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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 12-17-2006, 03:25 PM   #126 (permalink)
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These are really helpful, if you want to get a job done quick, or if your to lazy to type the actual command in =] thanks
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Old 12-25-2006, 09:04 PM   #127 (permalink)
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Default Woot

this is awsome ^_^ sets up everything i need =P but my comp cant handle a full world spawn HAHAHAHA. so ill just pass on this, but i love it!

(if i had a beter comp i would sooooooooooooooo USE THIS!!!!)

ps. mine sucks so bad lol


good thing my shard is a local test shard lol
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Old 12-27-2006, 07:24 PM   #128 (permalink)
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Yes! HAha this is the lazy persons distro <3. I was hoping I wouldn't have to spend hours making spawns using sapwneditor with a huge cup of Pepsi next to me

Working 100% so far on my heavily modded shard thxs.
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Old 12-29-2006, 01:40 AM   #129 (permalink)
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Default map files not found

i read your post about not having the files but i re dowl loaded the file from here and win ziped it into the custom files again and still nothing i can open up the files and i see them in there it just doesnt wanna work for me. got any suggestions?
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Old 12-29-2006, 11:12 AM   #130 (permalink)
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The map files themselves belong in the Data directory if I'm not mistaken.
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Old 12-31-2006, 04:43 AM   #131 (permalink)
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Default questions

First off I want to thank you for making my life ALOT easier
Now then I have some questions I would like to ask about your system.
This script includes a championship spawner ?
This script also includes a teleporting system ?
I noticed it had all kind of decorations, but I'm not able to see them ... why?

And once again thanks for releasing a kill for script like this to the public.
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Old 01-02-2007, 10:17 AM   #132 (permalink)
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will this also spawn Monsters?
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Old 01-04-2007, 01:29 AM   #133 (permalink)
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I keep getting this error.
Quote:
Error:
+ Customs/New/Engines/Spawner/PremiumSpawner.cs"
CS0246: Line 385: The type or namespace name 'PremiumSpawnerGump' could not be found <are you using a directive or an assembly reference?>
CS0246: Line 385: The type or namespace name 'PremiumSpawnerGump' could not be found <are you using a directive or an assembly reference?>
CS1502: Line 386: The best overloaded method match for 'Sever.Mobile.SendGump<Server.Gumps.Gump>' has some invalid arguments
CS1503: Line 386: Argument '1' cannot convert from 'PremiumSpawnerGump' to 'Server.Gumps.Gump'
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Old 01-04-2007, 01:40 AM   #134 (permalink)
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Quote:
Originally Posted by BlaringDrop View Post
I keep getting this error.
its looking like you deleted some things that you need for the script. what kind of moding did you do?
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Old 01-04-2007, 01:54 AM   #135 (permalink)
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Quote:
Originally Posted by Ghostwyren View Post
its looking like you deleted some things that you need for the script. what kind of moding did you do?
None, I just cut the files I got from the download into my RunUO folder. Said Yes to All. And it seems I'm missing a file. BTW I've tried about 3 times same message.
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Old 01-05-2007, 05:00 AM   #136 (permalink)
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This is a great system. It saved me a lot of time.
Now I need to know where I can modify the delay times for respawns and the number of spawned creatures, e.g. I want to keep the standard delay time for forrest animals and so on and I want that dragons, nightmares and other powerfull creatures don't respawn too soon and in such great numbers.
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Old 01-05-2007, 05:49 AM   #137 (permalink)
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Quote:
Originally Posted by Mika23 View Post
This is a great system. It saved me a lot of time.
Now I need to know where I can modify the delay times for respawns and the number of spawned creatures, e.g. I want to keep the standard delay time for forrest animals and so on and I want that dragons, nightmares and other powerfull creatures don't respawn too soon and in such great numbers.
Read tutorial.
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Old 01-05-2007, 03:49 PM   #138 (permalink)
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Hehe, thanks for the hint. I think I just forgot it was there in the archive...
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Old 01-12-2007, 04:08 PM   #139 (permalink)
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RUO Version 2.0.2357.32527
Distro 5.06


Showing Following errors. Nothing has been tampered with in either application..
Attached Images
File Type: jpg Hmm.JPG (69.7 KB, 111 views)
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Old 01-12-2007, 04:12 PM   #140 (permalink)
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Please copy the text from the console window instead of taking a screenshot. I am completely unable to read that. If you don't know how, rightclick on the little box in the upper left hand corner of the server console window. select edit, then mark and drag a box around the text, then either hit enter or rightclick to copy the text, then paste it.
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Old 01-12-2007, 04:21 PM   #141 (permalink)
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Errors:
+ Engines/AI/AI/MeleeAI.cs:
CS0101: Line 13: The namespace 'Server.Mobiles' already contains a definitio
n for 'MeleeAI'
+ Gumps/ResurrectGump.cs:
CS0101: Line 12: The namespace 'Server.Gumps' already contains a definition
for 'ResurrectMessage'
CS0101: Line 20: The namespace 'Server.Gumps' already contains a definition
for 'ResurrectGump'
+ Items/Deeds/HolidayTreeDeed.cs:
CS0101: Line 11: The namespace 'Server.Items' already contains a definition
for 'HolidayTreeDeed'
CS0101: Line 119: The namespace 'Server.Items' already contains a definition
for 'HolidayTreeChoiceGump'
+ Items/Skill Items/Thief/DisguiseKit.cs:
CS0101: Line 15: The namespace 'Server.Items' already contains a definition
for 'DisguiseKit'
CS0101: Line 101: The namespace 'Server.Items' already contains a definition
for 'DisguiseGump'
CS0102: Line 291: The type 'Server.Items.DisguiseGump' already contains a de
finition for 'DisguiseEntry'
+ Items/Skill Items/Thief/LockPick.cs:
CS0101: Line 8: The namespace 'Server.Items' already contains a definition f
or 'ILockpickable'
CS0101: Line 22: The namespace 'Server.Items' already contains a definition
for 'Lockpick'
CS0102: Line 62: The type 'Server.Items.Lockpick' already contains a definit
ion for 'InternalTarget'
CS0102: Line 99: The type 'Server.Items.Lockpick.InternalTarget' already con
tains a definition for 'InternalTimer'


