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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 10-26-2008, 02:20 PM   #226 (permalink)
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have a error for runuo 1.0

public static Rectangle3D[] RegionArea(Region region)


line 64 column 37

Knives.TownHouses.RUOVersion.RegionArea<Server.Reg ion>': not all code paths retun a value

help please
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Old 11-07-2008, 10:39 AM   #227 (permalink)
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F great! Thanks!
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Old 11-20-2008, 10:56 PM   #228 (permalink)
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Quote:
Originally Posted by Willie25 View Post
Oké before I start, consider me as the biggest noob ever seen.

Then, let's continue. I don't really get it.. it's the very first time I try to install a script, and I would like to have this one cause I think it fits perfectly with my shard. I've downloaded the version from this post..

Now, I've a map Town Houses v2.01, when I have a look in there I again see multiple maps, Gumps, Misc etc.

Now, my question is.. should I go to :

C:\Shard\Scripts\Misc

And plant all the files found in your Misc map in there? Or should I just do it diffrently..? Cause the install doesn't really explain this (for noobs).

Thanks in advance, great system!
No, you don't need to. Just leave them in the original folder and put the whole folder into your \Custom folder.
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Old 11-20-2008, 11:05 PM   #229 (permalink)
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Quote:
Originally Posted by Greystar View Post
Nice to know if I ever decide to use this again, however not likely since my playerbase is TINY and there is plenty of area near towns for houses (including the pre-AOS deeded houses).
That's why I am trying to ignore/remove all the renting stuff just to keep the core to allow players to use lands as their own houses.
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Old 11-22-2008, 01:26 AM   #230 (permalink)
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As I don't want my players to build houses inside teh townhouses regions, will someone help on how to code to disallow houses inside townhouses except for their owners?

That is,
- only owners can build a house inside his townhouse
- other players cannot build a house inside others' townhouses

Thanks.
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Old 12-16-2008, 10:10 AM   #231 (permalink)
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can this be made to work with RC2?
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Old 12-16-2008, 12:53 PM   #232 (permalink)
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I'm using it now on SVN 301.

Also, Hawkins, are you having a problem with people placing house plots within a townhouse? Am I understanding you correctly?
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Old 12-16-2008, 01:22 PM   #233 (permalink)
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Yeah, I'm a little confused as well. I thought TownHouses script was for making static buildings (or any other place) an actual house. You shouldn't be allowed to place a house inside of a townhouse area, right?
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Old 01-15-2009, 08:32 PM   #234 (permalink)
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I can't seem to get it to work. Every time I try to compile it, I get this error in Visual C#:
Cannot implicitly convert type 'System.Collections.Generic.IEnumerable<Server.Gum ps.Gump>' to 'System.Collections.Generic.List<Server.Gumps.Gump >'. An explicit conversion exists (are you missing a cast?)
\Scripts\Town Houses v2.01\Misc\GumpResponse.cs 28 32 ShardScripts

To install it, I simply dropped the Town Houses v2.01 folder into the Scripts folder, as per the instructions. I toyed with it a bit to get it to work, but no luck. If someone could lend me some assistance, I would be appreciative!

Thanks.
-E
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Old 01-15-2009, 11:16 PM   #235 (permalink)
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It's been awhile, but I thought there were some 'patches' or changes along the way in this thread here. You might wanna scan through them and see if they posted some patches. I think that they did.
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Old 01-16-2009, 02:45 AM   #236 (permalink)
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Doh! *smacks forehead*
I read through it before, but I must have just missed that one!
Thanks a lot nadious.

-E
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Old 01-16-2009, 07:27 AM   #237 (permalink)
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Np man. We still use TH on our shard. It's one of our players favorite scripts.
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Old 01-20-2009, 04:19 PM   #238 (permalink)
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I am trying to download this but it says the file is corrupt for the main file and the Patch file. Is there a link to get it somewhere else?
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Old 02-07-2009, 08:48 AM   #239 (permalink)
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RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
- Error: Scripts\Town Houses v2.01\Misc\GumpResponse.cs: CS0234: (line 3, colum
n 26) The type or namespace name 'Generic' does not exist in the class or namesp
ace 'System.Collections' (are you missing an assembly reference?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.



