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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 12-13-2007, 12:28 AM   #126 (permalink)
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Very much so... Once I edited the file I was waiting on it to recomplie and when it didnt i assumed i did something wrong lol... Wish other systems was that simple to edit:|
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Old 12-14-2007, 12:00 PM   #127 (permalink)
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Nothing serious but noticed today I was getting warnings. Figured I would post them in case you didn't know about them.
Code:
+ Custom/TMSS v4.0.7/Control/SkillReplacement.cs:
    CS0429: Line 12: Unreachable expression code detected
    CS0162: Line 14: Unreachable code detected
Also in which file would I remove skills from being available on the gump? I dont have spellweaving and would just rather remove it than have them choosing it and complaining later on.
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Old 12-14-2007, 12:02 PM   #128 (permalink)
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Yeah, those are mostly due to the fact that I was using a const bool.

The skills get removed in the various sub-profiles. If you go look at the file you edited before, you'll see a list of profiles. Go through those files (they're in the same folder) and simply delete the entries you don't want.
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Old 12-14-2007, 12:16 PM   #129 (permalink)
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Edit: NVM I see wtf I did wrong.. Guess I need a little more caffine to get my brain to working.
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Old 12-14-2007, 12:24 PM   #130 (permalink)
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Well I thought I had it ... I assumed I edited the wrong area. But when restarting the 2nd time it was back in the list. If you could tell me which file I have to edit to remove the spellweaving from the gump. I have tried editing both
Miscellaneous.skx and Miscellaneous.txt When editing Miscellaneous.skx it completely removed Miscelaneous from the gump in game ... Thanks in advance for the help
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Old 12-14-2007, 02:07 PM   #131 (permalink)
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O_o.

Can you tell me what the console said about Micellaneous (i.e., did it load?)
The only thing you should need to edit is the Micellaneous.skx.
Here's a file I edited. It should work...

P.S. - One thing I forgot to say was that you need to edit the Cnt variable. I knocked that down one. It should be happy now. TMSS 5's system avoids this, but I wasn't sophisticated enough to figure out how to do that in this release >_>.

If you're going to be doing a lot of profile manipulation, you might want to use the TMSS 4 Assistant. There's a link for it in the top post.
Attached Files
File Type: zip Miscellaneous.zip (638 Bytes, 11 views)
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Old 12-14-2007, 04:08 PM   #132 (permalink)
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Quote:
Originally Posted by TMSTKSBK View Post
O_o.

Can you tell me what the console said about Micellaneous (i.e., did it load?)
The only thing you should need to edit is the Micellaneous.skx.
Here's a file I edited. It should work...
It showed it loading fine.. But when I would go to the gump to add the skills it would toss this
Code:
Error when acquiring stats data: System.FormatException: Input string was not in
 a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffe
r& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo in
fo)
   at Server.TMSS.TMStat.OnResponse(NetState sender, RelayInfo info)
The file you uploaded worked fine. I guess I did something wrong lol... Im attatching mine just so maybe you can see what I did wrong. Sorry to have been such a bother on this...

P.S You said tmss 5 didnt do this? Is it avail now or at a later date ?
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File Type: zip Miscellaneous.zip (642 Bytes, 6 views)
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Old 12-14-2007, 08:49 PM   #133 (permalink)
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Yeah, you missed the count update.

This line:
<Skills Ena="True" Pts="1200" Frc="True" Key="True" CEn="False" CSm="20" WEn="True" Cnt="27" />

has to have Cnt equal to the number of skills in the profile. So change that over to 26, and it would work.


TMSS 5 is not yet released. Right now it does almost nothing. I'm doing some overhauls to the gumps and stuff. Maybe I'll update the TMSS 4 code to use the new save system...which is one of the parts that is complete...
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Old 12-14-2007, 11:12 PM   #134 (permalink)
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Figures it would be something that simple. ... On another note i did try to use your skilluo system and when it goes to edit a file it will open a gump asking where the file is and when you choose a folder it says skilluo couldnt open it.
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Old 12-14-2007, 11:21 PM   #135 (permalink)
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Ok.

The thing SkillUO asks you for is the RunUO installation directory, not the location of the file. So, not the TMSS/SkillProfiles folder so much as the ~RunUO directory. It then processes the directory structure from there.
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Old 12-15-2007, 12:17 AM   #136 (permalink)
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Thanks man got it all working ... Awesome system
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Old 08-23-2008, 01:04 AM   #137 (permalink)
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Does anyone know if the custom skill creation aspect of this project ever got finished, or if it works?? I have the system up and running but I so far it won't allow the custom skill gump to be opened.

If the custom skill aspect of this version doesn't work, does anyone know if it works to an acceptable level in TMSS 3?

thanks
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Old 08-23-2008, 01:09 AM   #138 (permalink)
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It works, mostly.

The custom skill gump got finished to some extent, then life happened and I had to flee. Mostly it's an issue with the hook for the normal skill gump and this one.

TMSS 3's custom skills are even less useful than 4's. By far.
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Old 08-23-2008, 01:44 AM   #139 (permalink)
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Thanks

I was just about to start playing with the custom skills aspect (or trying to) when my client went whacky, so once I get it re-installed, hopefully I'll be rolling again.

Quote:
Originally Posted by TMSTKSBK View Post
It works, mostly.

The custom skill gump got finished to some extent, then life happened and I had to flee. Mostly it's an issue with the hook for the normal skill gump and this one.

TMSS 3's custom skills are even less useful than 4's. By far.
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Old 08-24-2008, 03:39 PM   #140 (permalink)
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Actually this may cause the client to be "wonky". It's a Custom Skills issue that I never fixed >_<. If you have the custom skills gump disabled, it should revet to normal.
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Old 09-06-2008, 01:36 PM   #141 (permalink)
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Hey TMS,

The packet hook for the custom skills gump doesn't seem to be working any more. Would it be possible to post a fix?

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Old 09-06-2008, 09:41 PM   #142 (permalink)
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In this release, I think it's disabled. If you go look in the SkillSettings file, there should be a global that controls it.
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Old 09-07-2008, 06:31 AM   #143 (permalink)
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Quote:
Originally Posted by TMSTKSBK View Post
In this release, I think it's disabled. If you go look in the SkillSettings file, there should be a global that controls it.
It doesn't work even when the UseParellelGump setting is set to true.
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Old 09-07-2008, 06:20 PM   #144 (permalink)
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Oh well, then.
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