Better? Sorry about that.
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Old 01-12-2007, 04:23 PM   #142 (permalink)
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You have two copies of the same scripts. You will have to find both and decide which one to delete.
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Old 01-13-2007, 12:01 AM   #143 (permalink)
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There was a bug in version 1, which adds a hooded into metal locked chest ? well i consider its a bug for an osi clone shard. is it still there , i mean nerun 2
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Old 01-21-2007, 07:50 AM   #144 (permalink)
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Default Ran into a problem....

got a crash when trying to create world
heres crash report
Error:
System.Exception: Bad type: Server.Mobiles.trainingdummy ---> System.InvalidCast
Exception: Unable to cast object of type 'Server.Mobiles.trainingdummy' to type
'Server.Item'.
at Server.Commands.DecorationList.Construct()
--- End of inner exception stack trace ---
at Server.Commands.DecorationList.Construct()
at Server.Commands.DecorationList.Generate(Map[] maps)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Commands.Decorate.Decorate_OnCommand(Comman dEventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType
type)
at Server.Commands.CommandSystem.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketRe
ader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)



I just unchecked the deco for now until i can figure more out
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Last edited by wulf monat; 01-21-2007 at 08:16 AM. Reason: fixed it somewhat
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Old 01-28-2007, 11:09 PM   #145 (permalink)
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Exclamation Why ?

Why I can't download any version of Nerun's Distro ? Download's only html file... help please....
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Old 01-29-2007, 01:21 PM   #146 (permalink)
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It works fine for me, I have no idea what you are doing wrong.
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Old 01-29-2007, 10:06 PM   #147 (permalink)
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Silly noob question. I installed the distro last night on a brand spanking new server. I spawned all of my world bits and critters, but ....

.... I'm going to disable the whole Samurai thing. Call me a purist, but it just doesn't fit into my view of Ultima. Is there a special map with this expansion? If so, which one do I need to despawn?

Last edited by Lichbane; 01-29-2007 at 10:13 PM.
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Old 01-30-2007, 08:16 PM   #148 (permalink)
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I'm assuming this is a great release, given all the praise it has been given. However, It doesn't seem to want to work for me.

runUO 2.0 RC1 (current version avalible, I'm assuming)
Distro 5.0.6

This is what I got

Errors:
+ Customs/New/Engines/Spawner/PremiumSpawner.cs:
CS0246: Line 385: The type of namespace name 'PremiumSpawnerGump' could not be found <are you missing a using directive or an assembly reference?>
CS0246: Line 385: The type of namespace name 'PremiumSpawnerGump' could not be found <are you missing a using directive or an assembly reference?>
Cs1502: Line 386: The best overloaded method match for 'Server.Moble.SendGump<Server.Gumps.Gump>' has some invalid arguments
CS1503: Line 386: Argument '1': cannot convert from 'PremiumSpawnerGump' to 'Server.Gumps.Gump'


I'm not sure exactly what all is going on with this. I am fairly knew at this.

Last edited by Surllio; 01-30-2007 at 08:22 PM.
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Old 01-31-2007, 01:57 AM   #149 (permalink)
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Quote:
got a crash when trying to create world
heres crash report
Error:
System.Exception: Bad type: Server.Mobiles.trainingdummy ---> System.InvalidCast
Exception: Unable to cast object of type 'Server.Mobiles.trainingdummy' to type
'Server.Item'.
at Server.Commands.DecorationList.Construct()
--- End of inner exception stack trace ---
at Server.Commands.DecorationList.Construct()
at Server.Commands.DecorationList.Generate(Map[] maps)
at Server.Commands.Decorate.Generate(String folder, Map[] maps)
at Server.Commands.Decorate.Decorate_OnCommand(Comman dEventArgs e)
at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType
type)
at Server.Commands.CommandSystem.Handle(Mobile from, String text)
at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info)
at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketRe
ader pvSrc)
at Server.Network.MessagePump.HandleReceive(NetState ns)
at Server.Network.MessagePump.Slice()
at Server.Core.Main(String[] args)



I just unchecked the deco for now until i can figure more out
You could run your server in -debug mode for a more detailed crashlog but I think the problem could be with AnkhNorth which was previously known as AnkhEast.

This was fixed in one of the RunUO 2 SVN's but I can't remember exactly which one. (I know it's fine in SVN47)
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Old 01-31-2007, 02:04 AM   #150 (permalink)
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Quote:
Errors:
+ Customs/New/Engines/Spawner/PremiumSpawner.cs:
CS0246: Line 385: The type of namespace name 'PremiumSpawnerGump' could not be found <are you missing a using directive or an assembly reference?
You've done something incorrectly when you installed Nerun's package as the PremiumSpawnerGump.cs is indeed there. It can can be found in the zip here:
Scripts/Customs/New/Engines/Spawner
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