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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 07-29-2006, 02:53 AM   #1 (permalink)
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Post Dragon Invasion and Brood System v0.2 (New!)

Notice :: I do not support this version, as there is a newer version for RunUO 1.0 & 2.0RC1. Please delete all files associated with this version, and download the new supported version, found below...

http://www.runuo.com/forums/showthread.php?t=73418



Anarchy's Dragon Invasion and Brood System v0.1

Current Release v0.2 ::
Added 6 Guards (Mobiles) for Town Invasions. These mobiles will attack opposing broods, and spawn good aligned dragons to defend them and the town.
Modified existing dragons to drop correct color scales (left them to drop green scales in v0.1).
Dragon Handlers will now spawn drakes to their side to defend themselves and attack their attackers.
Added Brood warring AI to all mobiles (except the Fiera brood).

Current Release v0.1
6 Dragon broods (Bronze, Fiera, Frost, Inoxin, Night & Sepult), each including a drake, dragon, wyrmkin, and ancient wyrm mobile type.
3 Dragon Handlers (Frost, Inoxin & Night).
Dragon Handler armor set.

I am releasing this as an add-on in that will consist of a few versions, due to time restraits from work and my daughter. That way I wont fumble up between adding features, and keep myself organized.

You can also find the RunUO 1.0 version and more information, here
Attached Files
File Type: rar Dragon Invasion v02 20RCI.rar (49.4 KB, 233 views)
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Last edited by Anarchy; 11-26-2006 at 04:19 PM. Reason: New version release
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Old 07-29-2006, 04:08 AM   #2 (permalink)
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This sounds very neat and I am looking forward to the extra items as well.
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Old 07-29-2006, 06:52 AM   #3 (permalink)
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I was also at your site, very well done. Do you plan on making the swoop and misama at all?
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Old 07-29-2006, 08:51 AM   #4 (permalink)
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New artwork sounds good to me, if you wanted to make them auto attack you could make a spawner that slowly accumulates monsters until it has enough then sends them to a coordinate.
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Old 07-29-2006, 09:54 AM   #5 (permalink)
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Quote:
I was also at your site, very well done. Do you plan on making the swoop and misama at all?
Yes, I should have all the ML mobiles for RunUO 1.0 & 2.0 as soon as I get some actual specs from the OSI servers from these mobs.


Quote:
New artwork sounds good to me, if you wanted to make them auto attack you could make a spawner that slowly accumulates monsters until it has enough then sends them to a coordinate.
Actually, I was leaning more towards a completely new AI system that will, going my co-ordinates, 'smart invade' meaning choose closest town, and reak havok when there.
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Old 07-29-2006, 10:49 AM   #6 (permalink)
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that would be cool...maybe make it so that they can damage the xml siege buildings so they could actually destroy a town...
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Old 07-29-2006, 01:35 PM   #7 (permalink)
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this sounds really cool and i can't wait for the release when they attack towns.
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Last edited by Rosey1; 07-29-2006 at 05:08 PM.
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Old 07-29-2006, 04:02 PM   #8 (permalink)
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Quote:
that would be cool...maybe make it so that they can damage the xml siege buildings so they could actually destroy a town...
I never thought to use that system, but, it would definitely speed up production of the Invasion system. Thanks.

Any other ideas post here and Ill check them out.
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Old 07-30-2006, 12:09 AM   #9 (permalink)
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no problem...sounds good
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Old 11-20-2006, 09:43 AM   #10 (permalink)
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Default hey

I'm completely new to this. What do i put where to make this work?
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Old 11-26-2006, 03:08 PM   #11 (permalink)
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I get some errors with that.

I ve copied:


//----------------- beginning of addition

private static OppositionGroup m_DragonBroods = new OppositionGroup( new Type[][]
{
new Type[]
{
typeof( AncientBronzeDrake ),
typeof( AncientSepultDrake ),
typeof( BronzeDragon ),
typeof( BronzeDrake ),
typeof( BronzeGuardA ),
typeof( BronzeGuardB ),
typeof( BronzeGuardC ),
typeof( BronzeWyrmkin ),
typeof( SepultDragon ),
typeof( SepultDrake ),
typeof( SepultGuardA ),
typeof( SepultGuardB ),
typeof( SepultGuardC ),
typeof( SepultWyrmkin )
},
new Type[]
{
typeof( AncientFrostWyrm ),
typeof( AncientInoxinDrake ),
typeof( AncientNightWyrm ),
typeof( FrostDrake ),
typeof( FrostDragonHandler ),
typeof( FrostWyrm ),
typeof( FrostWyrmkin ),
typeof( InoxinDragonHandler ),
typeof( InoxinDragon ),
typeof( InoxinDrake ),
typeof( InoxinWyrmkin ),
typeof( NightDragonHandler ),
typeof( NightDrake ),
typeof( NightWyrm ),
typeof( NightWyrmkin )
}
} );

public static OppositionGroup DragonBroods
{
get{ return m_DragonBroods; }
}
//----------------------- End addition



into my oppositiongroup.cs as i was told i should do in the readme-file.
----------------------------------------------------------------------------
Now i get the following problems:

RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
+ Engines/AI/Creature/OppositionGroup.cs:
CS1518: Line 141: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1518: Line 141: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1518: Line 141: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1001: Line 141: Bezeichner erwartet.
CS1001: Line 141: Bezeichner erwartet.
CS1518: Line 142: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1518: Line 143: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1001: Line 143: Bezeichner erwartet.
CS1518: Line 144: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS0116: Line 159: Member, wie z.B. Felder oder Methoden, sind nicht direkt i
m Namespace enthalten.
CS1518: Line 160: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1001: Line 160: Bezeichner erwartet.
CS1518: Line 161: Klasse, Delegat, Enumeration, Schnittstelle oder Struktur
erwartet.
CS1022: Line 177: Typ- oder Namespacedefinition oder Dateiende erwartet.
CS0101: Line 143: Der Namespace Server enthält bereits eine Definition für ?
.
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.


---------------------------------------------------------------------------
for info, what line is what....

private static OppositionGroup m_DragonBroods = new OppositionGroup( new Type[][] is line 141


Ok, now i need a scripter, who could explain me, what to do now.

Ty all
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Old 11-26-2006, 03:25 PM   #12 (permalink)
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read the first post of this one....this version isn't supported and you may want to find the newer one
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Old 11-26-2006, 03:31 PM   #13 (permalink)
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Hmmm, where do i get a newer version of this?
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Old 11-26-2006, 03:37 PM   #14 (permalink)
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Quote:
Originally Posted by Pyro-Tech
read the first post of this one....
*cough*erm....there is a link if ya did in fact do as i said in the last post
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Old 11-26-2006, 04:01 PM   #15 (permalink)
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The link in the first post doesnt work.
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Old 11-26-2006, 04:01 PM   #16 (permalink)
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since i am still away from my personal computer, the best i can help with is the obvious problems. this version is not supported by me, and there are newer versions out which you will find the link to below. any further problems you can pm me and i will get back to you. once again i am very sorry for not being able to dump alot of time and effort back into the community that gave me soo much over the years.

the newer version can be found here...
http://www.runuo.com/forums/showthread.php?t=73418
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