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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#127 (permalink) |
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Forum Newbie
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this is awsome ^_^ sets up everything i need =P but my comp cant handle a full world spawn HAHAHAHA. so ill just pass on this, but i love it!
(if i had a beter comp i would sooooooooooooooo USE THIS!!!!) ps. mine sucks so bad lol good thing my shard is a local test shard lol |
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#128 (permalink) |
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Forum Expert
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Yes! HAha this is the lazy persons distro <3. I was hoping I wouldn't have to spend hours making spawns using sapwneditor with a huge cup of Pepsi next to me
![]() Working 100% so far on my heavily modded shard thxs.
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Everytime a puppy gets hit by a car from me smoking I take another drag, point, and laugh. |
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#129 (permalink) |
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Newbie
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i read your post about not having the files but i re dowl loaded the file from here and win ziped it into the custom files again and still nothing i can open up the files and i see them in there it just doesnt wanna work for me. got any suggestions?
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#131 (permalink) |
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Forum Newbie
Join Date: Dec 2006
Location: Paragould Ar
Posts: 12
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First off I want to thank you for making my life ALOT easier
![]() Now then I have some questions I would like to ask about your system. This script includes a championship spawner ? This script also includes a teleporting system ? I noticed it had all kind of decorations, but I'm not able to see them ... why? And once again thanks for releasing a kill for script like this to the public. |
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#133 (permalink) | |
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Forum Newbie
Join Date: Dec 2006
Age: 20
Posts: 2
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I keep getting this error.
Quote:
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#136 (permalink) |
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Newbie
Join Date: Mar 2006
Posts: 25
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This is a great system. It saved me a lot of time.
Now I need to know where I can modify the delay times for respawns and the number of spawned creatures, e.g. I want to keep the standard delay time for forrest animals and so on and I want that dragons, nightmares and other powerfull creatures don't respawn too soon and in such great numbers. |
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#137 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
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#140 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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Please copy the text from the console window instead of taking a screenshot. I am completely unable to read that. If you don't know how, rightclick on the little box in the upper left hand corner of the server console window. select edit, then mark and drag a box around the text, then either hit enter or rightclick to copy the text, then paste it.
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#141 (permalink) |
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Forum Newbie
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Errors:
+ Engines/AI/AI/MeleeAI.cs: CS0101: Line 13: The namespace 'Server.Mobiles' already contains a definitio n for 'MeleeAI' + Gumps/ResurrectGump.cs: CS0101: Line 12: The namespace 'Server.Gumps' already contains a definition for 'ResurrectMessage' CS0101: Line 20: The namespace 'Server.Gumps' already contains a definition for 'ResurrectGump' + Items/Deeds/HolidayTreeDeed.cs: CS0101: Line 11: The namespace 'Server.Items' already contains a definition for 'HolidayTreeDeed' CS0101: Line 119: The namespace 'Server.Items' already contains a definition for 'HolidayTreeChoiceGump' + Items/Skill Items/Thief/DisguiseKit.cs: CS0101: Line 15: The namespace 'Server.Items' already contains a definition for 'DisguiseKit' CS0101: Line 101: The namespace 'Server.Items' already contains a definition for 'DisguiseGump' CS0102: Line 291: The type 'Server.Items.DisguiseGump' already contains a de finition for 'DisguiseEntry' + Items/Skill Items/Thief/LockPick.cs: CS0101: Line 8: The namespace 'Server.Items' already contains a definition f or 'ILockpickable' CS0101: Line 22: The namespace 'Server.Items' already contains a definition for 'Lockpick' CS0102: Line 62: The type 'Server.Items.Lockpick' already contains a definit ion for 'InternalTarget' CS0102: Line 99: The type 'Server.Items.Lockpick.InternalTarget' already con tains a definition for 'InternalTimer' Better? Sorry about that. |
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#144 (permalink) |
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Forum Expert
Join Date: Jul 2005
Age: 31
Posts: 410
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got a crash when trying to create world
heres crash report Error: System.Exception: Bad type: Server.Mobiles.trainingdummy ---> System.InvalidCast Exception: Unable to cast object of type 'Server.Mobiles.trainingdummy' to type 'Server.Item'. at Server.Commands.DecorationList.Construct() --- End of inner exception stack trace --- at Server.Commands.DecorationList.Construct() at Server.Commands.DecorationList.Generate(Map[] maps) at Server.Commands.Decorate.Generate(String folder, Map[] maps) at Server.Commands.Decorate.Decorate_OnCommand(Comman dEventArgs e) at Server.Commands.CommandSystem.Handle(Mobile from, String text, MessageType type) at Server.Commands.CommandSystem.Handle(Mobile from, String text) at Server.Gumps.CreateWorldGump.OnResponse(NetState state, RelayInfo info) at Server.Network.PacketHandlers.DisplayGumpResponse( NetState state, PacketRe ader pvSrc) at Server.Network.MessagePump.HandleReceive(NetState ns) at Server.Network.MessagePump.Slice() at Server.Core.Main(String[] args) I just unchecked the deco for now until i can figure more out
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LoveTheGame...ClickHere. Owner Of SecretsOfClones Feel free to check it out so far... Last edited by wulf monat; 01-21-2007 at 08:16 AM. Reason: fixed it somewhat |
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#146 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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It works fine for me, I have no idea what you are doing wrong.
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#147 (permalink) |
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Forum Newbie
Join Date: Jan 2007
Location: A Shoe Box
Age: 43
Posts: 9
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Silly noob question. I installed the distro last night on a brand spanking new server. I spawned all of my world bits and critters, but ....
.... I'm going to disable the whole Samurai thing. Call me a purist, but it just doesn't fit into my view of Ultima. Is there a special map with this expansion? If so, which one do I need to despawn? Last edited by Lichbane; 01-29-2007 at 10:13 PM. |
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#148 (permalink) |
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Newbie
Join Date: Jan 2007
Age: 27
Posts: 42
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I'm assuming this is a great release, given all the praise it has been given. However, It doesn't seem to want to work for me.
runUO 2.0 RC1 (current version avalible, I'm assuming) Distro 5.0.6 This is what I got Errors: + Customs/New/Engines/Spawner/PremiumSpawner.cs: CS0246: Line 385: The type of namespace name 'PremiumSpawnerGump' could not be found <are you missing a using directive or an assembly reference?> CS0246: Line 385: The type of namespace name 'PremiumSpawnerGump' could not be found <are you missing a using directive or an assembly reference?> Cs1502: Line 386: The best overloaded method match for 'Server.Moble.SendGump<Server.Gumps.Gump>' has some invalid arguments CS1503: Line 386: Argument '1': cannot convert from 'PremiumSpawnerGump' to 'Server.Gumps.Gump' I'm not sure exactly what all is going on with this. I am fairly knew at this. Last edited by Surllio; 01-30-2007 at 08:22 PM. |
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#149 (permalink) | |
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Forum Expert
Join Date: Mar 2005
Posts: 1,155
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Quote:
This was fixed in one of the RunUO 2 SVN's but I can't remember exactly which one. (I know it's fine in SVN47)
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#150 (permalink) | |
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Forum Expert
Join Date: Mar 2005
Posts: 1,155
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Quote:
Scripts/Customs/New/Engines/Spawner
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