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Custom Script Releases This forum is where you can release your custom scripts for other users to use.

Please note: By releasing your scripts here you are submitting them to the public and as such agree to make them public domain. The RunUO Team has made its software GPL for you to use and enjoy you should do the same for anything based off of RunUO.

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Old 02-17-2008, 10:09 PM   #1251 (permalink)
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Quote:
Originally Posted by Callandor2k View Post
I have updated a post above to have SVN 285 and Mondain's Legacy 122 in a working server. All you need to do is download and make your personal edits into it.
great, ty very much !!!!!!!!!!!!
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Old 02-18-2008, 06:02 AM   #1252 (permalink)
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Quote:
Originally Posted by Aventureuo View Post
Hi all ^^!

I'm very noob!!

I have a question!


how to spawn monster? ^^!

I use : [decorateML and NPC pop !

and i dount found how to pop spawn monster... ;(
use Nerun's Destro v5.0.7,del scripts\custom\ML
[spawner
create world map and spawn all include monster
[decorateml

Last edited by jfy260336; 02-18-2008 at 08:41 PM.
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Old 02-18-2008, 08:52 AM   #1253 (permalink)
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Code:
how to spawn monster? ^^!
I've always used spawners.. *shrugs*
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Old 02-18-2008, 05:09 PM   #1254 (permalink)
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Default Error in new scripts. ML 127

There is this error in the scripts.
Code:
RunUO - [www.runuo.com] Version 2.0, Build 2970.26727
Core: Running on .NET Framework Version 2.0.50727
Scripts: Compiling C# scripts...failed (1 errors, 0 warnings)
Errors:
 + Custom/Mondain's Legacy/Items/Character Satue Maker/UpdateStatueAnimation.cs:

    CS0101: Line 6: The namespace 'Server.Network' already contains a definition
 for 'UpdateStatueAnimation'
Scripts: One or more scripts failed to compile or no script files were found.
 - Press return to exit, or R to try again.
Upon looking at the scripts...

Packets.cs and UpdateStatueAnimation.cs have the same code inside them. Which one is supposed to be there and which one needs to be deleted?
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Old 02-18-2008, 05:40 PM   #1255 (permalink)
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Yes, delete UpdateStatueAnimation.cs
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Old 02-18-2008, 06:04 PM   #1256 (permalink)
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Quote:
Originally Posted by Callandor2k View Post
For those of you who are wanting a compiled server and full Mondain's Legacy files. Here ya go.

Also included is my updated Mr.Fixit's ServerList.cs file. You will need to edit it to add in your server info.

There is no administrator account made so It will ask for you to make one on server start.

I hope this helps everyone starting out.
This will be a big help for when I get around to implementing this. Thank you very much!
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Old 02-19-2008, 09:14 AM   #1257 (permalink)
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Quote:
use Nerun's Destro v5.0.7,del scriptscustomML
[spawner
create world map and spawn all include monster
[decorateml
Thx jfy260336!
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Old 02-20-2008, 05:13 AM   #1258 (permalink)
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I seem to be getting Serialization errors on pretty much all my NPCs, starting with the first one spawned (the naturalist quest by chance). Any idea why this might be or where I should start looking? I suspect some kind of error while I was modifying the core. I'm using nerun's distro too if that makes any difference.
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Old 02-20-2008, 12:25 PM   #1259 (permalink)
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Which version of runuo are you using?
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Old 02-20-2008, 08:56 PM   #1260 (permalink)
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It was latest SVN not too long ago... It comes up as "Build 2972.1440" when I launch it. This happened shortly after I integrated your bugfixes for the statue maker. This is happening from a fresh load.

Last edited by R-T-B; 02-20-2008 at 10:14 PM.
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Old 02-21-2008, 03:46 AM   #1261 (permalink)
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You can delete Saves folder and spawn everything with a command than restart. If that happens again it means you messed something up with serialization/deserialization.
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Old 02-21-2008, 08:33 PM   #1262 (permalink)
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It still happens at every fresh start. However, I don't see what could be messed up with serialization/deserialization? In the mobiles in question, it's only saving the base version integer of 0.
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Old 02-23-2008, 03:42 AM   #1263 (permalink)
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Never mind, worked it out today. It was a serialization error on my part in BaseCreature.cs.
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Old 02-23-2008, 09:42 AM   #1264 (permalink)
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had a question. does the Virtue Armor Set drop on anything? i read something about the pieces are supposed to drop in the Anti Virtue dungeons.
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Old 02-23-2008, 10:38 AM   #1265 (permalink)
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Nope, no1 drops virtue armor.
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Old 02-23-2008, 11:37 AM   #1266 (permalink)
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Default Resource types (wood)

