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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#26 (permalink) |
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Forum Expert
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Hey knives:
First off I want to say how amazing I find this system. I literally have only 1 runUO submitted system on my server, and that would be this one. this script just has endless potential, anyone would be foolish to pass it up. However, I am having a slight problem. Now I have used this system since 1.0, and have set up probly 60 to 75 houses with this system. So trust me when I say its nothing wrong with the setup of a townhouse. I was suffering from the phantom staircase problem on my server. so I came here, and found the 2 patches. At this point the system is working perfectly. I toke the entire knives town house system installation ( every file associated with it ) and removed it from the server entirally. Then I did a restart on the server and deleted all instances of it. Once the server loaded I did a second restart for good meassures. Then I overwrote the file for patch one then I overwrote the same file for patch two Then I took the town house system with the 2 patches installed, and added it to the server then I restarted the server. Now the server compiles fine, I can add the system, and go through the entire house setup. but as soon as I finish the house, and claim it, when I go inside and try to use any of the commands ( I wish to lock this down, I wish to secure this, I wish to release this ) nothing happens. I have tried redoing each step, I have tried removing that townhousesign and adding another, I have tried doing it in another location, on another map, nothing. Have any idea where I should start looking for the root of this problem? I've never done any mods to the housing systems on my server. Also I am running RunUO 2.0 RC1. Thanks in advance for any light you may be able to shed on this issue.
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Father Time Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "Holy Hell......What a ride!!!" Server: UO: Extinction ICQ: 146563794 FatherTime@UOExtinction.com UO: Extinction homepage UO: Extinction forum Last edited by vermillion2083; 01-11-2007 at 10:19 PM. |
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#29 (permalink) |
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Forum Expert
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My issue has been resolved thanks to Knives himself. He was prompt and professional. He took the time to personally inspect my system to identify my problem, and then instructed me on how to resolve it. Truely few scriptors out there would give such great support for their scripts. Sadly all I can offer is a heart felt thank you. This system is in my opinion the BEST script on these forums, and It would be a shame to go without it.
My issue was a problem on my end. Im not quite sure how as I downloaded the script from this thread ( or could of swore I did since I posted to it when I downloaded it) but some how the version that I ended up installing into my server was out of date. I simply needed to redownload the script and install it, and everything worked perfectly. Also on a side note, knives has added new commands ( [townhouses ) and done some gump work on the system. Setup is easier and cleaner then ever. The system is truely evolving into something I feel should be included in the runuo distro files. Keep up the great work knives!
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Father Time Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "Holy Hell......What a ride!!!" Server: UO: Extinction ICQ: 146563794 FatherTime@UOExtinction.com UO: Extinction homepage UO: Extinction forum |
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#30 (permalink) |
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Forum Expert
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Edit: Omfg Im a moron. 2 seconds after I posted this, my own words gave me an idea. turns out who ever set up the custom region the house is in set the region priority to 99, which apparently is higher then the townhouse systems. I turned its priority down and everything works fine!
God Ive been going bad over this for about 3 weeks now, and it was something sooo dumb... *sigh* Thanks anyways guys.. Hello again knives: I hate to bring bad news, but sadly the problem was never fixed. When I tried it before I did the install on a test server. Well some reason the townhouse works fine on my test server, but is still having that same problem on the live server. I have a remote desktop, and Im staring at both the test server and the remote one, and their files are identical. Neither server has any of your other systems, and I checked both systems data folder to make sure nothing was associated with your systems. The only new information I can bring to you is this. on the test server when I enter the house, the light level goes to 50 ( bright ). on the live server, nothing occurs when I enter the house The lack of light level change, and verbal commands not being lisened to makes me believe this is a region issue. When you have some time I would appriciate your expertise on this matter. thank you in advance for your assistance.
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Father Time Life's journey is not to arrive at the grave safely in a well preserved body, but rather to skid in sideways, totally worn out, shouting "Holy Hell......What a ride!!!" Server: UO: Extinction ICQ: 146563794 FatherTime@UOExtinction.com UO: Extinction homepage UO: Extinction forum Last edited by vermillion2083; 01-24-2007 at 07:13 PM. |
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#31 (permalink) |
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Forum Newbie
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Thank you very much for this script. This is by far the best thing I have found so far. This is the solution I have been looking for. I have been toying with the Idea of gradually converting all towns in the game to player run towns, and what the best way to implement that would be. I think this script will help towards that end.
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#32 (permalink) | |
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Forum Expert
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Quote:
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"Morality is a lonely path." - Me |
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#33 (permalink) |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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Firstly, fantastic update and the system works perfectly, good job, again!
![]() Just a couple of small suggestions though, first being (if it's not already possible obviously) can the house sign have it's direction predefined? I setting up some Inn rooms and the rooms are East facing but the signs hang in midair. Also to make it so that only selected items are given to the buyer, for example some houses have candelabras in the house now I don't really want to get rid of them but I also don't want players to be able to get candelabras just by renting an Inn room for a week. Irrelevant of that again the system is amazing and gives a huge new dimension to the game .EDIT: Also could the Buy sign have the option to have a hanger that gets hidden with the sign when it's bought?
