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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 01-31-2007, 09:26 AM   #151 (permalink)
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I do believe I and corrected my mistake.

the person who linked me, linked me to Changes 5.0.5 to 5.0.6, not to most recent full.

Things are fixed now, hopefully

Last edited by Surllio; 01-31-2007 at 09:33 AM.
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Old 01-31-2007, 10:13 AM   #152 (permalink)
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Muito show seus scripts Nerun, adorei o avatar system e a deco de Brit Bank também, muito foda! =D
por sinal, você é admin de que shard?

++karma
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Old 02-03-2007, 10:03 AM   #153 (permalink)
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Quote:
Originally Posted by Darkwell View Post
Muito show seus scripts Nerun, adorei o avatar system e a deco de Brit Bank também, muito foda! =D
por sinal, você é admin de que shard?

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Thx man!

Não sou admin de shard algum. Eu suo o RunUO aqui em casa e desenvolvo meus scripts por prazer em programar. Gosto de desafios. Foda é que agora tou meio afastado do UO, por conta do trabalho e da faculdade. Aquilo me consome.

Muito obrigado mais uma vez! É sempre bom ver meu trabalho reconhecido.
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Old 02-03-2007, 11:14 AM   #154 (permalink)
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Hi Nerun, are you preparing new version of your distro? What will be new?
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Old 02-03-2007, 11:20 AM   #155 (permalink)
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Quote:
Originally Posted by Viky View Post
Hi Nerun, are you preparing new version of your distro? What will be new?
Hi Viky,

None at this moment. But i have a to do list in mind, i just need time and patient to do:

1.- Revise Tokuno maps (WildLife.map and Outdoors.map);

2.- Write new maps: Mondain's maps;

This will be the next release, 5.0.7. But i do not know when i will release it ou do it.

Some suggestion to the new release?
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Old 02-04-2007, 06:01 AM   #156 (permalink)
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Boys I have tried the script of Nerun's Distro and seems all good the only problem and that not me spawn the monsters, the champ etc. like never?

Sorry for my english :'(
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Old 02-04-2007, 10:06 PM   #157 (permalink)
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ThIS is like...... THE GREATEST SCRIPT I EVER SEEN AND USED!
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Old 02-05-2007, 06:58 AM   #158 (permalink)
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Hey Nerun. Your distro is fantastic. I was wondering if there is anyway I can save spawns by spawn ID so I can seperate my custom spawn maps from the distro (and one another really)?
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Old 02-07-2007, 05:54 AM   #159 (permalink)
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Quote:
Originally Posted by Astrobia View Post
Hey Nerun. Your distro is fantastic. I was wondering if there is anyway I can save spawns by spawn ID so I can seperate my custom spawn maps from the distro (and one another really)?
In current release you can use [spawngen savebyhand, it will save all spawns with SpawnID = 1 to a byhand.map file.

To change the ID to another you want, open the file and add this line to the top of the file:

overrideid xxx

Where xxx is the ID you want. Choose IDs lower than 100 or higher than 600. 100-600 are distro's ID.

But i can add a [spawngen savebyid command to next release.
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Old 02-20-2007, 03:26 AM   #160 (permalink)
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I got this error. It is on a clean install. Nothing spawned in world. Is there a line I need to change or another script needed or something ? Thanks

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (5 errors, 0 warnings)
Errors:
 + Customs/ML/Mobiles/Chimera.cs:
    CS0117: Line 72: 'Server.Mobiles.HideType' does not contain a definition for
 'Barbed'
 + Customs/ML/Mobiles/Cu Sidhe.cs:
    CS0117: Line 72: 'Server.Mobiles.HideType' does not contain a definition for
 'Barbed'
 + Customs/ML/Mobiles/DryadA.cs:
    CS0117: Line 58: 'Server.Mobiles.HideType' does not contain a definition for
 'Spined'
 + Customs/ML/Mobiles/InsaneDryad.cs:
    CS0117: Line 56: 'Server.Mobiles.HideType' does not contain a definition for
 'Spined'
 + Customs/ML/Mobiles/Thrasher.cs:
    CS0117: Line 46: 'Server.Mobiles.HideType' does not contain a definition for
 'Spined'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Edit: Never mind I fixed it. Forgot to change the leather names to the ones custom to my shard.

