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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#51 (permalink) | |
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www.freeshard.ru - simply the best russian server |
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#53 (permalink) |
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Newbie
Join Date: Oct 2004
Age: 26
Posts: 49
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Got a smaller issue to report.
Perhaps this is only for large production shards, but: When a players rent's a home or demolishes, the shard suffers a small .5 sec lagspike. (tested many times on a shard with 500players online, but we got really powerful hardware which supposedly reduces the spike time) Feature's I'd love to see (for 1.0 and 2.0 version): First: Ability for the Staff to decide if the house is ONLY Private or ONLY Public or Default (player can decide then as with a normal house) Why? because if we setup homes for young players in towns they won't stop using them because they can make them public and run the most perfect vendor shop. Also because it would be nice being able to create some homes that are public ONLY, so strangers don't flag grey inside them and vice versa it'd be nice to setup some that are not allowed going public, so they are only useful for storage. Second: Ability for staff to disallow trading of the house (as the normal house sign menu allows players to trade the building away to another) Finaly, this is a question: If you set the home to only be allowed rented by youngs, does it take into consideration once the owner character is no longer young and kick him/her? Thanks for reading ![]() / Last edited by DevXLX; 03-12-2007 at 03:07 PM. |
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#55 (permalink) | |
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Finally, the system does check young status every server save =) It's nice to see a report from a larger shard. Your ideas will really help stablize and expand the system =)
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"Morality is a lonely path." - Me |
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#59 (permalink) | |
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Newbie
Join Date: Oct 2004
Age: 26
Posts: 49
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Quote:
I just want to add that the spike occurs when renting or purchasing the house, the second you accept the sign conditions (click ok), the spike happends. Same with demolish, the second you click ok to the demolish, a spike occurs. It's not long, usually 0.5 seconds - but on large shards if you create many of these homes it can be a problem. Also, I want to applaud that you support this script for 1.0. Many contributors have completely forgotten that 1.0 is still latest RunUO release that is adviced for production servers and 2.0 is specificly not adviced. So on behalf of all the online 1.0 base shards, I applaud your efforts to service both sides of the community. ![]() / |
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#63 (permalink) |
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Forum Novice
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Is it possible to have the player sign a lease?
Is it possible to have a player sign a lease on a rental agreement? Owning a home in the middle of Brit is great, but has to come with a price. I want to be able to increase the players rent when his lease is up for renewal (based on the age of the account). The older the account the higher the rent would be. I basically want the homes rented by new players to give them a better understanding of the game (but still giving the vet the option to keep his home at a higher cost) while own a home they normally could not. I considered doing it via a skill point system but that always leaves room for an exploit. Any advice would be great!
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New Kid on the block looking for help at times and helping when I can Last edited by zartanian; 03-22-2007 at 11:58 AM. Reason: Resolved problem |
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#64 (permalink) | |
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Newbie
Join Date: Jan 2006
Posts: 44
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What I'd like to see is the ability to make some houses customizable. Preferably as an option in the setup.
The reason I would like this is because I was considering making it so I could hide townhouses in forest clearings that won't normally allow a house, and allow players to just keep it a clearing and lock down their items, OR build their own house within the clearing. Of course, custom houses would have to lock themselves between 3 and 4 floor levels instead of allowing it to be assigned to anything. (otherwise you'd probably have to modify the house builder) --EDIT-- Another thing I just thought of... you might want to make it not delete statics that have the Wall flag... There was a building in Haven I turned into a house, that didn't have a piece of wall as part of the map file, and when someone bought it without the items in it, the wall vanished. --another edit-- Maybe include statics with the surface flag, so it doesn't delete floors, but I think this would leave a lot of extra pieces because I believe the surface flag is what makes things not highlight when you mouse-over them. The only way to guarantee no walls or floors are deleted, and everything else is, would be to compile a list of floor and wall itemid's to exclude from the items list. That'd be a pain in the butt.
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Quote:
Last edited by iwantmypot; 03-29-2007 at 04:39 PM. |
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#65 (permalink) | |
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You are right, excluding specific items from deletion on buying a home is tedious, and not really worth the effort. There also may be cases where a shard may not want to exclude walls and surfaces from this. In your specific case, I recommend selecting the option not to delete anything, and not to give the items to the player.
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"Morality is a lonely path." - Me |
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#66 (permalink) | |
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Quote:
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"Morality is a lonely path." - Me |
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#69 (permalink) |
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April 2nd! As promised, I have started updating to version 2.01!
Here's my plans for this update: - Forced Private, Public options - No Trading option - Expanded [TownHouses menu, including a listing for regular houses -- Normal houses are always difficult to get a [props on, so I will add props buttons, goto buttons, and displaying who the owner is. And more ideas from everyone in this direction? Or other directions! I know there was a suggestion for a rental system expansion, but that is a major effort better left to its own update. Also requires quite a bit of design work =) So not this update! ~ Addition: I am also curious on your thoughts about possibly expanding the TownHouses project into the realm of regular homes. Examples: You can rent parts of homes currently; I will be adding regular home searches and lists; I can impose rules on regular homes, like preventing trading, forcing private or public. Of course I'd need more ideas to pull something like this off. What would you find useful in having more control over regular home features like this?
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"Morality is a lonely path." - Me Last edited by kmwill23; 04-03-2007 at 01:22 AM. |
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#70 (permalink) |
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Forum Novice
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I think the system so far is awesome and love the ability to rent homes inside towns.
One feature I would love to see is a lease agreement. When the lease expires it will automatically increase at a predetermined percentage. Player must agree to the increased rent (within a set time) or be evicted/moved to the bank and have the house returned to the market.
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New Kid on the block looking for help at times and helping when I can |
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#71 (permalink) |
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Forum Expert
Join Date: May 2004
Age: 29
Posts: 358
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Im having a weird message appear in the server window when my GM makes a room rentable. each time he has done it now it spams a pair of 1s in the server window.
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2357.32527 Core: Running on .NET Framework Version 2.0.50727 ... Client: 75.126.37.2: Connected. [2 Online] Client: 75.126.37.2: Disconnected. [1 Online] 1 1 1 1 1 1 1 1 1 1 |
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#72 (permalink) | |
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Forum Expert
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Quote:
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"Morality is a lonely path." - Me |
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#73 (permalink) | |
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Forum Expert
Join Date: May 2004
Age: 29
Posts: 358
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Sorry for the late reply I have had a crazy past few days. |
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#74 (permalink) |
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Forum Novice
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Code:
+ Custom/System/Twon Houses/Items/TownHouse.cs:
CS0114: Line 46: 'Knives.TownHouses.TownHouse.BaseBanLocation' hides inherited member 'Knives.TownHouses.VersionHouse.BaseBanLocation'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
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