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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 09-15-2006, 09:12 AM   #1 (permalink)
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Default Lokai's Full Toolbar (a.k.a. Fubar )

Updated: 5/6/2008 - download "Fubar v2.zip"

Lokai's Full Toolbar
a.k.a. Fubar
Description:

This is a GM or Admin's Toolbar. Each command is customizable, and can be run in Single- or Multi- mode. See pictures and feature descriptions below. This toolbar has been pretty much done for about a month but, with my move up north and several other big projects, has sat on the RunUO shelf waiting for the polish. I actually began writing this just to test two features I have been playing with - 1. AddImageTiledButton, which has a context-help when you hover over the button; 2. Account tagging.

Updates:



5/6/2008:
  • Redesigned code.
  • Added versioning.
  • Added unlimited pages.
  • Updated help gump.
  • Attempting to preserve last X,Y location of gump (needs work)
  • NEW DOWNLOAD: Fubar v2.zip

Features ( and /*** Future Features ***/ ):
  • Single- or Multi- Command capable.
  • Stealth mode. (Optional) Toolbar will minimize on use.
  • Hide mode. Toolbar has a built-in Mini-bar.
  • Lock/Unlock button for locking commands.
  • Starts with 6 pages (...hmmm, unlimited?) with 5 commands per page.
  • Account-based, so it remembers all settings per Account.
  • Help Gump.
  • PLEASE SEE PICS BELOW.
  • /*** Skinnable ***/
  • /*** Verbal Commands ( no Prefix ) ***/
  • /*** Complex (longer) Commands ***/
Installation:

Drop in Customs folder.
Attached Images
File Type: jpg fubar.jpg (30.4 KB, 1236 views)
File Type: jpg fubarhelp.jpg (104.1 KB, 1100 views)
File Type: jpg fubarlocked.jpg (24.0 KB, 621 views)
File Type: jpg fubarpages.jpg (15.0 KB, 718 views)
File Type: jpg fubarshrunk.jpg (21.6 KB, 650 views)
Attached Files
File Type: zip Fubar v2.zip (4.6 KB, 287 views)

Last edited by Lokai; 05-06-2008 at 03:21 PM. Reason: Fixed null reference error.
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Old 09-15-2006, 09:34 AM   #2 (permalink)
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Nice job! I like the lock button and the ability to make changes. Thanks.
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Old 09-15-2006, 10:01 AM   #3 (permalink)
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one idea, would be to make the toolbar taller with 2 rows instead of one, but still is a terrific toolbar

are you going to make a player one too?
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Old 09-15-2006, 10:04 AM   #4 (permalink)
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Quote:
Originally Posted by kellsar
one idea, would be to make the toolbar taller with 2 rows instead of one, but still is a terrific toolbar

are you going to make a player one too?
It's just one boolean value that detemines if it is for players, but really, most [Commands are for GMs. Players do long stuff like "I wish to lock this down" and such. You are free to make it available to players, but they would have to be aware that most commands that come built-in would, of course, be disabled.

Thanks.
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Old 09-15-2006, 10:22 AM   #5 (permalink)
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sweet, thanks a lot!
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Old 09-15-2006, 10:40 AM   #6 (permalink)
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What's up with the .wb suffix? I had to change to .cs to get it to compile in RunUO.
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Old 09-15-2006, 10:45 AM   #7 (permalink)
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something that i have been following that matches your toolbar lokai...
[RunUO 2.0 RC1] Toolbar

I just found your thread, and it seems much better, but the multi command line i was talking about came from it, i think...

I don't want you to discontinue your work, but to add a possible reference to what i was typing about.

PLEASE CONTINUE your work!!!
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Old 09-15-2006, 11:04 AM   #8 (permalink)
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I am using the 3D client most of the time, and there the color of the text in the boxes next to the Trigger (E) buttons is almost the same color as the background. So i can hardly read what it says, without highligting the text.

Ok, just noticed that if i lock the bar, then the text become black, which is good. But would be nice to be able to read the text even when unlocked.
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Old 09-15-2006, 11:27 AM   #9 (permalink)
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Quote:
Originally Posted by Allmight
What's up with the .wb suffix? I had to change to .cs to get it to compile in RunUO.
OK, updated the zip with .cs files. Sorry about that, I was using a WorkBench server to compile these. (thanks Ashlar!)
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Old 09-15-2006, 11:31 AM   #10 (permalink)
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Quote:
Originally Posted by kellsar
something that i have been following that matches your toolbar lokai...
[RunUO 2.0 RC1] Toolbar

I just found your thread, and it seems much better, but the multi command line i was talking about came from it, i think...

I don't want you to discontinue your work, but to add a possible reference to what i was typing about.

PLEASE CONTINUE your work!!!
Yeah, I had told Joeku last month that I was working on one. It just turns out we are both releasing near the same time-frame. He thought it would be better if we worked independently, so as to broaden the range of ideas, so any similarities between his script and mine are coincidental.

It's nice to give people choices, yes? Plus we use different commands, so should be no problem to have both.

Thanks for the input!
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Old 09-15-2006, 11:43 AM   #11 (permalink)
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Quote:
Originally Posted by Allmight
I am using the 3D client most of the time, and there the color of the text in the boxes next to the Trigger (E) buttons is almost the same color as the background. So i can hardly read what it says, without highligting the text.

Ok, just noticed that if i lock the bar, then the text become black, which is good. But would be nice to be able to read the text even when unlocked.
I guess I never thought to test this on a 3-D Client. You will probably have to wait for the Skinnable version to come out for this to show right in 3-D.
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Old 09-15-2006, 12:20 PM   #12 (permalink)
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Okay. I will change the hue of the text manually until such a release comes then.
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Old 09-15-2006, 06:10 PM   #13 (permalink)
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Quote:
Originally Posted by Lokai
Yeah, I had told Joeku last month that I was working on one. It just turns out we are both releasing near the same time-frame. He thought it would be better if we worked independently, so as to broaden the range of ideas, so any similarities between his script and mine are coincidental.