I have installed/merged the latest ML SVN (138) and got the following errors:
Code:
 + Items/Skill Items/Carpenter Items/Board.cs:
    CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
    CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Yew'
    CS0117: Line 100: 'Server.Items.CraftResource' does not contain a definition
 for 'Oak'
    CS0117: Line 122: 'Server.Items.CraftResource' does not contain a definition
 for 'Log'
    CS0117: Line 155: 'Server.Items.CraftResource' does not contain a definition
 for 'Oak'
    CS0117: Line 187: 'Server.Items.CraftResource' does not contain a definition
 for 'Ash'
    CS0117: Line 219: 'Server.Items.CraftResource' does not contain a definition
 for 'Yew'
 + Items/Skill Items/Lumberjack/Log.cs:
    CS0117: Line 99: 'Server.Items.CraftResource' does not contain a definition
for 'Oak'
    CS0117: Line 100: 'Server.Items.CraftResource' does not contain a definition
 for 'Oak'
    CS0117: Line 116: 'Server.Items.CraftResource' does not contain a definition
 for 'Log'
    CS0117: Line 149: 'Server.Items.CraftResource' does not contain a definition
 for 'Oak'
    CS0117: Line 181: 'Server.Items.CraftResource' does not contain a definition
 for 'Ash'
    CS0117: Line 213: 'Server.Items.CraftResource' does not contain a definition
 for 'Yew'
SVN 138 does not contain updated ‘log.cs’ and ‘board.cs’ files and the existing files refer to oak while ‘resourceinfo.cs’ refers to oakwood; should I simply change the log and board files to refer to the resource with ‘wood’ appended?
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Old 02-23-2008, 11:38 AM   #1267 (permalink)
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Quote:
Originally Posted by MalGanis View Post
Yes, delete UpdateStatueAnimation.cs
Why is this duplicated with the UpdateStatueAnimation.cs and the Packets.cs thing? I did it the other way around, will this cause problems? Also there is 2 copies of the Changeling; was this on purpose and you can pick one to use? I did a compare of the files and their stats are a bit different and one offers you LootPack.Rich where the other one is Average. I thought about posting both but decided against it at this point. Beyond that I haven't gotten around to testing anything yet.

On another note, does this already include the Spellweaving stuff from Kenko and your stuff from the Talisman thread?
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Old 02-23-2008, 11:50 AM   #1268 (permalink)
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Check the latest svn it is corrected

It has most everything you need and he is always adding and fixing

Good Job MalGanis
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Old 02-23-2008, 12:35 PM   #1269 (permalink)
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Quote:
Originally Posted by GameOva View Post
Check the latest svn it is corrected

It has most everything you need and he is always adding and fixing

Good Job MalGanis
I am using latest SVN from both RunUO And for this Package.
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Old 02-23-2008, 02:19 PM   #1270 (permalink)
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@ Melchior
Merge ResourceInfo.cs again.

@Greystar
I fixe this thing in svn 136.

Spellweaving is already in runuo rc2, but talismans are in ml release.
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Old 02-23-2008, 04:11 PM   #1271 (permalink)
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Just a question on your decorate ML command. When a updated Svn is completed and Using DecorateML . Will this add new changes to all alters and teleporters ? Or will this just duplicate everything in game ?

One last Question related to other 2. If this will duplicate / or not effect changes made. Is a command going to be generated to remove all decorations and quest people?
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Old 02-24-2008, 02:04 AM   #1272 (permalink)
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ok im unsure whats the cause so im asking in here. We just completed a update both runuo svn and ML svn. Its been long overdue. now my issue is all loads just fine saves spawns the works. When anyone kills a monster or anything with a lootpack i should say. It closed shard with a shard exe error. Nothing in comand window at all no crashs just nothing. Ran server in Debug same thing and no report at all.

Was wondering if anyone else had this issue and knows whats causing it. Is it a ML svn file or a runuo ?

Thanks in advance for any help on this issue.
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Old 02-24-2008, 03:19 AM   #1273 (permalink)
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Quote:
Originally Posted by shaggster View Post
ok im unsure whats the cause so im asking in here. We just completed a update both runuo svn and ML svn. Its been long overdue. now my issue is all loads just fine saves spawns the works. When anyone kills a monster or anything with a lootpack i should say. It closed shard with a shard exe error. Nothing in comand window at all no crashs just nothing. Ran server in Debug same thing and no report at all.

Was wondering if anyone else had this issue and knows whats causing it. Is it a ML svn file or a runuo ?

Thanks in advance for any help on this issue.
Does it happen with both player accounts and staff accounts? I'll check it out here shortly on the latest revisions of both RunUO and ML.
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Old 02-24-2008, 10:49 AM   #1274 (permalink)
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Both players and staff. Looks to me its with looting. i havent tested npc buying yet or anthing else was loking at one issue at a time.
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Old 02-24-2008, 06:55 PM   #1275 (permalink)
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Okay, I'll give that a look here in a few minutes. I was able to attack and kill mobiles last night without a shutdown, but didn't try looting the mobiles.
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