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| Custom Script Releases This forum is where you can release your custom scripts for other users to use. Please note: By releasing your scripts here you are submitting them to the public and as such agree to publish them under the GPL licensing terms. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO. |
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#228 (permalink) | |
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Forum Novice
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Quote:
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#230 (permalink) |
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Forum Novice
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As I don't want my players to build houses inside teh townhouses regions, will someone help on how to code to disallow houses inside townhouses except for their owners?
That is, - only owners can build a house inside his townhouse - other players cannot build a house inside others' townhouses Thanks. |
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#233 (permalink) |
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Forum Novice
Join Date: Jan 2003
Location: (Near) Atlanta, GA
Posts: 527
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Yeah, I'm a little confused as well. I thought TownHouses script was for making static buildings (or any other place) an actual house. You shouldn't be allowed to place a house inside of a townhouse area, right?
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#234 (permalink) |
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Newbie
Join Date: Jan 2008
Location: United States
Posts: 43
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I can't seem to get it to work. Every time I try to compile it, I get this error in Visual C#:
Cannot implicitly convert type 'System.Collections.Generic.IEnumerable<Server.Gum ps.Gump>' to 'System.Collections.Generic.List<Server.Gumps.Gump >'. An explicit conversion exists (are you missing a cast?) \Scripts\Town Houses v2.01\Misc\GumpResponse.cs 28 32 ShardScripts To install it, I simply dropped the Town Houses v2.01 folder into the Scripts folder, as per the instructions. I toyed with it a bit to get it to work, but no luck. If someone could lend me some assistance, I would be appreciative! ![]() Thanks. -E |
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#235 (permalink) |
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Forum Novice
Join Date: Jan 2003
Location: (Near) Atlanta, GA
Posts: 527
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It's been awhile, but I thought there were some 'patches' or changes along the way in this thread here. You might wanna scan through them and see if they posted some patches. I think that they did.
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#239 (permalink) |
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Lurker
Join Date: Feb 2009
Posts: 11
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RunUO - [www.runuo.com] Version 1.0.0, Build 36918
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings) - Error: Scripts\Town Houses v2.01\Misc\GumpResponse.cs: CS0234: (line 3, colum n 26) The type or namespace name 'Generic' does not exist in the class or namesp ace 'System.Collections' (are you missing an assembly reference?) Scripts: One or more scripts failed to compile or no script files were found. - Press return to exit, or R to try again. Hello, i followed the directions, im new to this so im lucky this is the only problem im having, ive tired to remove stuff and get more errors, but this is the only one i have now, could somebody please help me... thankyou |
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#240 (permalink) | |
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Forum Novice
Join Date: May 2007
Location: Somewhere In The Sunshine State!
Age: 42
Posts: 685
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Quote:
Might want to try this version:Knives' Townhouses [RunUO 1.0 Final] |
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#242 (permalink) |
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Lurker
Join Date: Aug 2007
Age: 23
Posts: 24
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i am getting an error when i am trying to use this script
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2959.20979
Core: Running on .NET Framework Version 2.0.50727
Core: Optimizing for 2 processors
Scripts: Compiling C# scripts...failed (1 errors, 1 warnings)
Warnings:
+ custom/Knives Chat 3.0 Beta 9/General/MultiConnection.cs:
CS0168: Line 65: The variable 'e' is declared but never used
CS0168: Line 134: The variable 'e' is declared but never used
CS0168: Line 165: The variable 'e' is declared but never used
CS0168: Line 184: The variable 'e' is declared but never used
CS0168: Line 201: The variable 'e' is declared but never used
CS0168: Line 252: The variable 'e' is declared but never used
Errors:
+ custom/Town Houses v2.01/Misc/GumpResponse.cs:
CS0266: Line 28: Cannot implicitly convert type 'System.Collections.Generic.
IEnumerable<Server.Gumps.Gump>' to 'System.Collections.Generic.List<Server.Gumps
.Gump>'. An explicit conversion exists (are you missing a cast?)
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
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#243 (permalink) |
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Forum Novice
Join Date: Apr 2006
Age: 41
Posts: 308
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This issue was addressed and fixed earlier. Check around page 7 of this thread.
__________________
http://www.crypticrealms.com |
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#244 (permalink) |
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Forum Novice
Join Date: Feb 2009
Location: Southern Indiana, USA (Louisville - Host of the Kentucky Derby)
Posts: 509
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Anyone got a shard with a decent amount of people that has this script in it? I really want to see it. =) thx.
__________________
I uninstalled UO on July 1st, 2009 at 12:44 A.M. |
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#247 (permalink) |
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Forum Novice
Join Date: Apr 2008
Location: Messina, Sicily, Italy
Age: 26
Posts: 556
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Hello there...
I've tried in the last days to correct an issue i've found about TownHouses, that i call the "Rental Loop Crash" bug, that consists, when you have rented a portion of your house to another player, and then go break the contract, it starts an infinite loop spamming to death both clients with a flood of messages, then collapsing the server, and lastly not giving *any* crashlog... dunno if it is the same of the "Infamous SVN bug", but, however... I've managed, with the help of a friend, to *most probably* fix this issue, adding a little piece of code and modding another... i'm attaching my results here (also included a mod for SVN compatibility) ![]() It hasn't been tested deeply, due to short time, but it *seems* to work fine. if someone could test it deeper, i would be glad to make adjustments to it. Hope this helps (and works :P) |
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#248 (permalink) |
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Lurker
Join Date: Jan 2006
Posts: 10
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I just set this up in RunUO RC2, and am having the following problems:
I can't set the house name. I can't figure out how to delete a townhouse. Any help out there? *edit* Never mind. Figured both out. Use [delete and target the oval sign. ALso, the default n ame of the house was simply far too long. I pounded on the backspace key for a little bit and cleared it out. */edit* Last edited by Varka; 08-17-2009 at 04:30 PM. |
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#249 (permalink) |
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Forum Novice
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k i got a question and hopefully some1 will answer it lol becuase idk if this goes back up to the top lol but i am trying to use this and i got an error
+customs/gumpresponse.cs: line 28:cannot implicitly convert type 'system.collections.generic. imnumerable<server.gumps.gump>' to 'system.collections.generic.list<server.gumps.gump >' . an explicit conversion exists <are you missing a cast?> |
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#250 (permalink) |
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Forum Novice
Join Date: Feb 2007
Posts: 318
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Hi,
you should have to read the entire 10 pages and saw that : ![]() [2.0 RC1, 1.0 Final] Knives' TownHouses 2.0 |
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