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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#153 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
Não sou admin de shard algum. Eu suo o RunUO aqui em casa e desenvolvo meus scripts por prazer em programar. Gosto de desafios. Foda é que agora tou meio afastado do UO, por conta do trabalho e da faculdade. Aquilo me consome. Muito obrigado mais uma vez! É sempre bom ver meu trabalho reconhecido. |
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#155 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
None at this moment. But i have a to do list in mind, i just need time and patient to do: 1.- Revise Tokuno maps (WildLife.map and Outdoors.map); 2.- Write new maps: Mondain's maps; This will be the next release, 5.0.7. But i do not know when i will release it ou do it. Some suggestion to the new release? |
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#159 (permalink) | |
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Forum Novice
Join Date: Jun 2003
Location: Brazil
Age: 29
Posts: 800
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Quote:
To change the ID to another you want, open the file and add this line to the top of the file: overrideid xxx Where xxx is the ID you want. Choose IDs lower than 100 or higher than 600. 100-600 are distro's ID. But i can add a [spawngen savebyid command to next release. ![]() |
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#160 (permalink) |
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Forum Novice
Join Date: Jul 2006
Location: Oklahoma
Age: 29
Posts: 482
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I got this error. It is on a clean install. Nothing spawned in world. Is there a line I need to change or another script needed or something ? Thanks
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 Scripts: Compiling C# scripts...failed (5 errors, 0 warnings) Errors: + Customs/ML/Mobiles/Chimera.cs: CS0117: Line 72: 'Server.Mobiles.HideType' does not contain a definition for 'Barbed' + Customs/ML/Mobiles/Cu Sidhe.cs: CS0117: Line 72: 'Server.Mobiles.HideType' does not contain a definition for 'Barbed' + Customs/ML/Mobiles/DryadA.cs: CS0117: Line 58: 'Server.Mobiles.HideType' does not contain a definition for 'Spined' + Customs/ML/Mobiles/InsaneDryad.cs: CS0117: Line 56: 'Server.Mobiles.HideType' does not contain a definition for 'Spined' + Customs/ML/Mobiles/Thrasher.cs: CS0117: Line 46: 'Server.Mobiles.HideType' does not contain a definition for 'Spined' Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Last edited by oiii88; 02-20-2007 at 06:54 AM. |
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#162 (permalink) |
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Newbie
Join Date: Feb 2007
Posts: 41
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First I want to say this is a major help to my wife and I as our 1.0 shard just had a nonrecoverable crash on us so we decided to go to 2.0. I do however have a question. We used megaspawner as it allowed us to set who could access spawners no mater what access level they had. Is there any way to do that with your system? The reason we like that feature is we had a GM go spawner nuts on us a messed up a great deal of work.
Sar Dain Co-Owner of a missing shard |
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#165 (permalink) |
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Forum Newbie
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I'm stummped. I cant get the monsters to load. I dont get any errors, I did it with a fresh install. Everything spawns but monsters, I disabled the PRS and even created a player char to see and i can get them to pop up...
Run UO 2.0 and 5.06 Spawner, Also when I load each Map, it says that its loading all the mobiles but vendors will pop back up but i noticed animals don't either, everything copied good, No errors... server restarts what am i Missing? Musta missed animals they are spawning, just no monsters Also, I can see the spawners but not in the graveyard or in the dungeons. Hope ya guys can help. Last edited by Wood; 04-29-2007 at 11:24 PM. |
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#170 (permalink) |
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Forum Newbie
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OK now its spawning some dungeons, but not graveyard, actually is only wrong.map thats loading, cany anyone post there files? maybe they are corrupted.
Vendors are fine wildlife is fine, just a couple select dungeons. I tried to download the files again but they are very small in kbs so maybe they are corrupt? Last edited by Wood; 04-30-2007 at 02:57 PM. |
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#171 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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There is nothing corrupt in the 195K zip file as far as I can tell. Are you sure you are following the instructions completely?
Also, I'm not sure what you're expecting, but Nerun's does not duplicate everything on an OSI server.
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#173 (permalink) |
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Master of the Internet
Join Date: Oct 2005
Age: 45
Posts: 6,283
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Well, I can't answer that since I don't know what you expect, or what you are actually getting spawned on your server.
__________________
Why is it that I'm never as smart as I thought I was yesterday? My vast knowledge is only surpassed by my infinite ignorance. <TheOutkastDev> i might have to hire an assassin to killl mal so that i can jump in front of the bullet and piss on him |
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#174 (permalink) |
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Forum Newbie
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I'm getting the dungeon wrong, animals, and vendors, for tram and fel, and for the others it looks like it adds everything, just tram and fel are loading only one dungeon, I thought it would have loaded cemetary and perhaps deceit and such.
Thanks for the help, Woody |
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