Last edited by oiii88; 02-20-2007 at 06:54 AM.
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Old 03-31-2007, 10:05 PM   #161 (permalink)
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Is your script able to spawn the peerless bosses and other monsters on it's dungeons? If so, how?

Thanks in advance.
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Old 04-06-2007, 03:48 AM   #162 (permalink)
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First I want to say this is a major help to my wife and I as our 1.0 shard just had a nonrecoverable crash on us so we decided to go to 2.0. I do however have a question. We used megaspawner as it allowed us to set who could access spawners no mater what access level they had. Is there any way to do that with your system? The reason we like that feature is we had a GM go spawner nuts on us a messed up a great deal of work.

Sar Dain Co-Owner of a missing shard
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Old 04-12-2007, 02:33 AM   #163 (permalink)
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Question 1.0

Anyone know where I can find the runuo1.0 version of this?
The archive has the post, but has no files.
It just links here.
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Old 04-26-2007, 09:23 AM   #164 (permalink)
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Great program!

Last edited by Vadict; 04-26-2007 at 09:28 AM.
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Old 04-29-2007, 10:01 PM   #165 (permalink)
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I'm stummped. I cant get the monsters to load. I dont get any errors, I did it with a fresh install. Everything spawns but monsters, I disabled the PRS and even created a player char to see and i can get them to pop up...

Run UO 2.0 and 5.06 Spawner, Also when I load each Map, it says that its loading all the mobiles but vendors will pop back up but i noticed animals don't either, everything copied good, No errors... server restarts what am i Missing?

Musta missed animals they are spawning, just no monsters

Also, I can see the spawners but not in the graveyard or in the dungeons.

Hope ya guys can help.

Last edited by Wood; 04-29-2007 at 11:24 PM.
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Old 04-29-2007, 11:28 PM   #166 (permalink)
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Did you try unhiding or using a reg player to see if they spawn ..
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Old 04-30-2007, 12:17 AM   #167 (permalink)
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Sure did, didn't help I'm going to remove the xml files i had put on from another package and see if that might be effecting it.
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Old 04-30-2007, 12:20 AM   #168 (permalink)
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That won't help, it woulda pasted over anything it needed...hrm
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Old 04-30-2007, 12:39 AM   #169 (permalink)
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Also just removed RunUO totally and reinstalled it with only this spawning system still no monsters
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Old 04-30-2007, 02:48 PM   #170 (permalink)
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OK now its spawning some dungeons, but not graveyard, actually is only wrong.map thats loading, cany anyone post there files? maybe they are corrupted.



Vendors are fine wildlife is fine, just a couple select dungeons. I tried to download the files again but they are very small in kbs so maybe they are corrupt?

Last edited by Wood; 04-30-2007 at 02:57 PM.
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Old 04-30-2007, 03:06 PM   #171 (permalink)
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There is nothing corrupt in the 195K zip file as far as I can tell. Are you sure you are following the instructions completely?

Also, I'm not sure what you're expecting, but Nerun's does not duplicate everything on an OSI server.
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Old 04-30-2007, 03:50 PM   #172 (permalink)
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Im expecting to see the spawns for most of the dungeons or any spawns for that matter, the graveyard isn't loading so maybe the spawns im getting are as complete as they are intended to be.
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Old 04-30-2007, 03:51 PM   #173 (permalink)
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Well, I can't answer that since I don't know what you expect, or what you are actually getting spawned on your server.
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Old 04-30-2007, 04:08 PM   #174 (permalink)
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I'm getting the dungeon wrong, animals, and vendors, for tram and fel, and for the others it looks like it adds everything, just tram and fel are loading only one dungeon, I thought it would have loaded cemetary and perhaps deceit and such.


Thanks for the help,

Woody
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Old 05-01-2007, 09:17 AM   #175 (permalink)
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New Ver. Please
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