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It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network Last edited by LordHogFred; 01-28-2007 at 12:10 PM. |
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#34 (permalink) | |
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Quote:
I know once upon a time someone had the idea of excluding items from sale. At the time I thought it would have been very very complicated, but have since done similar things may times. I can include that =) Now, on the hanger. If I read you right, you are wanting an option to not produce the sign hanger for the system, leaving a sign hanger you put in place yourself?
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"Morality is a lonely path." - Me |
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#35 (permalink) | |
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Forum Expert
Join Date: Jan 2004
Location: UK, Essex
Age: 19
Posts: 1,166
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Quote:
.As regards the sign hanger thingy. I place my buy house signs inside some of my houses (namely Inn rooms) however the problem is that when the house is bought the hanger I have added for the Buy sign is locked down as an item. What I'm asking is if it would be possible to have an option for the Buy sign to have a hanger that when the house was bought would go invisible along with the sign itself. But now that you mention it an option to not include a sign hanger could also be useful .
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It is not the hand that creates worlds, It is the mind controlling it ! The New Dawn Network |
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#36 (permalink) |
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Forum Newbie
Join Date: Jan 2004
Posts: 21
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I installed for RunUO 2.0 and got this crash. I added a small tower with house placement tool, made into a town house..then crashed. Anyone have an idea what caused it?
Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Server.Map.RemoveMulti(BaseMulti m, Sector start, Sector end) at Server.Map.OnLeave(Item item) at Server.Item.Delete() at Server.Timer.DelayCallTimer.OnTick() at Server.Timer.Slice() at Server.Core.Main(String[] args) |
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#37 (permalink) |
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Forum Newbie
Join Date: Aug 2003
Posts: 12
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Knives:
First off, let me say thank you. This script is absolutely incredible. I've been playing around with it and it works fantastically well. I waited and waited to try it out, and now I'm kicking myself for doing so. I do have one problem, though. In the very first screen of the townhouse setup gump, the "Name" textbox is not editable. The default "This building is..." is set, and I can't change it no matter what I do. The Quick Setup screen has the same problem. All of the other edit boxes can be changed, so it's not like the entire system's screwed up. I can create townhouses, they just all have the same name, so I can't tell them apart. I tried redownloading the archive listed in the first post, just to be certain I had the latest version, but the problem persists. I haven't editted any of the files, nor have I ever had the utilities packages or Knives' Chat referred to in the previous posts. Any idea what the problem could be? |
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#38 (permalink) | |
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Forum Expert
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Quote:
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"Morality is a lonely path." - Me |
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#39 (permalink) | |
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Forum Expert
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Quote:
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"Morality is a lonely path." - Me |
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#42 (permalink) |
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Forum Novice
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Not anything to stressful here, but i found a few warnings that showed up when i was installing another script.
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (0 errors, 4 warnings)
Warnings:
+ Customs/Custom-townHouses NEW 1.0 - Knives v2.0/Town Houses v2.0/Items/TownHo
use.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherit
ed member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current
member override that implementation, add the override keyword. Otherwise add the
new keyword.
+ Multis/BaseHouse.cs:
CS0429: Line 59: Unreachable expression code detected
CS0162: Line 62: Unreachable code detected
+ Multis/HouseSign.cs:
CS0429: Line 103: Unreachable expression code detected
CS0162: Line 105: Unreachable code detected
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
and i love Townhouses ![]() Thanks Again Soultaker
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#44 (permalink) |
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Forum Novice
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thanks for the Quick Response & Awesome System
Thanks Again soultaker
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:eek: Custom Script Databaseor C# Script Cache :eek: Special Thanks to Liacs for Scripts & Modero for Sig
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#45 (permalink) |
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Forum Expert
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I am a real fan of your townhouse system. I am using the "old" version right now, didn't notice this thread until today
Will install this tonight though. Thanks a lot for this submission!!! +Karma Lia
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;)My C# Bookshelf (carpented by Soultaker);) BTW: Please ask questions in the adequat forum and not on a private message! Otherwise nobody can learn from it!
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#46 (permalink) |
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Forum Expert
Join Date: Sep 2005
Location: UK
Age: 29
Posts: 781
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Greetings. i have at last got a new pc. and working on the 2.0 of runuo.
I have been trying to copy over old scripts. and trying to see how to do this. but when i got an error from it i got this error from the chat script. what can i do to fix this. thanks for your hard work and time Code:
+ Custom/Town Houses v2.0/Items/TownHouse.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherit
ed member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current
member override that implementation, add the override keyword. Otherwise add the
new keyword.
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*+ MW Admin Naturescorpse +* |
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