawner

can someone give me a link to premiumspawner (it is the base of this script right?)
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Old 11-17-2006, 03:22 PM   #113 (permalink)
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Default Special Creatures

Does anyone know where i can get the scripts for the bedlam monsters like a red death and sir patrick just to name a couple. I have looked everywhere that i can think of and still nothing. I noticed the newer dungeons do not spawn with the prem spawner but i still love it makes life so much eaisier
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Old 11-17-2006, 03:25 PM   #114 (permalink)
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Try a search for "Bedlam". Came up for me first try...
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Old 11-17-2006, 03:57 PM   #115 (permalink)
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I did search for Bedlam and all i come up with is the coords for it but nothing dealing with the monsters or spawns in there
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Old 11-17-2006, 08:40 PM   #116 (permalink)
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Did you see this?

Quote:
BEFORE INSTALLING MAP, PLEASE MAKE SURE YOUR TWISTED WEALD, BEDLAM, BLIGHTED GROVE, AND PROXYMOUS DUNGEONS DO NOT HAVE ANY SPAWNERS IN THEM AT ALL. OR YOU WILL HAVE A MASSIVE AMOUT OF SPAWN HEHE
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Old 11-18-2006, 02:55 AM   #117 (permalink)
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This distro is freakin awesome! tyvm. This will tide me over quite nicely until i finsh my maps. Nerun, you roxxors bud.
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Old 11-20-2006, 09:57 AM   #118 (permalink)
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Default keep getting

i keep getting the errors of map not found i did do what the instruction say but keep getting it someone knows what to do?
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Old 11-20-2006, 05:15 PM   #119 (permalink)
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Default Is there a way?

Is there a way to disable the reaction thing for the spawners, like when a player goes into a dungeon and it spawns the part of the dungeon there in, then waits for a while to unspawn it. Is there a way to take that out?
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Old 11-21-2006, 01:51 PM   #120 (permalink)
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Default need help


if you look closely you can c that the trouble is in the / and \ ... how can i change this correctly cause i just put them in the folders i need to .. and it gives this error when i want to spawn the monsters in the world
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Old 11-26-2006, 09:03 AM   #121 (permalink)
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nvm alrdy know what i done wrong
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Old 11-26-2006, 10:24 AM   #122 (permalink)
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Default Stealable arties keep not respawning

I love this system, its truly the greatest. I am having one problem though, I can spawn the stealable arties and they are ok for a few days, then they all seem to disappear, and I have to gen them again. Also dont see any spawners for these stealables. am I missing something?
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Old 12-01-2006, 07:53 PM   #123 (permalink)
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Default Recent Crash Report

Hello,

My server recently started crashing when players are fighting certain creatures. Here is the crash log:

Exception:
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.Collections.ArrayList.get_Item(Int32 index)
at Server.Engines.CannedEvil.ChampionSpawnController. Randomize(ArrayList list)
at Server.Engines.CannedEvil.ChampionSpawnController. Slice()
at Server.Engines.CannedEvil.RandomizeTimer.OnTick()
at Server.Timer.Slice()
at Server.Core.Main(String[] args)

If anyone has seen this before plz let me know what to do....thanks.
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Old 12-17-2006, 11:54 AM   #124 (permalink)
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Ugh, the forest spawns are just horrible :E
Any changes coming to this problem?
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Old 12-17-2006, 11:56 AM   #125 (permalink)
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Well, I would expect that if you do not like the spawns created by this distro, you would have to change them yourself. I have never heard of any code issues with any of the spawns in this package.
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