Hello, i followed the directions, im new to this so im lucky this is the only problem im having, ive tired to remove stuff and get more errors, but this is the only one i have now, could somebody please help me... thankyou
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Old 02-07-2009, 09:12 AM   #240 (permalink)
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Quote:
RunUO - [www.runuo.com] Version 1.0.0, Build 36918
It looks to me like you're using a 2.0 version on a 1.0 RunUO console. Might want to try this version:

Knives' Townhouses [RunUO 1.0 Final]
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Old 02-07-2009, 09:38 AM   #241 (permalink)
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thankyou that worked verygood
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Old 03-07-2009, 02:02 PM   #242 (permalink)
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i am getting an error when i am trying to use this script

Code:
RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (1 errors, 1 warnings)
Warnings:
 + custom/Knives Chat 3.0 Beta 9/General/MultiConnection.cs:
    CS0168: Line 65: The variable 'e' is declared but never used
    CS0168: Line 134: The variable 'e' is declared but never used
    CS0168: Line 165: The variable 'e' is declared but never used
    CS0168: Line 184: The variable 'e' is declared but never used
    CS0168: Line 201: The variable 'e' is declared but never used
    CS0168: Line 252: The variable 'e' is declared but never used
Errors:
 + custom/Town Houses v2.01/Misc/GumpResponse.cs:
    CS0266: Line 28: Cannot implicitly convert type 'System.Collections.Generic.
IEnumerable<Server.Gumps.Gump>' to 'System.Collections.Generic.List<Server.Gumps
.Gump>'. An explicit conversion exists (are you missing a cast?)
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
can someone please help me
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Old 03-07-2009, 02:55 PM   #243 (permalink)
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This issue was addressed and fixed earlier. Check around page 7 of this thread.
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Old 04-22-2009, 09:31 PM   #244 (permalink)
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Default Anyone?

Anyone got a shard with a decent amount of people that has this script in it? I really want to see it. =) thx.
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Old 06-25-2009, 01:45 AM   #245 (permalink)
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Default Works Great!

But how do I get rid of the crystal stairs to nowhere? Ha nm i feel like an idiot. I got it.

Last edited by Sinthetic; 06-25-2009 at 02:09 AM.
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Old 06-25-2009, 06:49 PM   #246 (permalink)
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Quote:
Originally Posted by Raylin McCluster View Post
Anyone got a shard with a decent amount of people that has this script in it? I really want to see it. =) thx.
ethereal realms has it installed all tho most of the static homes are taken
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Old 07-02-2009, 06:36 PM   #247 (permalink)
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Hello there...
I've tried in the last days to correct an issue i've found about TownHouses, that i call the "Rental Loop Crash" bug, that consists, when you have rented a portion of your house to another player, and then go break the contract, it starts an infinite loop spamming to death both clients with a flood of messages, then collapsing the server, and lastly not giving *any* crashlog...
dunno if it is the same of the "Infamous SVN bug", but, however...

I've managed, with the help of a friend, to *most probably* fix this issue, adding a little piece of code and modding another...

i'm attaching my results here (also included a mod for SVN compatibility)
It hasn't been tested deeply, due to short time, but it *seems* to work fine.
if someone could test it deeper, i would be glad to make adjustments to it.
Hope this helps (and works :P)
Attached Files
File Type: cs GumpResponse.cs (6.0 KB, 27 views)
File Type: cs RentalContract.cs (9.0 KB, 32 views)
File Type: cs TownHouseSign.cs (33.7 KB, 33 views)
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Old 08-17-2009, 03:42 PM   #248 (permalink)
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I just set this up in RunUO RC2, and am having the following problems:

I can't set the house name.

I can't figure out how to delete a townhouse.

Any help out there?

*edit*
Never mind. Figured both out.

Use [delete and target the oval sign.

ALso, the default n ame of the house was simply far too long. I pounded on the backspace key for a little bit and cleared it out.

*/edit*

Last edited by Varka; 08-17-2009 at 04:30 PM.
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Old 09-21-2009, 06:10 PM   #249 (permalink)
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k i got a question and hopefully some1 will answer it lol becuase idk if this goes back up to the top lol but i am trying to use this and i got an error

+customs/gumpresponse.cs:
line 28:cannot implicitly convert type 'system.collections.generic.
imnumerable<server.gumps.gump>' to 'system.collections.generic.list<server.gumps.gump >'
. an explicit conversion exists <are you missing a cast?>
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Old 09-22-2009, 08:04 AM   #250 (permalink)
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Hi,

you should have to read the entire 10 pages and saw that :

[2.0 RC1, 1.0 Final] Knives' TownHouses 2.0
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