It's nice to give people choices, yes? Plus we use different commands, so should be no problem to have both.

Thanks for the input!
I did? =O

I would have thought that I wanted some help working on my Toolbar, since last month I was completely overwhelmed with two shards and two Doom graphics projects...

Regardless, awesome tool. I really like the new twist on editing. A++

P.S. @kellsar: my release is only at 0.1; I just wanted to get it out there to motivate me to finish the 1.0 release
P.P.S. @Lokai: you do know that "FUBAR" means "Fscked up beyond all recognition", right?
P.P.P.S. Thanks for *not* naming it "Toolbar"; this way it doesn't cause tons of conflictions with our systems.

Last edited by Joeku; 09-15-2006 at 06:16 PM.
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Old 09-15-2006, 08:53 PM   #14 (permalink)
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Joeku,

Yes. I am aware of the play on words....hehe.
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Old 12-05-2006, 08:48 AM   #15 (permalink)
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Priorities
Quote:
Originally Posted by Joeku
Quote:
Originally Posted by Lokai
Quote:
Originally Posted by Joeku
Alright, I decided to necro this instead of making a completely new poll.

I still have backups of my work on the Skill Class system, but I decided to ditch the project. If anyone else wants to take it over, let me know.

I started some work on the Command Toolbar, but it's going to take some time.

Phantom and I are going to go ahead and do the Event System as promised.

Comments/Suggestions are welcomed.
Jeoku,

I have been working on some Toolbar and Customizable Gump scripts similar to your Command Toolbar. Would you like me to take over your project? or just continue on my own? I also am using Account tags, like I did with my Bags of Enhancement, so there may be some similarities between my project and yours.
*Joeku

I don't want to completely give up the project, as I have a lot of cool ideas and aspirations for it. I would be interested in working with you, though. I'll ICQ you.

P.S. I already have someone (who I can confide in to do an excellent job) taking over the Skill Class System project. That offer is now void. I won't disclose his name; if he wants to announce it, I'll let him do it.


I knew I wouldn't have refused help on that script! It was a SOB to code
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Old 12-05-2006, 04:44 PM   #16 (permalink)
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when i put it in my custom folder and log on it was not there. how do i make it apper?
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Old 12-06-2006, 02:11 PM   #17 (permalink)
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type either [fubar or [fulltoolbar
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Old 05-06-2008, 09:53 AM   #18 (permalink)
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JUST UPDATED

5/6/2008:
  • Redesigned code.
  • Added versioning.
  • Added unlimited pages.
  • Updated help gump.
  • Attempting to preserve last X,Y location of gump (needs work)
  • NEW DOWNLOAD: Fubar v2.zip
/************* FullToolbar.cs *************
*
* (C) 2008, Lokai
*
* v2.0
* RunUO 2.0 RC1, SVN or RC2
*
* Description: Customizable GM+ command
* toolbar, with 5 commands wide and
* an unlimited number of rows. Bar
* can be 'minimized', and Stealth
* mode automatically minimizes the
* bar each time a command is used.
* Customization can be turned off,
* locking the commands. All settings
* including commands, last page
* viewed, and X, Y position of the
* bar are stored in a Tag connected
* to the Account of the user.
*
* Usage: [FullToolbar or [Fubar
*
*******************************************/
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Old 05-06-2008, 12:21 PM   #19 (permalink)
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Crash report: Happens when I click on the "Edit" button for the Who_ command. (Haven't tried anything else).

Code:
Server Crash Report
===================

RunUO Version 2.0, Build 2972.23782
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.1433
Time: 5/6/2008 11:16:58 AM
Mobiles: 15411
Items: 157006
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Server.Gumps.FullToolbar.OnResponse(NetState state, RelayInfo info)
   at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\PacketHandlers.cs:line 1200
   at Server.Network.MessagePump.HandleReceive(NetState ns) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\MessagePump.cs:line 268
   at Server.Network.MessagePump.Slice() in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\MessagePump.cs:line 129
   at Server.Core.Main(String[] args) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Main.cs:line 477

Clients:
- Count: 1
+ 127.0.0.1: (account = *******) (mobile = 0x22 'Ayres')
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Old 05-06-2008, 03:23 PM   #20 (permalink)
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Quote:
Originally Posted by Miller. View Post
Crash report: Happens when I click on the "Edit" button for the Who_ command. (Haven't tried anything else).

Code:
Server Crash Report
===================
 
RunUO Version 2.0, Build 2972.23782
Operating System: Microsoft Windows NT 5.1.2600 Service Pack 2
.NET Framework: 2.0.50727.1433
Time: 5/6/2008 11:16:58 AM
Mobiles: 15411
Items: 157006
Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Server.Gumps.FullToolbar.OnResponse(NetState state, RelayInfo info)
   at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\PacketHandlers.cs:line 1200
   at Server.Network.MessagePump.HandleReceive(NetState ns) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\MessagePump.cs:line 268
   at Server.Network.MessagePump.Slice() in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Network\MessagePump.cs:line 129
   at Server.Core.Main(String[] args) in C:\Documents and Settings\*******\Local Settings\Application Data\Temporary Projects\RunUO SVN v.286\Server\Main.cs:line 477
 
Clients:
- Count: 1
+ 127.0.0.1: (account = *******) (mobile = 0x22 'Ayres')
Sorry about that. New zip file posted with corrected Gump Response code.

FYI: it was line 169, I had "GetTextEntry(choice)" and it should have been "GetTextEntry(choice - 100)"
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